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xXstubbifiedXx

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  1. big big smile on my face, you sneaky rascal! Thanks for the info.
  2. So much for doing new terrain then :'( You guys should really update the tools. Max 2012 is far superior in every way to Max 8/2008. Way better tools and viewport performance (6million+ tri meshes run over 60fps).
  3. Sorry to sound like a broken record here guys, but I'd really like to get an official word on whether or not the terrain tools/plugins/scripts are going to be updated to Max 2012. I really would like to start on a new theatre in the near future ;D Any info would be great!
  4. @ majapahit - Thanks! Looks like a I missed something on my end. That worked great.
  5. I got the RWR working through other means, but I can't for the life of me get the small SMSC readout working. This program doesn't work if you have the steam version of the game. Would anyone be able to post their lua/config scripts for the SMSC and CDU? Thanks!
  6. Yeah it makes things so much easier than having to lean/squash about with TrackIR, holding still to push buttons. Plus removing the cockpit is a nice boost to FPS, too :)
  7. Got Helios configured, finally. What a difference that makes.
  8. Does the Helios software work like Hawgtouch, where you can click with your mouse? Or does it only work with touchscreens? I couldn't find any solid info on their site about it. Your setup looks great btw! :thumbup:
  9. Have you tried tweaking your setup at all? I mean, yours is far better than mine (check sig), but I get a solid 45fps even in the largest city with these settings: (MFD's split to second monitor) In my Nvidia Control panel I create the game profile then leave everything default except these values: - anisotropic filtering: 8x - Gamma correction anti-aliasing: On - Anti-aliasing mode: enhance application setting - Anti-aliasing setting: 2x - Maximum pre-rendered frames: 1 - Power management: Max performance - SLI Mode: Alternate Frame Rendering 2 - Anisotropic optimization: On - Negative LOD Bias: Clamp - Texture Quality: High performance - Trilinear optimization: On - Threaded optimization: On If you get MFD flicker from using Alternate frame rendering 2, use the setting of 512 or 1024 every frame, that gets rid of it. What OS are you using? If you have Vista/Win7, try running in windowed both with the Aero interface turned on and off. Sometimes one performs much better than the other.
  10. That's awesome, thanks! :D **edit** Spoke too soon it seems, hah. Doesn't seem to work at all. I changed all three just in case, to full blue. but it was still green in the game.
  11. My first: http://en.wikipedia.org/wiki/Jane's_WWII_Fighters
  12. Awesome :) The patch comes out a few days before my bday as well.
  13. I'm waiting to see if the tools get updated for Max 2012. If they do, I'd like to start a map project as well.
  14. It's not a problem with the hardware, that's the way the engine is actually simulated. They said it maxes out at like 85% thrust or something like that. Do a quick forum search, I believe it's been mentioned several times.
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