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EvilBivol-1

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Posts posted by EvilBivol-1

  1. How did you do the camera movement at 2' of the video, when the first 2 F16 take off?

     

    If you mean the "camera shaking" effect, this is a trick made popular by Glowing Amraam, if I'm not mistaken. It's done in Vegas, not in-game. Vegas allows you to manipulate the screen (zoom in/out, rotate, move to the sides/up/down, etc.).

     

    same at 3'02 when the F16 turns

    Hmm, that is a simple F2 (external) view, plus the Shift+ESC modifier to move it off to the left a little, and some optical zoom (Cntrl+NumPad*). If it was an F4 view, it would stick to the plane when it rolled.

     

    What gave it away was the sudden abrupt stop of the camera movement.

    You know, I wanted to fix that little bugger every time I watched that shot (and I watched it a hell of a lot of times), but for some reason never did. Devil's in the details, I guess.

  2. You're going to love this: the .lua files are read before each mission start, which means you do not need to quit and restart Lock On. Alt-Tabing out of the mission editor will do just fine. :) Unfortunately, .cfg files are not so cooperative. But their use is becoming less and less common.

     

    You can send payment to my movie maker's membership account, once it is operational, naturally.

     

    :D

     

    -EB

  3. Но ... неоригинально.

    Тоже принято. Оригинальность планируется "на следующий проект" :D

    ...может выложишь облегченную версию !?

    Постараюсь сегодня.

     

     

    P.S. Я могу согласица что

    Чувакам многого не надо
    но недумаю что
    "наши усех мочат"
    особо важный момент. Просто народу нравятса красивие съёмки красивых машин под хорошую музыку. Будь то Су/МиГ/А/Ф совсем не важно. ПМСМ, "наша/ваша" проблема острей как раз на русс. форуме. Но это уже персональная лирика...
  4. Just a quick question...

    GA, I'm glad you ask... Now how much are you willing to pay? :D

     

    It's actually keyboard. The trick was to edit (lower) the "ExternalKeyboardAccelaration" value in the view.lua file and view.cfg file (although the latter may be unnecessary). There are three settings of slow, medium, and fast, which you can toggle in-game. Just pick one of them and set it to what you want, then hit that setting in-game and pan away. Not sure if that's clear enough, let me know if not.

     

    Nothing special about the mouse.

     

    Thanks again for everyone's feedback.

  5. Спасибо за отклики.

    Гут! Смотрел без звука, т.к. на работе.

    А чего ты стесьняешся? :D Если серьёзно, то камеры подкручены как раз под музыку.

    слишком уж видна полная беспомощность AI, они "естественно" не предприняли никаких действий после того, как разрушили мосты. Плюс к этому колонна шла без прекрытия средствами ПВО. А с ними все могло бы закончиться несколько иначе.

    Конечно правда. Более того, в оригинальной летабельной миссии по которой ставился сюжет (есть варианты для -25Т и А-10) - ПВО стоИт, даже не слабо. Но так как это кино, они волшебно превратились в статические объекты. :) Задумка была показать как свободно USAF работала в последних воинах. Что-то в роде налёта на дорогу Basra в 91-ом. Хотя согласен, что могло быть интереснее. Насчёт AI - это в отдел "к разработчикам," можно даже на прямую к "Тов. Dmut'у." :D Я не-хотел выдумывать того, чего Локон в действительности не умеет. В следующий раз возможно изменение политики.

    Даешь российскую ура-патриотическую тему!!!
    Есть задумки... :)
  6. Thank you all for the kind words, they mean a lot.

     

    Really, wow, we must've had the same teacher!

    Hmm, yeah, I think mine was named something about a glowing amraam... :confused:... :icon_mrgr. Also, there was an AndrewMcP, bSr.LOCsta, Dobberman, some guy named Tigrou...

     

    ...that must have taken some time to do.

    To say the least! But now that its done, it was, apparently, time well spent.

     

    the AI managed to hit that good those bridges? wow!

    That's the upside of spending way too much time designing a single mission that works. The only thing I varied depending on the shot was the organization of the flight, i.e. 2 flights of 2, or 1 flight of 4, or 2 separate airgroups altogether.

     

    any plans to another show?

