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phant

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About phant

  • Birthday January 1

Personal Information

  • Flight Simulators
    DCS Series
  • Location
    Italy
  • Website
    http://www.amvi.it

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  1. Bye Phant
  2. Mosquito FB IV Freeman's Folly Campaign by Sunts Simulations Accessible for novices and veteran Mosquito pilots alike, the Freeman’s Folly doesn’t require the WWII Asset Pack and delivers 16 total missions brimming with authentic details. Enhanced by nearly a thousand voice-overs, images, and interactive ground-crew sequences, each mission features historically accurate flight plans via F10 map depictions, as well as unique in-flight GEE-H and AI Mark VIII radar oscilloscopes. Watch the unique explanation video and prepare to embark on a richly detailed WWII adventure that captures the spirit of Mosquito operations with compelling storytelling and historically informed gameplay. F/A-18C The Rampagers Campaign by Baltic Dragon From realistic departure and recovery protocols to fuel management, air-to-air refueling, and a host of mission types such as CAS, E-CAS and DEAD, the Rampagers campaign immerses you in carrier operations with detailed briefings, kneeboards, and voice-acted dialogue. The campaign’s 3,000+ lines of chatter, original soundtrack, and multiple possible endings promise over 50 hours of replayable content. Purchases also support donations for Syrian war refugees. The DCS: F/A-18C The Rampagers Campaign by Baltic Dragon is available in the latest DCS update. Bye Phant
  3. Bye Phant
  4. phant

    DCS News Update

    Bye Phant
  5. phant

    DCS News Update

    E' stata rilasciata con la patch di ieri. Bye Phant
  6. phant

    DCS News Update

    DCS 2.9.14.8222 Bye Phant
  7. Bye Phant
  8. Bye Phant
  9. phant

    DCS News Update

    Bye Phant
  10. FONTE https://forum.dcs.world/topic/370529-dcs-cold-war-preview/?do=findComment&comment=5617306 Bye Phant
  11. *** DCS F-4E Updates incoming! **** Most of last year was focused on bug fixing, improvements and a lot of underlying core and structural changes to our codebases in order to improve it for the future Phantom updates and to port features to other modules; as well as the launch of some new content in the form of the F-4E Campaign. This year, we’ve turned our attention back to feature development, and it's time to start shipping new features! We’ll be starting off next month with shipping JESTER modding capability, and opening up the API to the community. JESTER is built to be an extensible, modular SDK based around intuitive LUA scripting workflows to model “human-like” crew-members for high fidelity aircraft modules. You will be able to override and extend almost any part of JESTER AI, creating entire new routines, interesting mission or campaign content or more. Check out the documentation for this upcoming feature here: https://f4.manuals.heatblur.se/jester/overview.html We can’t wait to see what you do with JESTER! Another improvement coming soon is the addition of the first pass of character customization. Initially, this will be based on presets, with the next iteration of this feature being able to customize each preset or create a custom one with the exact setup of flight gear that you want. At that time we’ll also be introducing new flight gear, such as new helmet types, new flight suits and more. Eventually this system will be ported to the F-14 as well. More visual elements and some associated functionality are also on their way; such as the “Dogbone” gun-camera (and eventually gun-camera functionality), as well as additional visual customization options for e.g. Greek Phantoms! These include the external refueling probe used by Israeli Phantoms, the removal of the “football” antenna on the tail or addition of the newer generation one, as well as plenty of other bits and bobs. Where feasible and relevant for an F-4E as depicted by our module, these visual options will be functional, and where otherwise not relevant they will simply be visual additions for a more accurate representation of national Phantoms. Work has also begun on “Jester Pod” - JESTER being able to utilize the Pave Spike targeting pod! This will be very helpful in Singleplayer, where you’ll be able to rely more on your backseater to get crosshairs on target and precision strike using this early targeting pod. We expect this feature to be finished in April but may be included in a later patch. We’re also finally putting our finishing touches on the F-4 Paint Kit, allowing you to better create new liveries for yourself and the community. We’ll also be soon adding a decal layer on top of the surface of the aircraft, for easy customization of many aircraft modexes. Stay tuned for more Phantom updates throughout the year as we add new novel features to the Phantom, and start adding new features as part of the DMAS upgrade package. Thank you so much for flying the F-4 in DCS, and we hope you’ll enjoy the new features coming down the pipe throughout the next few months! Bye Phant
  12. Germany Cold War Announcement The DCS: Cold War Germany map, long requested by our customers, recreates central Europe at the height of the Cold War in the 1980s. This map of West Germany, East Germany, parts of Poland, Czechoslovakia, and the Low Countries centres on the strategically important Fulda Gap and also includes areas of the Baltic Sea for naval operations. The map measures 980x800 km and accurately reproduces the cities of Berlin, Frankfurt am Main, Hamburg, Magdeburg, Leipzig, Hannover, Lübeck and others. The map features over 100 highly detailed military airfields and heliports such as Ramstein, Spangdahlem, Hahn, Bitburg, Sembach and large civil airfields like Tegel, Schönefeld, Tempelhof, Frankfurt, Hamburg, and Hannover. Numerous army bases, listening posts, naval bases, training grounds, weapon storage facilities, and the militarized frontier between East and West Germany. Ugra-Media has invested in detail, providing users a rich environment for endless complex missions and campaigns with accurate reproduction of the road and rail network, along with the power plants and electricity grid, industrial sites, mines, tunnels, stadiums, rail yards and stations, as well as cultural landmarks. The initial release of the map will focus on the central portion of East and West Germany with summer textures that will allow the creation of unlimited "what if" scenarios in Europe. Later updates will add additional detail, airfields, and other features to the north and south, as well as west to include parts of the Netherlands, Belgium, and Denmark with Spring, Autumn, and Winter textures. Bye Phant
  13. OctopusG - DCS: La-7 DEVELOPMENT NOTES In the concluding note on the module's development, some aerobatic maneuvers on the La-7 aircraft are demonstrated. Mastering aerobatic maneuvers is fundamental for conducting air combat. The characteristics of aerobatic figures reveal the flight capabilities of the fighter. Proper execution of aerobatic elements is essential for effective and safe aircraft control. You can see aerobatics on the La-7 aircraft in our training film: Bye Phant
  14. +1 I just wanted to take a moment to express my sincere gratitude to Galinette and Timghetta (and RAZBAM in general) for their extraordinary work on DCS. Your dedication to creating detailed and immersive aircraft has brought so much joy to flight sim enthusiasts around the world. Regardless of any "business complexities" behind the scenes, many of us deeply appreciate the passion and craftsmanship you've put into your modules: know that there are a lot of people who appreciate your work, hope you can continue to do so in the future! Bye Phant
  15. phant

    DCS News Update

    Bye Phant
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