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=Andre=

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Everything posted by =Andre=

  1. This may be a little bug in SimShaker for Aviators. Could you please report it to this thread https://forum.dcs.world/topic/147495-official-simshaker-for-aviators/ I'm not a guy who develops SimShaker for Aviators. It's by f4l0. I develop SimShaker Wings, SimShaker Wheels and SimShaker Sound Module software.
  2. Maybe somehow it's not detected in SimShaker for Aviators... Please check in the log box are there any commands with p1_14_0_1 sample name when you move the canopy
  3. Can you feel the canopy feedback effect when you test it right in the Sound Module?
  4. Please disable Vebose Logging in the Sound Module settings as it's not neded anymore but may affect performance.
  5. Looks good. If you enable Vebose Logging in the Sound Module settings, can you see any commands from SimShaker for Aviators incoming?
  6. What's the aircraft? Can you see its model in the list?
  7. Looks good. What if you hit the Test Vibe Motors button? nullnull
  8. Good news. Please check in the Sound Module setting that the Blank location preset is not selected by chance.
  9. Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  10. Аттракцион невиданной щедрости от Яндекс Пэй! При выборе оплаты через Яндекс Пэй они заплатят за вас 10% от стоимости товара и еще выдадут вам бонусов Яндекс Плюс. Акция действует до 6 июля. Ссылки для оплаты: Вибронакидка SimShaker Pad 18500 - > 16650 р Вибронакидка SimShaker Pad с дополнительным слоем поролона (для жестких кресел), под заказ 19450 -> 17505 р Посмотреть весь предлагаемый ассортимент накидок, накладок, жилетов, наборов для встраивания и возможные опции, оформить заказ можно здесь.
  11. Here you go. Put in into the \Saved Games\DCS\Scripts folder export.lua
  12. Yes, the commands sent/received can be seen in the log boxes of both SimShaker for Aviators and Sound Module
  13. it also sends the test command to the Sound Module as it does nothing it looks like there is no interaction between SimShaker for Aviators and Sound Module as it's conducted via network protocol I would suspect a firewall software blocking the packets sent by SimShaker for Aviators
  14. what if you press the Test Vibe-Motors button on the 3rd SSA settings tab?
  15. You are welcome! Glad you are happy with the Sound Module again.
  16. OK, thank you. It looks like you don't have right files in the right place. Please disable Verbose logging. Unzip attached files exactly into the Documents\SimShaker Sound Module samples\Customized\1 subfolder When you start the Sound Module it shood look like this LGeffectFiles.zip
  17. Hello, yes this is quite possible. Usually it works fine. May I see a screenshot of your Sound Module?
  18. Talking about exactly the Gametrix Jetseat, there is a zip lock across its back side. If you unzip it you will find a soft foam layer underneath. If you carefully slightly cut the foam you will find a motors connection board inside the seat. The connectors are covered with a thermo-glue, which can be soften with a hair dryer for example. You can disconnect the motors of your choice there. As another option you can edit some of the samples in SimShaker for Aviators package, but I'm afraid it's much more boring.
  19. Well, this would be really easy to set up with the new SimShaker Pad, but what is your seat type?
  20. Yes, it works. I think you will want to use SSA version 2.9 or higher.
  21. There is a guy in Germany who can help with this. I can provide his contacts through PM if you are interested in.
  22. Know issue, but no fix. Sorry.
  23. It looks like starting NLR HFS software first paves the way for another application. Finally I've got them both working with Win 11 24H2 update. Yes, there is a conflict on DCS Export level. Please also read here
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