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=Andre=

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Everything posted by =Andre=

  1. I wouldn't say the samples are somehow improved or better than they was :) They are just more loud.
  2. That's not hard for one who's got the idea :) Please find them attached. I also added a bit more gain to the Speedbrake sample. 3 samples.zip
  3. I'd notice that the mentioned effects are subtle, excluding Buffet/Stall Shudders/Vortex Ring State one. I've attached a customized 2 channel sample for the Speedbrakes effect which is 3 times stronger than the original sample. For a test purposes please unzip it to your "\Documents\SimShaker Sound Module samples\Customized\2" folder. If you did it right the SimShaker Sound Module at startup will show you in the log "Customized FX file found: Speed brake File=p1_3_0_1.wav" p1_3_0_1.zip
  4. I don't think that's due to a bug in the current SimShaker Sound Module version. Jetseat is always a JetSeat, but tranducers may be quite different one from another. I suggest some bass shakers are just not too much sensitive to the effect frequency (20 Hz for the Speedbrake sample). Do you guys already have strength for those effects in SSA settings at 100? I suggest you could check if the effect is played at the SimShaker Sound Module Test tab by the green waveform moving from right to left.
  5. SSA has a launcher which checks for supported games running and starts the application itself once it detects it. That usually works fine.
  6. I suggest you need to check if SimShaker for Aviators gets any telemetry from the game. You can see it in SSA DCS Debug View. If the window is blank - there is no data incoming.
  7. That looks like your Windows system security/permissions settings issue. I think if you start SimShaker Sound Module with "As Adminstrator" option enabled the access will be granted.
  8. Don't start SimShaker Sound Module manually when you've got it starting automatically by SSA. If you see this message, click on Quit and continue with the first instance of the SimShaker Sound Module already running.
  9. That error doesn't affect SimShaker Sound Module performance.
  10. Hi Mark, in general, there is no need to register SimShaker Sound Module again ufter update. I'm not responsible for SimShaker for Aviators settings. It was recommended by f4l0 in SimShaker for Aviators thread plenty of times to make the backup (export) of the settings. SimShaker for Aviators by f4l0 already features exporting settings in the File menu.
  11. Yes, if you want to use the UWVeditor :) I'm not sure you really need it. UWV editor is for JetSeat users only. Just do not start it.
  12. Maybe that's due to some Windows recent update. I don't get this error at my PC. Either way, I think that's not mission critical error wich do not affect the performance. Windows returned some unexpected result about your PC network interfaces. SimShaker Sound Module used a workaround and continued to work.
  13. Do you have Gamerix Control Panel software installed?
  14. Thank you for the feedback, guys. It helps me to keep moving on.
  15. I don't think that can be like you report. Technically there is not any difference in SimShaker Sound Module how to process the stall effect between demo and registered version. I guess that you are taking some other effect for the stall.
  16. Maybe we could keep it as an easter egg?
  17. SimShaker Sound Module is not a rebranded version of the BK G2. SimShaker Sound Module is a piece of software.
  18. That depends on the games you play. Please pay attention to this guide https://simshaker.com/guides/
  19. Hi, it looks like the issue rather in SSA than in the Sound Module. I think it will be fixed soon.
  20. The default settings may be not good for everyone. What if you try to adjust the effect dead zone like this?
  21. Since talking about the Gametrix control panel software that usually doesn't matter if it's open or not.
  22. I think that indicates you have got your bass-shaker driven rather by the game sound than by SimShaker Sound Module due to some kind of misconfiguration.
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