    Yes... but when? :rolleyes:

  7. Всем привет,

     

    Буду благодарен за просмотр и "обратную связь" моего первого Локон-фильма.

    Увы, по не-популярно Американскому мотиву: Ф-16. Если понравится, может сварганю и по Российскому.:D

     

    Пока есть только тяжёлый вариант (73MB). Думаю, облегчить можно без проблем, если есть на это спрос.

     

    http://www.patricksaviation.com/sim_videos.php?action=view&id=72

     

    Спасибо!

    • Like 1
  8. I've only experimented with Lock On's AVI-maker, mostly unsuccessfully. Though I plan on giving it another try next time (next time?! I must be nuts...). Can't help you much there. I think LOCsta takes that route, so maybe he can be of more help.

     

    As far as Vegas render, I rendered this one as .wmv, with 1mbps as the quality setting and 640x512 as the resolution. That's about it, really. To capture the video with FRAPS, I was running Lock On at 1280x1024 and set FRAPS to record at half resolution. No audio. Also, ran Lock On at half-speed in order to have decent FPS, then double the speed in Vegas.

     

    Hope that helps.

  9. I know there've been more lock on movies lately than one might be interested in viewing, but hey, I can't help the timing of the universe, you know... :) I hope there are some of you out there willing to give it a try and provide some feedback. God knows it took a small chunk of my life to make it.

     

    It's basically an F-16 flick, premised on a fairly simple mission. It was originally intended for a limited audience, so excuse the MTVish feel.

     

    Patrick's website is currently hosting it at:

     

    http://www.patricksaviation.com/sim_videos.php?action=view&id=72

     

    Just over 70MB and just short of 10 minutes.

  10. Anyone able to quote on the specs of the machine running the flight sequence?

     

    P4 3.2GHz, GF6800GS, 1 GB RAM DDR2-533, quoted from Chizh on the Russian forum. Keep in mind though, that using the AVI-Maker, one can set the settings to maximum for the render. It was actually flown with medium settings.

  11. Well, my personal view is that if we can agree that there is a realistic chance for the system to knock down an incoming missile, be it with guns or missiles, then what we have in LOMAC right now is fine. WAIT! Here's the explainer... :D

     

    First off, you have to consider the limits of the current AI and the fact that it probably forces us into a "yes" or "no" decision for each system. I don't know how complex ED's current model of anti-missile capability is, but I assume its very simple and there is absolutely no chance that they will spend time on "tweaking" a particular system for 1.12. They can, maybe, just turn it off, but not "improve" it.

    Forced into a yes/no decision (and assuming we conclude that the real system has some capability of doing it), I would prefer to maintain the current model, because it does, IMO raise the "gameplay" to a more realistic level, even if the capability is exhagarated. Unlike GOYA, I think that in this case, two wrongs CAN make a right, because in the end we have a more complex environment for the A-10 pilot to work in. If a real A-10 pilot knows that there is some chance that his Mav may be shot down on the way, he would probability take certain measures to improve his chances. Those measures may be very different in real life then our own (probably involving wingmen and such...), but at least we now also have to take certain measures. And finally, having taken those measures, we can be more or less assured a kill.

    So again, IMHO the "higher workload" introduced by this capability makes air-to-ground work more interesting and realistic overall, maybe at the price of the specific system realism.

    But, if we conclude that the system has no real chance of knocking down an incoming Mav, whether with missiles or guns, then I'd prefer ED simply "turn it off" for the Tunguska.

    My current opinion is that the guns solution may be workable, but let's hear the experts... :)

  12. Well, the problem with the Tunguska is that it requires the use of optics to track the target when engaging it with missiles. In the non -M1 versions, these optics are manipulated by the operator. This would seem to make it nearly impossible to successfully engane a small target like a Mav.

     

    That's why my thoughts are that if anything, it would do it with a volley of gun rounds, in the same way that a Phalanx system would. Because to engage with guns, it does not need to use optics, only the radars. But, trouble-maker Swingkid over here is saying (unless I'm misunderstanding) that the Tunguska's tracking radar would have touble tracking a target such as a Mav accurately enough to engage it with guns. In addition to that, there is also the question of reaction time and range.

     

    And that's what I'm trying to pile through right now...

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