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Airmage

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Posts posted by Airmage

  1. On 5/18/2023 at 3:03 PM, Hotdognz said:

    The new FM is lovely she is a joy to fly again, George can hold a hover, and we got 1200 rounds of ammo.

    The bad the IAT Auto bug is a really bad bug to slip though testing, there will be a lot of players who wont even see the fix for this so the TADS works and will just consider the Apache broken, one you know what to do than its back to normal.

     

    How do you get 1200 rounds of ammo? Where is the internal aux fuel tank option? Can't figure to save my life.

  2. Hi.

     Was wondering if it would be possible to configure AI George (CPG) to exclude displaying some of the enemy/neutral targets in the AI list, in order to make faster aquisition for targets with higher priority.

    For example, if we have 60 artilley units and 5 AAA units, we want to exclude the 60 artillery units from being displayed on the AI interface list, and focus only on the 5 AAA units.

    Swapping up/down takes alot of time, so it would be nice to either predefine what targets to be ignored in the ME, or how to config George to choose them(i find the first option better). Also static object are displayed with the same priority as armed units. 

    Any ideas?

    Thanks.

     

    • Like 2
  3. 6 hours ago, Bailey said:

    The devs would have to write the code to be able to use the weapons. If you did a model/name/reference swap the module does not know what you want to do with it.

    Do you have the knowledge to do that? I tried but im not a modder. I pay 10$ to whoever does that(put working guns and rockets on the blackhawk). This means that i want to play with it, not just a theoretical stuff of who can do it (omg)...

  4. 17 minutes ago, Kinkkujuustovoileipä said:

    Still not quite what I meant.

    I could easily add the forward firing rockets, guns etc. But I prefer to keep the mod reasonably realistic. Thus I will not add these weapons unless I have the information to accurately or close to accurately model the weapon selection and armament systems, as well as the sights. Given that these weapons were only ever added to 160th SOAR birds, getting that information legally is extremely unlikely.

    It makes sense what you say but, adding guns to it would give alot  more use to it. They are not mandatory, who doesn't want weapons can keep pylons clean, but for myself i sure as hell want to go shooting with it.

    • Like 1
  5. 1 hour ago, Archduke said:

    I wanted to add my voice to the chorus of thank yous – you did fantastic work and I hope you find a way to get around the limitations! But the Blackhawk is great even if no weapons can be added.

    And if you're looking for a different helo to work on because ED won't let you make the Blackhawk an official module: afaics Polychop really could use some manpower in creating the Kiowa... I'd love to see your skills applied to the OH-58, that would be a win-win situation.

    @BIGNEWY@NineLine

    Could you maybe make this a sticky? This mod is excellent enough to deserve it.

    Why is it imposible to put weapons on it? I put rockets and minigun on the pylons but it won't shoot anything. 

    Screen_220222_205223.png

    • Like 2
  6. Hi. I'm trying to put weapons and make them work on the latest UH60L mod, since the maker announced that weapons won't happen with this mod. I've come as far as mounting the guns on the pylons and seems that i declared them(i guess), but i can't get them to shoot. The mod did not have a weapons folder, only fuel tanks declared in the main object lua file. I also set the controls for master, gun fire and weapon release in options, but they dont do anything. 

    I'm guessing the mod has no idea about working weapons. It does not have a cockpit weapons panel. Can someone help me make them work? 

    Screen_220222_205223.png

  7. Hi, been having this problem:  sky(and ground shaddow i think) starts flickering black when an object starts flaming or splashes into the ground.

     

    The problem does  NOT disappear with driver update.

     

    The problem did not appear after complete driver clean  and reinstall on first gameplay. On next rounds its back.

     

    Problem did not go away after deleting fxo and metashaders2 files.

     

    The game does not start after turning off Shader Cache in AMD control panel.

     

    Pls help.

     

    Specs: Ryzen 7 2700, 32 gb ddr4@2666, m.2 nvme, AMD RX 580 8gb. GPU driver version 19.4.3 (best all in all fps and sync).

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