I delved a little into this question, not everything is as simple as it seemed. A bunch of restrictions in the free version of github, like a file size limit of 2 GB, not that it's small, but at some point it can become a problem. The max size of the 100 GB repository will eventually become a bottleneck…
OvGME uses C++, on the one hand, it is a great solution because it will work even on a calculator. On the other hand, you need to use the installer. If you write in C#, it is much easier, and you can make a portable program that will work without installation. But there are a lot of issues with support in this case, whether it will work on all Windows builds and so on…
There is also a question with git, whether to install it separately, or to use libraries for C# that will work with github without installing gitbash. There is also a separate topic on how to organize it structurally. Also, most likely, integration with git-lfs will be needed.
Yes, I read it all. I have the necessary knowledge to do it all. But I don't have enough understanding of how all this should work in DCS. For example, I made the Su-24MU mod long before your mod, bolted the cockpit from the Su-25T and just flew for fun... But I was never able to make the wing folding mechanism work. And I don't understand how to collect everything that is needed in one complete mod. That's why I've never uploaded the mods I made myself in general, because they're unfinished, and I have no idea how to finish them.
I would be very grateful if you would release a step-by-step instruction where it would be described that you open such and such a program, download some 3D model, made an animation, make an .edm file, set parameters and run it in the game as something new.
Yes, I understand that it will take a lot of time, but step by step it would be possible to make a small instruction for example of something simple such as L-ATV.