

Jive
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There can be a lot of tweaking to find the performance you want and some personal preferences My advice is to open the Meta link software and increase the resolution slider to max and set 72hz Depending on if you're using a link cable, wireless via Meta Link or wireless via Virtual Desktop there'll be different bitrate settings available to you. Higher is sharper although may introduce some latency. I couldn't see your config, sorry I can't be more specific with settings but I like DLAA (DLSS is a little too blurry imo but it's viable) and then being as modest as possible with other settings to save performance. Another option is using OpenXR Toolkit to add some simple fixed foveated rendering or using Quadviews which works in a similar way with finer control. With Quadviews you can choose to downsample the edges of your view and increase the resolution of the middle, if you wanted to. Quadviews is more CPU intensive than FFR in OpenXR toolkit iirc.
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Quest 3 in-headset viewing expectation versus what is achievable
Jive replied to MurrayCod's topic in Virtual Reality
Instead of increasing PD in DCS I've seen a lot of advice to increase the PD slider to max in the Meta Link software. Mine stays there for everything. You can save some GPU perf by lowering the textures option and seeing if you notice a difference. Another option is using OpenXR Toolkit to add some simple fixed foveated rendering or using Quadviews which works in a similar way with finer control. With Quadviews you can choose to downsample the edges of your view and increase the resolution of the middle, if you wanted to. As above I also like 72hz with DLAA -
In the payload list there is a preset for 4x AGM-12C which has the full four. However, trying to manually select AGM on those pylons only offers AGM-12A, AGM-12B or AGM-45A
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Virtual Desktop over Link cable (reverse tethering via gnirehtet)
Jive replied to Jive's topic in Virtual Reality
QVFR can offer you more control over your fixed foveated rendering on Q3. You can fully tweak which resolution multiplier you'd like in the outer area and also choose to super sample the inner area if you like. QVFR will however add some load to your CPU. OXRTK has much less ability to customise to your liking but won't add the CPU load that QVFR does. -
possible to skip to training part of missions at start?
Jive replied to goot66's topic in F-4 MIG Killers Campaign
Go to your DCS install folder - Mods - campaigns - F-4 MIG Killers You'll see the full list of mission files and you can open whichever portion of the event you like -
Black Missing frames with Quest3 -2 or 3 per 10 seconds
Jive replied to whitav8's topic in Virtual Reality
I wish I could help more. I'd recommend trying on the VD discord, they're active and helpful -
Black Missing frames with Quest3 -2 or 3 per 10 seconds
Jive replied to whitav8's topic in Virtual Reality
I use a 3080ti with VDXR h264+ too, also thought AV1 was a 40 series thing Is the VD performance overlay giving any clues? Any of the different latency indicators spiking when you lose frames? -
Black Missing frames with Quest3 -2 or 3 per 10 seconds
Jive replied to whitav8's topic in Virtual Reality
When you say v68/v69 are you on the PTC or are you saying you've tried both? Someone on the VD discord had a kind of similar thing and it fixed when he disabled the allow remote connection option on the VD Streamer PC app, might be worth a try. -
Thanks. I've fully moved over to Virtual Desktop now and I prefer it but good to know. Appreciate your help
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Might be a silly question but after doing this fix will be there be any steps required to allow the software update to v69 when it does release?
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With Quadviews you have more control over your settings. You can tweak supersample the foveated area for example. QuadViews does add load to your CPU though. OpenXR Toolkit's FFR doesn't give you the option to supersample the central point and limited options for resolutions in the outer area but it's quick and simple. I used OXRTK FFR when I was using my G2 and found it helpful.
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FPS wise not necessarily. To me it feels smoother in VD, maybe it's the video buffering feature, I'm not sure. I also prefer VD's SSW to Link's ASW. The h264+ codec with VDXR is nice, even with a bitrate of 200. I also like that you can change the headset refresh rate and the bitrate on the fly if you like, useful when you're experiementing with settings. If you're already happy with Link then I wouldn't sweat it too much but if you have the money to spare for the VD app or you have other uses for it then it's great imo. Just keep in mind that the data is over wireless and not wired so if you think you may suffer network latency and/or aren't using a dedicated router then again maybe just stick with Link.
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You don't need OpenXR Toolkit to run QuadViews but you can still use it for things like adjust contrast, brightness, saturation etc.
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I just read through this thread in a oner. I love how you started out with "dipping a toe into VR" and now you have a new GPU and CPU