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gregzagk

DLC Campaign Creators
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Everything posted by gregzagk

  1. LOL... You guys rock. This round started with Reds certain loss... We said just fight and let's see. Then the posts kept going about the inbalance in numbers. Explained many times that balance is not only in pilot numbers... Then the Mirage in Blue side could take down everyone... And now Red side has a certain advantage cause of a chopper??? Did you ever consider the time a chopper needs to get to a target? But why bother? If things change again and blue take back the airbases maybe tomorrow we get posts about Blue certain advantage due to the Mirage and so on. Well at least we don't see any screenshots of player numbers inbalance anymore :D It's really weird that posts come along with the map progress. Reds advace ---> Blue posts, Blue advance ----> Red posts. You were certaintly not ready for a Nato vs Russian scenario even if asked for it many times :music_whistling: Greg
  2. Well then they deserve victory for sure :thumbup: Greg
  3. Will update after restart. Greg
  4. As this is the first time that Simple Radio standalone got into Blue Flag, we use a simple plan for comms and coordination until most of the players get familiar with it. Players get into teamspeak first where they mostly plan their attack or defense and then get into the radio while still being into the teamspeak. There are official freqs set for ATC & GCI while groups can use their second radios for their package comms. (check for the radio and other infor here: http://gadget.buddyspike.net/) For ATC we use only one radio for all airbases in which you should inform about your intentions, numbers etc. Then switching to one of the two available GCI freqs (one for each front) and contact any available GCI or just communicate with the other packages. There still are players not using the radio properly or not even being in the teamspeak but there is for sure a great improvement since start. Greg
  5. There seems to be a general reduction in squadrons or squadrons with less active pilots in the DCS community nowadays. I hope I am wrong but we shall see soon. Greg
  6. Yes it has done in the past with a script of Xcom's (not during Blue Flag though). But until now it doesn't seem as a priority as the availability of aircraft and pilots is a major part of a dynamic war. Noone ever waited for the enemy to get its numbers before attacking. If it was unplayable or a side won within hours we would change that. Currently it seems like Blue side needs to improve effectiveness when they are more in numbers. It's not easy though as when you have more people in your side with different experience you may find it hard to coordinate (radio, target selection, ATO, fuel consumption etc). Let's see how both sides will do from now on, especially through the weekend which has different number of participation. Greg
  7. Well clearly as mentioned before, the numbers of pilots are not the only thing that can lead to the final victory. We read again many posts about balancing and we don't know where they are based on. There are tons of stuff that lead to balance and I am not clearly sure anyone can so easily figure it out in one post. Maybe you guys do from previous experience in organising events. But by saying "ok it's 24 vs 24, now it's balanced" you make the biggest mistake of all time. In this particular round for example we have more Blue side pilots than Reds. Usually they are 5-10 more pilots. Reds have their times also but they are much less of course. At the same time we use a NATO vs RUSSIA concept. That leads pilots of the new modules like Mirage 2000C, Gazelle, F-5E to the Blue side. That automatically means that these pilots are not so experienced in these modules as they are new. That decreases the efficiency of the side that balances with the experience gained to the A-10C module & F-15C. At the other hand you have SU-25Ts, KA-50s, MiG-21, SU-27, MiG-29S in which there are pilots that can literally wipe out airbases by their own since they fly them many years. Check the map at various times to see if this is true. That is a simple small example of things that can balance a campaign. Checked also the logs and the times that RED side had 2-4 pilots instead of many blue are in total ~6 hours in 8 days. It's pretty much bad luck if you only fly then. This is the 8th day of the campaign. This picture shows that things were a bit more balanced than you are talking about. Both sides managed to take back what they lost and pushing again. Eventually one side will lose at the end. But the reason won't be for sure only the player numbers. Greg
  8. Hello, what is repaired in the airbase? Maybe it has not the fuel bunkers etc? Greg
  9. There is only one waypoint (to Sochi) for all to use it as reference (Bullseye). This is cause the addition of waypoints increase the mission file and will cause stability issues to the participants as they will have to download bigger files. In our case the problem of mission size is even worst cause we have a big number of aircraft slots in the file and many connections at the same time. Greg
  10. LOL will check it out. Actually it was lagging like hell :D We will use them with a different way but didn't manage to get them into this round. Greg
  11. :D Noooooo how did you manage that? You took the screenshot at the only 3 minutes that this happened! Look again. EDIT: It was a server restart Reds are more since morning and retook the east airbases. I am monitoring all the time. Greg
  12. Please check again previous rounds threads. Especially the ones that red won at the end. Also I don't know where you get the numbers from. Some hours cannot represent the 3 days picture. Greg
  13. Same posts about balance on each round, on Monday mornings :D And then Reds win :lol: Yes it's the Blue side rush hour. It's not about the total number of Red and Blue players registered. It's about Blue players being available at these hours these days. Fight back with what you have. Reds got the advantage in the front during the previous days. Probably will do this again in the next or maybe they lose. This is the nature of Blue Flag. Greg
  14. Site is up and running again (http://www.buddyspike.net). Ready for some Sunday battles??? :pilotfly:
  15. Our website (http://www.buddyspike.net) will be back soon. Fixing an issue. You can get all neede info through our online map website: opblueflag-buddyspike.rhcloud.com Greg
  16. Don't know exactly. They worked in the MP protocol as they announced in the update changelogs but don't know if the cfg still helps. Greg
  17. Not unfortunately. 55 is already much. @rocco didn't get a report about during the testing and didn't check. Will add more. Greg
  18. Round 8 started! You will need to type RED or BLUE again in the start before joining a slot. Have fun! @roccoo will check now. Greg
  19. Hey, didn't ignore it but from what we see it seems that it works ok so far. Maybe it stuck at that current time or a unit was not found? Will check again though.
  20. Hey, this actually replaced lag issues etc as far as I understand. So if someone lags or the server lags you may see him not in the right exact position but not warping like in the past. The tests so far didn't have any big issues, except from yesterday's session in which we had some network problems in the server location. We reduced also the amount of slots to 55 which turned better than the 62 along with some other tweaks. Hoping for the best. Greg
  21. Not for this session sorry. Yes Simple Radio was used by the majority yesterday and it improved a lot the coordination. Get to your side's HQ forum in the http://www.buddyspike.net to prepare your plan! See you tonight :) Greg
  22. And still didn't receive the gift we promised :doh: We didn't forget though. Just had to get this delayed as some real life issues got us back. Should be available soon. Greg
  23. Should be ready tonight. Greg
  24. The 8th round new thread is here: http://forums.eagle.ru/showthread.php?p=2857474#post2857474 Fixing some last issues and we shall be ready to start :thumbup: Greg
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