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=Andre=

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Everything posted by =Andre=

  1. Hi KiloBravo, hmh, sounds strange. I think it should just work in your case even witout the samples frequency changes. May I see good quality screenshots of your SimShaker Sound Module and SimShaker for Aviators settings?
  2. I've just got the shipping to the USA (and to France) enabled back. I'm sorry for the inconvenience.
  3. That's not correct. You need 2 different sound outputs. 1 - selected in SimShaker Sound Module settings to feed the bass-shaker; 2 - selected in Windows settings as the default sound output device to listen for the game sounds.
  4. I guess that for obtaining telemetry from the game purpose mainpanel_init.lua data may be still very important. So if you can't read it a variety of data you are able to get from the game will be decreased. Hence the feedback most likely will be poorer.
  5. Thank you Ourorborus, but this is f4l0's thread and he solves the issues most of all. My presence here is just a modest help to him.
  6. I think in this case the problem is that the beta version of SSM is not fully compatible with the released version of SSA. You need SSA version 1.3.12.1 or higher.
  7. International shipping has been hit particularly hard by COVID-19. Now it looks better, so I hope I will be able to start shipping to the US again in 1-2 weeks.
  8. Hi, first of all, I would recommend you to get rid of the Voicemeeter as excessive software, in order to simplify your setup. Secondly, please pay attention to the block diagram attached.
  9. Study Lua programming language and make your own version of DCS export.lua script for the mods.
  10. That slider take effect over test playback only, it doesn't affect effects during the mission.
  11. I think that is subjective observation.
  12. The first unit is ready to be shipped. I will send you PM regarding the purchase.
  13. I don't know. Have not researched that.
  14. That's why I've finally got down to that:) I'm thinking of software implementation as well, but currently it's purely a hardware solution, since it provides us with the connectivity both to PCs and the consoles at once. It's compatible with any JetSeat since it's connected to the Gametrix controller, as it's shown on the picture.
  15. Hey TripRodriguez, KW-908 power adapter looks like this.
  16. The bank which provides me with the card payment service is changing something at their side due to the pandemic craziness. I had to temporarily disable card payments option until they had finished and returned to a normal operation. PayPal - no issues, but have in mind that I can accept only from private accounts (not merchant/business) due to government regulations.
  17. That's mostly due to the arisen anti-pandemic restrictions in my city. I think I need some time to get accustomed to the changed environment before I continue. Meanwhile I'm working on JetSeat/JetPad controller integration with Xbox and PS gamepads. What makes JetSeat/JetPad integrated into many AAA-titles gameplay. I like the first results a lot. That's another good reason to make a little brake in making seats. EDIT: Please don’t think about this my activity as a pure PS or XBox integration, which is actually only a part of it. Modern Xbox/PS gamepads can be used in PC gaming as well. I mostly use the gamepad with my PC games even when flying lately. Since many great titles already features vibrating effects for gamepads the effects may be transferred to JetSeat providing us with a greater sensation.
  18. Yes, it's identical to Gametrix Jetseat in that context.
  19. Hi sollymans, please try to follow Troubleshooting steps as described in JetSeat User Guide https://dreamsimteam.blogspot.com/p/user-guides.html
  20. No, that's not hard to do. The cover has slots on the both sides for that purpose.
  21. Hi, Every channel in the played low frequency .waw samples corresponds to the shaker or a group of the shakers. By editing .waw samples content you can change the resulting effects in accordance with you preferences. Please refer to SimShaker Sound Module User Guide https://dreamsimteam.blogspot.com/p/user-guides.html for more details. Engine rumble can "eat" a lot of other effects. That's why I usually keep it disabled when I fly. If you want to keep both effects pronounced I suggest you could decrease the strength of the Engine rumble and increase it for the Flaps.
  22. Thank you for the update!
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