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maturin

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Everything posted by maturin

  1. The barrel-launched ATGM is a Abrams killer on paper, though. If a tank is going to sit around in place for the enormous amount of time it takes for a slow missile to cover 6km, it DESERVES to get blown up. And if the T-90 is actually in range of the Abrams' gun, it is going to get hit multiple times while it sits motionless, guiding that slow missile. The truly fearsome weapon is the Ukrainian fire-and-forget top-attack barrel-launched ATGM for the T-80. That's a nightmare.
  2. Yeah, I've been struggling with this too. The videos say to enable volley mode with Lctrl Space, but this doesn't work for me. I get both pylons flashing when I have the missile locked, but as soon as I fire one, the other pylon goes dark. And then there is a long cooldown time before the next missile can be launched, which is infuriating when my first Vikhr sails into the ground for no reason.
  3. The T-90 fails pretty hard on the strategic scale, given that there are so few of them. But Russia is never going to fight American armor anyways, so the added protection against portable AT weapons and ATGMs should do nicely. And on paper, the T-90 has an ATGM that can strike at Western tanks from beyond the range of their guns.
  4. That campaign really loves its Kh-29s, and actually hitting with the second one is a bitch. I've been experimenting, but still can't figure it out. Could someone post the sequence of buttons they use to stabilize an unbalanced aircraft after firing, so that they don't end up with the autopilot trimming the hell out of your plane after you disengage it?
  5. I get that too. I supposed the textures are just some part of FC2 that didn't ship with DCS World for whatever reason.
  6. Are these latest builds going to start taking the form of patches, or will there be more complete reinstalls?
  7. So is there a randomized chance that a Vikhr will simply never take the laser and just fire into the ground? This has happened a number of times, in a textbook dive at 7km or so, with the laser on, the target locked and held inside the firing circle the whole time. It also occurred several times in a row over water.
  8. It should not be hard to make a 'plane collision' box so that flying into a forest will blow you up, not not impede bullets or tanks. Any engine that can't handle collision for certain units types only is sort of a joke.
  9. I was surprised to see that where LOMAC had many areas of trees (outside detailed town zones), DCS just goes for the dark green textured look.
  10. I suppose just about anything can go in this thread... How do you guys set up your Vikhr attack runs? I struggle to take out more than one target at a time because the Su-25 is so fast. What's your optimal speed and altitude for the approach, and with what combination of controls do you accomplish it?
  11. I forgot about the gauges, mostly because they are only legible on high texture settings, unlike LOMAC.
  12. Ironhand, I recently figured out how to read the HUD with that climbing arrow, like you said. But it tends to disappear at inopportune moments. Is it only available in Nav mode or something?
  13. I should first say that I am a near utter newb (except for my LOMAC days), so there could be something I'm missing here. Here's the issue: I am learning how to use autopilot, and often after I turn it off (either through toggling or the designated key) and the green lights on the panel go away, I start losing control of the plane. Often, but not always, the plane begins forcibly rolling in one direction or the other, requiring constant, heavy opposite pressure on the ailerons to keep from flipping over and going into the ground. It needs all my trim to get the plane back to its pre-autopilot behavior, and is akin to the effect of firing a heavy Kh-29 from one wing only. At other times, the post-autopilot hijacking involves me not being able to dive at all. My nose will only point up and up, requiring me to lower the throttle in order to descend. What the heck is going on? No green lights mean that the autopilot if off, right?
  14. Oh, that's even better. The readme is clearly not written by a native speaker, though. I can't put the Sounds folder in the root folder of the game because there is already a Sounds folder. On the other hand, there is no obvious place for the contents of the patch folder to fit in.
  15. I downloaded the training missions, but they instantly CTD my game. I will just watch youtube videos rather than deal with that, but I want to delete the useless 2 gigs of training videos now. Where can I find them?
