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Everything posted by FZG_Kes
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Here are my profiles HOTAS Warthog TARGET Script Editor profiles. The files are with comments so it should be clear of what it does. Note that you might want to remove the SetKBLayout(KB_FR); at the beginning of each .tmc files, but my guess is that it should still work with it. Get back to me if you have questions, I'll try my best to help you. Blackshark : Blackshark.zip SU25T : SU25T.zip DCS-A10C : DCSA10_simple.zip This one is a bit trickier to install : 1. Extract files 2. Copy Thrusmaster Combined {REPLACE WITH YOUR NUMBERS}.lua to your Config\Input\Aircrafts\A-10C\joystick\ directory 3. Open with TARGET Script EDITOR DCSA10.tmc and run it 4. Launch DCSA10-C game 5. Go to options->control and modify one bind for the Thrusmaster Combined joystick. 6. Exit game 7. Go back to Config\Input\Aircrafts\A-10C\joystick\ directory and locate the Thrusmaster Combined file with your numbers, rename it to something else but keep the numbers visible. Copy/paste the number sequence from your file to the one I've given you. Launch DCS-A10 and enjoy. Now you can bind Teamspeak and change some stuff to whatever you want.
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They can be found in the temp directory. They are named like "client-20101112-155359.miz"
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Using Target Script software : Blackshark.zip
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Hello, I searched the forum but can't find anything about it. Yesterday I flew a multiplayer mission which contained many triggers. We had to clear threats from an airport, and once done, a C-17 would land on it and troops would pop and try to attack it. The 3 other persons on the mission saw the triggered events going fine but I saw it with like 10mn delay. My friend were seeing the troops attacking the C-17 while on my side it hadn't land yet. Does anyone experienced this ? Do I have to do something to prevent it to happen again ? Thanks
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"by the end of the week" starts to be a bit long, any ETA ? ;)
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I agree, was thinking of that too while writing it. Well, no need to push further this post which seems to have been discussed already many times. Bad use of search function, I'll try harder next time :)
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When the AI shoot can't you "just" : - check if the player is above a tree cube - check his altitude - check the distance from the AI If the player is above a tree and not above a road, and altitude lesser than 15 meters and distance > 500m then the AI can't fire :D That may do the trick without modelling everything, it's not perfect but maybe better than it is today. Just a guess ;)
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Thanks i didn't see this thread (should be in the FAQ or I missed it).
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Hi, It's very annoying not to be able to hide from the AI in the trees. Is this feature planned in a next patch or will we have to deal with it ? I feel that it removes a lot of the possibilities and the fun an helicopter offers. Thanks
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The letters trick is awesome. Nice video !
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Any ETA on the availability of the store ?
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How do you keep stable after a tight rudder turn ?
FZG_Kes replied to FZG_Kes's topic in DCS: Ka-50 Black Shark
Thanks a lot for the answer Frazer :) I've only a week or so of flying the KA-50, and I'm training everyday after watching your track. It helps me a lot, and I will try and analyse my problem with regards to your answer and the others, if it persists, I'll track it. As a side question, if you don't trim during your shows, any particular reason not to use the FD mode ? I guess you're used to it that way but is there another reason behind this ? -
How do you keep stable after a tight rudder turn ?
FZG_Kes replied to FZG_Kes's topic in DCS: Ka-50 Black Shark
Not sure to understand here. I thought this switch was only usefull for the Route Mode. Without route mode activated, the Heading AP just tries to keep you where you were heading when you released the trim. -
How do you keep stable after a tight rudder turn ?
FZG_Kes replied to FZG_Kes's topic in DCS: Ka-50 Black Shark
Thanks for the answers, I'll get back to working on it :) -
How do you keep stable after a tight rudder turn ?
FZG_Kes replied to FZG_Kes's topic in DCS: Ka-50 Black Shark
To Beers & Nate, Frazer in his videos do not use the Heading HP. I really think the heading AP is a nice tool to have but for flying straight, hovering and such. When turning the way you turn during some kind of airshow, I don't really see the point in it. To Sulman, that's what I'm trying to achieve. I can handle it when i really stay focus on that but in the heat of battle I keep slidding around. Really annoying :D -
Hi, I've watched a lot Frazer's videos (thanks again and kudos to the awesome piloting) and I was impressed with Frazer's skill to stay stable after all those turns. I'm struggling to keep the Blackshark stable after tight rudder turns or sometimes when trying to land my helicopter seems to always slide to one side or another. I see Frazer giving opposite rudder input before finishing the turn but even trying that I can't seem to exit my turn straight to the heading i wanted without slide. On a side note, while testing I have the Heading Autopilot disengaged. Any hints on how to perfectly turn ? Thanks
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Question about stable flying - Super noob Helo driver
FZG_Kes replied to zahedia3's topic in DCS: Ka-50 Black Shark
Train yourself not to get hit :D But ok, good point ;) -
Question about stable flying - Super noob Helo driver
FZG_Kes replied to zahedia3's topic in DCS: Ka-50 Black Shark
Why would you want to fly without AP's ? -
I've the same problem, resolved the same way, with the Splinter Cell game. I'm taking any help on that :)
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I've nothing running in background, i use EndItAll for that. It's surely a driver problem since i dont have the problem with the 66.93, what else could it be ?
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Hello, I have a problem with Lock-on, with FC 1.1 and 1.02, my computer freeze for like 10s after a few minutes of playing and then works normally. Only, it freezes once per mission and when i host, it disconnects everyone. I was running the 81.26 drivers, the 78.xx official ones just before and had the problem with both. I tried with no AA no Aniso and it did it too. I tried low/med and high details, it did it too. I've read on this forums that the 66.93 drivers did not countain a vertex bug and thus were working nice with LO. I've tried those and i dont have the bug anymore (well, it seems i dont have it :)) Anyway, i get a little FPS drop (still very playable) but i was wondering what could cause that and how could i correct it with the most recent driver versions. I tried to install RivaTunner and play with the shaders options to force 1.1 or such, but i'm not sure what to change, and when i did it, i still had the prob. I run AMD 3200, 1Go RAM Corsair with a 6800 GT. Any idea ? Thanks