Jump to content

Balu0

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Balu0

  1. F-15E (Capt Pat McMillan) keep crashing in every mission since 06. Poor guy used up 3 F-15s now. But this is reassuring, I will get new A-10 if I demolish this one :smartass: I watched the track, and he go full AB into the hills, starts a ~30° turn than after some time ejects. -------------- Another bug in 08 than after the climb to 10k the rest of the triggers didn't come, actually thy triggered after I passed the the waypoint inside the mission area, and that time I was nearly out, so I quit. -------------- 1 more, I did the emergency flight again, and this bug looks consistent 2/2 for me. When you get a CDU failure and switch it of for 4 sec, than back on, it will give you a "correct", but from this point any time you disable the CDU, you get a "failed to respond correctly". -------------- I landed perfectly in Kobuleti it my landing did not got registered, nothing happens after I stop. :( -------------- Juts a suggestion, you have 60 sec to shut down a engine, and spoil up your APU, thats not much time, I did it on the first try, but failed on the second, But on the first try I didn't set the engine switch to motor, and on the second I did. Strange. I saved the track, but I can't upload it anywhere. If you need it, give me a hint where should I upload it.
  2. I checked the post, and I think I know why I always fail the Lazy 8. (got the spiral finally, I dint spin enough) I'm doing the "combat" variant of the lazy where you are at 90° bank in your turns. Civil Lazy 8 is 30° bank, military and aerobatic Lazy 8 is 90° bank in the turns. Still got a Q- , so I moved to BFT 07. :pilotfly: I still missing the proper Barre Roll and Cloverleaf. I practiced those 2 all day today :joystick: Even made my own "Aerobatics Practice for BFT Qualification" mission :D, it's just a simple free flight but this is the first time I used the mission editor :thumbup: But I'm getting an idea here. Maybe you could include some talking after each maneuver what error the cadet made, for example: "- You didn't perform that correctly. Your bank angle was too high. You missed your exit altitude. You missed your exit heading. Your speed dropped too much." Something like that. Is that possible ?
  3. I'm flying the BTF campaign to get familiar with everything. Just logged my 5th hour. I will go into campaigns when I'm done with the training, I wonder how far I can get :D
  4. nuff said More things to set up during EGI alignment ... :thumbup: Would be nice get some response from the AI in case of IFF not set, or wrong code ect :smilewink:
  5. OK, Now im at BTF 06, but having a hard time. I get out of the restricted area after the spin recovery, ok, time to active pause the talking part to gain some time. I get past that, but now I get failed on the spin dive and on the lazy 8. What are the conditions I need to meet in those 2 ?
  6. Here are the real functions: Stick: http://dcswiki.com/index.php?title=HOTAS_control_stick_%28A-10%29 Throttle: http://dcswiki.com/index.php?title=HOTAS_throttle_%28A-10%29 The 2 together called HOTAS (Hands on Throttle and Stick) Most important things to get mapped : Trim TMS Slew control Nice to have: China Hat DMS CMS :joystick:
  7. No no, those are for emergency situations, when the primary systems failed. They will do squat if the corresponding switches are not in emergency setting. The main trim is on the Stick, and the speed brake is on the Throttle. You can find both in the HOTAS section of the control options.
  8. At negative Gs you get a "red out" not a black out.. too much blood will get into your brain, and the small blood vessels will burst in your eye, and you vision will go red from the blood. Red out is much more dangerous than a black out, because it can cause permanent eye damage or even stroke. Edit: even harder to get it in the A-10, because before the redout could occur, the A-10's engines will shut down because of lack of fuel supply, in this case the engineering lose to nature, A-10 is not a fighter. (fighter jets are designed to be able to sustain negative G longer, but not forever. You may be surprised but most jets can't fly upside down for too long.) From wiki: "A redout occurs when the body experiences a negative g-force sufficient to cause a blood flow from the lower parts of the body to the head. It is the inverse effect of a greyout or brownout, where blood flows away from the head to the lower parts of the body. Redouts are potentially dangerous and can cause retinal damage and hemorrhagic stroke."
  9. Let me jump in here as an old Falcon 4 vet. G-LOC was always and open debate, 10 - 20 page forum arguments about it (and falcon 4 forums were bloody man, these forums are just full of nice guys :D ) If you remember F4Patch had several options for G-LOC, because different groups just could not come to a solid conclusion about what is realistic. Hell even if you ask 10 real pilot about it they will tel you 10 different things. Why ? Because this is biology and not engineering. In engineering everything have limits and exact values. In nature those limits are much varying. It all depends on the person. Someone will get a blackout from a 5 - 6 sec 4-5 G. Someone won't get it from a 30 sec 9 G turn. It depends. The other thing is that F-16 is a supersonic fighter jet. The A-10 is a pig... literally. The A-10's cruise speed is the F-16's landing speed :DD But both of them have anti-g suits. I can imagine how hard the pilot have to work to get a mild vision loss in the A-10. juts my 2c