  16. Laptops. I am well aware of the advantages of 64 bit, but since DCS is the only game I have ever heard of to require 64 bit, alone amongst more hardware intensive, eyecandy-centric PC games, I do not enjoy being lectured about the future of gaming. In any case, applying the tweak shown here has no effect: http://forums.eagle.ru/showpost.php?p=1084420&postcount=8 # -------------- 20120803-050512 -------------- C:\Program Files\Eagle Dynamics\DCS World\bin\edTerrain.dll # C0000005 ACCESS_VIOLATION at 63F54B67 01:00053B67 # # EAX = 00000004 # EBX = 00215E53 # ECX = 00215E52 # EDX = 002CE6A8 # ESI = 00000000 # EDI = 00000000 # CS:EIP = 001B:63F54B67 # SS:ESP = 0023:002CE638 EBP = 002CE684 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00210202 63F54B67 002CE684 0001:00053B67 C:\Program Files\Eagle Dynamics\DCS World\bin\edTerrain.dll 63F54B67 002CE684 0001:00053B67 C:\Program Files\Eagle Dynamics\DCS World\bin\edTerrain.dll 63F1F6C8 002CE8F4 0001:0001E6C8 C:\Program Files\Eagle Dynamics\DCS World\bin\edTerrain.dll 65C65F0B 002CEA80 0001:00034F0B C:\Program Files\Eagle Dynamics\DCS World\bin\edterraingraphics3.dll ?ParseSurface@edtg@@YA_NPAUhandle_renderitem@1@ABVVec3f@osg@@ABVMatrixf@4@2ABUGlobalLights@1@ABVFog@edcg@@ABUTerrainOptions@1@PAX@Z()+4AB 6EDAC1DF 002CEA84 0001:0001B1DF C:\Program Files\Eagle Dynamics\DCS World\bin\Visualizer.dll ?RenderSurface@SceneManager_Implement@@AAEXPAVsmCamera_Implement@@W4eDrawRoutines@edtg@@PAUhandle_renderitem@4@ABUTerrainOptions@4@@Z()+ADF 1EC715B8 002CEA88 0000:00000000 002CEFE8 002CEA8C 0000:00000000 002CF0C4 002CEFE8 0000:00000000 44473D40 002CEFEC 0000:00000000 49196F82 002CEFF0 0000:00000000 Among the questions left unanswered by the overwhelming 'lol, buy better computer' response: Is it vital to install the game's version of Microsoft C++ even though it is older than what I currently have installed? Which of the two versions in Nate IRL's sig should I install? Do I have to roll back my DirectX to June 2010 even though I already have DirectX 2011? I am reluctant to go monkeying around with my computer's code based on a one-size-fits-all recommendation.
  17. By which you mean, crashing instantly. Absolutely no extent of the game. Optimized for 64 bit shouldn't mean unable to run on 32 bit. The suggested solution didn't work, and I have reinstalled multiple times. The reason I remain skeptical is that none of the experienced posters explain the connection between RAM and the specific crash report, and I seem to be the only one who thinks that Eagle Dynamics' false advertizing regarding operating system is odd.
  18. Can anyone show me where in the system reqs it says that 64 bit is required? Because I find it hard to believe that this game is poorly coded enough to crash on empty map on low settings simply because less than 3GB of RAM is available in that instant. Surely someone can say something informed about the crash dump I posted.
  19. That's not the culprit. The one time I got the game to run, it was with default settings and highest possible (native) resolution. What do I have to do to convince you guys that's not just my hardware being weak? The game ran. There's a very clear crash dump pointing to a single file.
  20. The CMD trick did not work. Is there anything else I should try?
  21. Minimal system requirements: Windows XP, Vista, 7; CPU P4 2 GHz; RAM 2 Gb; Video nVidia/ATI 256 Mb RAM, DirectX9; 6 Gb of free space on HDD; Sound card; Nothing in the futuristic system reqs about 64 bit, and 2 GB RAM is not much at all. LOMAC had a long draw distance too, and DCS world has a view distance slider. Also, I can run ArmA 2 missions with hundreds of units. This game crashes if I load an empty map with a bicycle on it. I'm not complaining about performance, but instantaneous CTDs that prevent me from starting the game. I'm still not clear on whether or how a lack of RAM is causing an 'access violation' with one particular file named edTerrain.dll
  22. Could that really have caused an instant CTD? I manage to play ArmA 2 with this laptop, and it's sort of ridiculous if a game requires 64-bit.
  23. I couldn't install the C++ because my computer has newer version. Dxdiag attached DxDiag.txt
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