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Sleem

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Everything posted by Sleem

  1. This is usage from the Going Ugly server for one day. Note that it is a 5 minute average so I've no idea what the peak throughput is. Total bandwidth for a month is currently still less than 100GB. Although the server is intended to be available 24/7 it does crash quite a lot, so there is some downtime. Home location is possible depending on your ISP and package; particularly upload speed and bandwidth. It will impact your electricity bill! ;) Good luck! :thumbup:
  2. I generally try to fly that time on my server, Going Ugly. Trying to arrange a couple of regular slots per week - probably mondays and Wednesdays. Not a formal squad or anything, just likeminded coop play using Teamspeak. Feel welcome to give it a go
  3. First off you need some hardware. :) You can host from your own pc but this will be limited to only being online when it is switched on and running. When you switch off, obviously your server goes offline. Also the quality and speed of your connection is very important as your pc needs to 'talk' to all players online with you. The alternative is to have hardware for running the A10 executable which is not local to you i.e. it is not running on your pc. This means you either buy or rent a machine and house it in a datacentre. The datacentre provides a high speed internet connection and continuous power 24/7. There is a fee for this! ;) This machine can run continuously to play the game, serve squadron webpages etc. As I mentioned previously there is no dedicated server executable. The hardware server needs to run the full A10 executable. This means you cannot use a virtual machine, and there must be a real graphics card too. I do not know anywhere that leases this type of server. Colocation means you buy and own the hardware and pay to house it in a datacentre. The hardware is then your choice entirely. You can colocate desktops or rackservers depending on what the datacentre offers. Next comes software. You need A10. One copy is enough if you play and host on the same pc. If you run a dedicated hardware server and play from another pc, you need a second A10 license. Teamspeak is free for personal use with some limitations - both client and server. So whichever hardware option you go for, you could run a Teamspeak server on it for no extra expense. A hardware server can run as many different software 'servers' as it has resources for e.g. my server will run an A10 server, Teamspeak server, webpage server, amongst others. Feel free to PM me if you want to :pilotfly:
  4. Welcome to MP and the server! Some people do teamkill so kicking needs to be enabled. However people are often kicked for accidental things, or spawning inside another aircraft etc. So I have set the time penalty to just five minutes. You should have no problem connecting after this period. See you online :)
  5. You mean you want to host DCS A10 & Teamspeak? Just TS is easy and you can hire a virtual server from lots of places. A10 is a bit more complicated. The main hurdle is A10 does not currently have a dedicated server executable. This means your server needs to be able to run the full program, just like your pc. You can turn off graphics so it doesn't have to be very high end, but it will need a real graphics card. You might be lucky and be able to hire a server like this from somewhere, but I believe most people have their own and pay for colocation. If you have lots of questions catch me on the going ugly server and we can chat on Teamspeak if you like :)
  6. Thanks for comments so far. I already run a TS server as well as an A10 server. The point of the Skype channel is that if a critical mass of people were to start using it, one could type an instant message asking for others to join up to play a session and all meet online at short notice. My main problem with organised MP is I have trouble arranging anything in advance! Perhaps I'm in the minority. ;)
  7. There seem to have been quite alot of recent posts about people trying to get into multiplayer and not being sure how to do it. Also people seem to have difficulty getting organised to all play a mission at the same time. A group I joined a while back use a Skype channel with everyone in the same group chat to allow people to arrange sessions etc at short notice. So I'm considering stealing this idea from them and running a dedicated Skype group chat just for this and DCS A10 (thanks to Folk for the idea) What do people think? Is this worthwhile? It would mean any interested people requesting friendship from my server. I've set up a Skype account called goingugly to try this out. Comments / friend requests welcome! :)
  8. I've an old FLCS/TQS with Bob Church's digital chip upgrade. As it is this needs a gameport to work. Does anyone know if there's a way to get this working with a modern pc with win7/64? If connected through a gameport to USB adapter what level of functionality can I expect? I'm not really interested in doing a full USB conversion with rewiring, etc. Many thanks
  9. In changing the password to 'password' for the logs, the login started working! It seems if I set the password to 'password' then it works. If I set the password to 'Password' it doesn't. For some reason the uppercase P breaks it. :huh: Weird! I am editing the files with notepad++ though don't know how this might affect it. The logs for when it doesn't work are attached. Thanks for your help!! dcs.txt ServMan-Serverlog-20110814-2323.txt
  10. Thanks for the replies but I still cannot make this work. To recap exactly what I am doing ... 1. config as above on server with ServMan 2. start my MP client 3. login to DCS main server list with NAME and PASSWORD (NAME is as in above config file) 4. connect to server which is running ServMan 5. enter into chat window /login password (password from above config file) 6. receive login failed reply :( I have changed my player name in the MP options to match the config file too, and this does not work either. Incidentally, if you use /login (either successfully or unsuccessfully) can everyone see your login attempt in the chat window? Also, I have attempted to use /report but cannot find where the messages end up? :helpsmilie: P.S. (password is not really my password!)