  10. Love the mission! Fantastic job. But I'm flying the 3rd mission for the 3rd time now. The problem is that when I'm on the pattern, at the time I get the instruction to turn on the next leg, I need to turn realy hard to make it. If I want to do a standard 30° bank turn, I will fail the mission, because the next leg turn command from the instructor will be missing (I guess I'm not close enough for the trigger location?) Am I doing something wrong? Edit: Ok my bad, the turns should be 60° Bank :D This is a military jet not a civil one :D But still easy to miss the turns, but now I can believe it is intentionally tight.
  11. Hehe.. Reminds me of the movie Hot Shots! :lol:
  12. Negative G is a bitch :megalol:
  13. I'm trying out the snap view myself, but they .. well they just snap. When I let go off the button the view go back where it was. Is there a way to make them stay there. Quite hard to keep the button pressed, have 2 hands on the HOTAS and click with the mouse at the same time :D
  14. Sounds to me you are going too fast and/or too low. Check in the training mission your altitude and speed, than replicate that in the mission. If it still feels different, than you surely have some systems in wrong configuration.
  15. Short answer: No, you can't do that in this sim. but there are the Snap Views (once I figure out how to use them I tell you how :D) You can save particular cockpit views, than simply snap the view to those saved locations.
  16. Not if you shut down the FZU39 proximity sensor on the same inventory page you mention, than it is the FZN time that will burst the CBU. I did not tested this yet, but there is a forum post around about this here. (http://forums.eagle.ru/showthread.php?t=77591) But I will definitely will give this a try, but for that I will have to learn the editor part (may weakness in all sims :D) I'm trying to figure out the reason behind the DToF setting. How why and when to use it. Just come up with this silly thing while reading that post I linked. I guess real A-10 pilots don't go around with faulty CBUs, end even if the FZU39 malfunction, the pilot have now way knowing it in the air. So this was more of a joke than real thing. Lets get back to normal free fall unguided munition delivery. :P
  17. I just bought the sim and still learning. But I have some simulator background, and I actually enjoy the learning phase the most in any sim. So I put up the challenge to myself to start out the a not invulnerable pilot. I want to see how far I get with it. Currently I have 33 min on him, 0 target :D Sadly the training missions do not log you any time. The 33 min I have is from the free flight single mission. I just flew around the way points checked out the weapon systems than landed. But it was a bit intense cus it was so heavy crosswind my whole hud was off the screen :DD Was fun sweaty palms for sure. :joystick:
  18. Desired Time of Fall Just come across a nice CBU setting in the DSMS and here on the forum about the FZU39 and FNC Time for CBUs. So I immediately concluded that if I have a given CBU burst time, I can use this DToF setting in conjunction. Setting it up so I know the Fall time, and I know the Burst time, so I can match it to a desired burst time above surface :smartass: ye, I'm nerd, but now the ground chief can give me all those faulty CBUs with defunct FZU39s :doh:
  19. Escape Maneuver "...it is used by the IFFCC in minimum range calculations..." Please elaborate this when you get back, sounds interesting. What effect it have on the delivery, any visual clue provided for the pilot? What difference dose each settings have? Desired Time of Fall Yes, I understand the concept, and how it effects the delivery, and what visual clue is provided for the pilot ,and the actions needed to match the DToF. What I'm most interested in here is the methods and factors considered setting up this value. Let's say how do I determine I need 15 sec of fall time or 22? Dose this have anything to do with toss bombing ? Minimum Altitude "...The IFFCC will not stop you releasing below this altitude..." Nice info, I always thought it will prevent me for releasing the weapon. IIRC Min altitude is determined by the weapon type , the speed of the aircraft at release and the general threat environment. I faintly remember seeing the detailed table about minimum safe release altitude and speed for different weapons in a PDF files. Maybe in the public USAF F-16 manual ... I will have to look it up. Edit: Oh man, it was the F-16 Dash 34 manual, and I had it in pdf format, but I have new system since then and I lost it. Now all dash 34-s are relay hard to find. IIRC they are no classified just damn hard to get. If they are classified, I lied I didn't had it in pdf format ;) Anyway if you have any addition info about the methods for calculating Min.Alt, I would appreciate. :smartass: /* Horizontal Offset Vertical Offset Weapon Eject Velocity Bomb Rack Delay */Got this, they are for calibration for errors. Makes sense (less numbers to play around with :( :smilewink:)
  20. Hi all First post \o/ Juts bought the sim a few days ago, and spent most my time in the manual :book: not in the cockpit as it should be :D Great Sim! :joystick: Anyway Im coming from Falcon4 (long time ago :pilotfly:) so luckily a lot of things are familiar and old reflexes are coming back. My question is how and when to use the extra parameters for unguided bombs on the 2nd page of the DSMS profile page. (Escape Maneuver, Desired Time of Fall, Minimum Altitude, Horizontal Offset, Vertical Offset, Weapon Eject Velocity and Bomb Rack Delay) I would like to practice bomb delivery with those settings in use. But the manual is not too informative about them. I have no clue at all what some of those do. So I would appreciate and training material, link, post about those setting. I'm also curious if real A-10 pilots are using those or are they for only some special situations. Would be nice to know the methods used behind those setting, how to calculate them for a given situation, how to determine the values ect.
×
×
  • Create New...