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sunwolf

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Everything posted by sunwolf

  1. thank you very much. When I finished bombing the enemy airfield in this game and I requested my own airfield,the answer for me is the nearest airfield which I have bomb a moment ago.
  2. "5- Lock ranges when in Close Air Combat (CAC) modes for Russian aircraft have been decreased to 10 km."?? My god!Some pilot can see target aircraft at this distance in clear weather.
  3. Hello all. Help:How to change the number of chaff and flare by edit config files in LOCKON? Thank all.
  4. It seem that we only can replace the textures in LOCKON's CDDS file,not insert.
  5. backup the old MEInit.xml file. then copy aircraft datas in UK country part and paste into the USA country part. by editing .xml files,you can add new country.
  6. dear programmers: please add Su-25's CCRP mode with EOS cross and HSI.when player designate the ground target with EOS cross,the HSI should turn to "home to target" mode.
  7. su-27 is king,su-25 is queen.
  8. I think AIM-120 would active its radar when enough near to the target,even if pilot keep lock on target.So AIM-120 hasn't SARH mode at all.
  9. After I press "[" to order wingman to attack my locking target,my wingman locked me.when he fire missile to target,I am flying at his 3/9 line and my RWR sound is still keep.
  10. Sometime I meet enemy intercepter,when I end the fight and fly to target again,I often need computer my position,but fuel or time don't allow me to do so.If there is a indicator for waypoint number,all of these are very simply.Is there this indicator in real world? In Su-25's CCIP,you must keep dive before bomb,not level fly.and I won't fly very very low and fast.
  11. hi all. Su-25 should have a indicator that show current waypoint number.and have a status light that show NAV submode,such as route/return/land. When in Su-25's cockpit you can't know if the outside lights are on or off,but that is very important in enemy sky. Su-25's player can't bomb by level flight,but AI can do same thing. In Su-25's cockpit the 3th back-view mirror is upside,but that is null in game.
  12. teamspeaker 221.239.57.74 or 218.69.56.75 and other forum --http://combatsim.bbs.net/ my teamspeaker is already uninstalled.
  13. hello beterhans. I think our 3GO web site will ready again soon.
  14. But so all SARH missiles are like the FLOOD mode of AIM-7? After the launched R-40T catch its target with IR seeker,you may fire R-40R.
  15. I am afraid that the fire control computer would lost the 1st R-27R when you launch the 2nd R-27R soon.SARH isn't such easy by only lock at target.
  16. Hello all. I wish: 1.to make a indicator for radar-antenna pitch angle.now the indicator at VSD left edge is showing target design box's altitude area. 2.to can use IFF in close air combat mode. 3.to change the VSD 3x3 fixed grid-lines more dark than other symbol,such as number. 4.to add a cannon aim mode without F-15's aircraft radar.
  17. SARH missiles like AIM-7 and R-27 should launch one by one.If the 1st missile don't reach target,you may not fire the 2nd missile. but AIM-120 or AIM-9 and R-73 can be launched many at same time. The earth is a globe,so the land and sea surface is a globe-surface.when I fly above the sea 30 feet in game,I can receive the ship-radar that far from me 150km. Suggest:Think for frame-rate in game,designers may build a pre-globe-surface by the altitudes and distance of radar/target. To unlock the enemy aircraft's radar,I often use "beam radar".in game the angle is 90 degree,but in fact it is a area,for excample 80-100 degree.so the "beam radar" will more easy and clever. sorry for my english.
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