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phant

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About phant

  • Birthday January 1

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  • Flight Simulators
    DCS Series
  • Location
    Italy
  • Website
    http://www.amvi.it

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  1. Bye Phant
  2. phant

    DCS News Update

    DCS 2.9.20.15010 Bye Phant
  3. Bye Phant
  4. Bye Phant
  5. DCS: Normandy 2.0 update 2025 We have been steadily developing the Normandy 2 map for two years, and now it is time to announce a new major update - with a lot of new additions and improvements! We are proud to present a major update for DCS: Normandy 2, which will immerse you not only in the epicentre of great battles, but also in the rich historical heritage of Europe. Get ready for new tactical possibilities and incredible depth of visual embodiment! NEW SEASON: WINTER For the first time for the Normandy map! War knows no breaks, and now you will have to fight in harsh winter conditions. Snow-covered fields and airfields will create a completely new experience of piloting and navigation. Now you will be in conditions where you need to watch out for the enemy and for icing. Greenery is now hidden under a blanket of snow. A new atmosphere, new conditions for missions, it will be available soon. In this update, you will find carefully designed historical objects that will make every flight even more alive and immersive. Each object from majestic cathedrals to fortifications was modeled with reference to its real historical appearance to make your flights over France truly unique. This is history coming to life under the wing of your aircraft. Bye Phant
  6. A-10C II Outpost Campaign by Stone Sky Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time. Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik, Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie. Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance. F/A-18C & F-14B Iron Tide Campaign by Sandman Simulations In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target. You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C. Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign. Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life. If you want a campaign that includes command-level choices that carry campaign consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update! Bye Phant
  7. phant

    DCS News Update

    Bye Phant
  8. South Atlantic Development Report An update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response. Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco. Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions. Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. Specter Studios has a DCS Forum Page to discuss their projects. Bye Phant
  9. MiG-29A Fulcrum Pre-purchase on Steam We are excited to announce that the pre-purchase for DCS: MiG-29A Fulcrum is now live for the DCS Steam Edition. Get ready to slip into the cockpit of the classic 9.12A version of the MiG-29 and experience an authentic, early Fulcrum with look down shoot down radar, IRST, helmet mounted sight cueing for R-73 “Archer”, and the GSh-30-1 cannon. Pre-purchase is now on Steam and on our Shop. Secure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. Bye Phant
  10. phant

    DCS News Update

    Bye Phant
  11. Iraq Development Progress We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon. A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions. To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved. The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War. Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals. Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios. Bye Phant
  12. FONTE https://www.digitalcombatsimulator.com/ ... shots/572/ Bye Phant
  13. MiG-29A Fulcrum Intro video now live We just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight. This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots. Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off. Development Progress Development progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles. A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers. We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks. A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch. Bye Phant
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