  11. I am not certain but I think time since flag is really time since flag set, not cleared.
  12. Hi I'm running an open server for A10 but am having problems with ServMan and making the subadmin login work. I'm a bit confused about the username part of the config if it's not needed for /login password. I'm guessing this should be the same as set in the MP options screen? Could someone please take a look at my config file and see if I'm doing something wrong? Many thanks Sleem serverconfig.lua
  13. So far I have left my server open but almost everyone who joins plays 'alone' and does not use TS etc. They might as well be playing single player. Would be glad to fly with someone looking for a bit more from MP.
  14. There is a kick option from the player Pool screen, but you should try using ServMan for better control.
  15. While waiting for lua improvements perhaps the ME could have more triggers for flags such as flag equal to value and flag not equal to value. Would also be nice to have set flag to value. Nice and easy. Well probably!
  16. Ignoring all triggers and flags for a moment ... the start time for a group in the mission editor specifies at which mission time the group will become active. If this is 12:00 and the mission starts at 12:00 it will be active at mission start. If you want it to stay deactivated until a trigger you set the group start time to a future time that will not be reached when playing the mission - hence I said set them all to one day later. I've edited your mission to spawn one of the fifteen SAMs at mission start. :) SAM-Random_Avoidance_TRNG.miz
  17. Add a day to the start times of the SAM sites and you should find it works. As it is they are all activated at the start time of the mission. I'm not sure why you have so many flags - I'm sure you can trim this down a bit!
  18. Once does not work like that! Somewhat counterintuitively it is repeatedly evaluated until it is true once, then deleted. In other words once random will always be true eventually! You can use another flag to ensure it only gets evaluated once.
  19. I'm not sure what I'm doing wrong but cannot get either squad or admin only access to work. The login just keeps failing. I have squad access set to false in serverconfig.lua. I've added a subadmin entry: ["Name"] = "password" /login password does not work Also where does /report get logged - can't seem to find this? I've got a feeling I'm doing something really stupid!
  20. I think I have this sorted out now. Have disabled the mirror driver and seems ok so far.
  21. After 1109 changes breaking the above method I've worked a way to do the same thing using just the triggers part of the ME. You need a flag to track the number of times to test each units random activation as follows: ONCE - UNIT ALIVE player1 - FLAG INCREASE 100 by 1 ONCE - UNIT ALIVE player2 - FLAG INCREASE 100 by 1 ... ONCE - UNIT ALIVE playerX - FLAG INCREASE 100 by 1 ONCE - FLAG 100 MORE 0 AND RANDOM(15) ACTIVATE GROUP 1 (can have any % desired) ONCE - FLAG 100 MORE 0 AND RANDOM(15) ACTIVATE GROUP 2 ... ONCE - FLAG 100 MORE 0 AND RANDOM(15) ACTIVATE GROUP X CONTINUOUS - FLAG 100 MORE 0 - FLAG DECREASE 100 by 1 Hopefully lua will become useful again in the future.
  22. The first remote session with RealVNC is fine and I can set A10 going and monitor it. Once disconnected A10 dies when I then try to set up a new remote session. Interestingly RemoteDesktop has never worked for me to even get A10 running successfully.
  23. Since changing to 1109 I've been unable to connect back to my server remotely without causing A10 to crash. This is a fairly high end rack server which works great for everything else. I'm wondering if anyone else has experienced this and if there is a gfx setting or something I can change to stop it. (I may have inadvertently changed something in the install of 1109.) The logs talk about edge rendering access violation or something IIRC. Any ideas?
  24. A10 does not have a dedicated server yet, so running a MP server is not entirely straightforward. Especially to leave it going 24/7.
  25. Speed is right - a function library would be a great addition. By the way, how's that lua function guide coming along? I've not tested how random the random numbers are. Come to think of it as os.time() only returns whole seconds you should probably only seed once or not at all. Meanwhile I've attached a mission so you can see what I mean. The random function is attached to a dummy unit. This also tests out Ripcord's idea of a flight switching on/off. Slot 3 Activates/Deactivates the F16s - this seems to crash A10 quite often, but not sure why. Slot 4 sends them home/calls them back. Test.miz
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