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vitabutch

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Everything posted by vitabutch

  1. Maybe silly question, but is there any chance to change F-5 to something else? Mirage for example, since it also multipurpose. I am eager to fly campaign in Nevada, but don't have F5 and have no plans to buy it (just don't like F5 real plane as such). P.S. I was flying your very first dynamic campaign on Fishbed and it was really cool!
  2. I even deinstalled 1.5 waiting for the merged version. I am using VR and Caucasus map is not usable because of performance. But DCS 2.0 is a different story. Much faster even over Vegas. The card is 1080, but CPU also matters. Mig 21 give a serious load also to CPU. So I can fly this module fairly well only in the almost empty world.
  3. It has been with Mig for ages. When Migs are close to each other you will get a massive fps drop.
  4. Nope. There is no way any 3rd party could implement Falcon campaign engine in DCS. It will require massive overhaul of the game itself. As one of examples DCS calculates each an every object in the game vs Falcon calculates it only for planes. All other objects are grouped and decoupled only when you getting close to them on 80nm. This simplifies the calculations but ground object in falcon always placed awkwardly because of that. Inplementing such approach in DCS will require frequent creation and deletion of objects "on the fly". Not sure if DCS can live with it w/o problems and performance impact. All in all I would say Falcon would be unreachable dynamic campaign simulation for couple of more years. P.S. The only problem is they refuse to introduce VR support for God sakes! Those guys are stubborn and old fasioned :) VR in DCS is a gem! I don't care about dynamic campaign of BMS while flying in DCS VR over LA (even alone).
  5. I used to fly BMS a lot and would maybe agree with you...BUT. BMS will fall in the past if they will not rush for VR works in their development. I am kind of a fresh VR user but I can say with all my love to BMS campaign I just cannot fly a flat screen anymore. People who understands it (ED, Team Fusion) will be the kings of the hill. Others who don't accept future tech (1C/777, BMS) will fade away. I think there is no need of viper in dcs. There are a lot more other 4gen planes to do.
  6. Same with me, all other modules are fine with VR. I've made some tests and looks like its not because of GPU. The plane is CPU hungry. LN definitely needs to look into this issue and optimize CPU load.
  7. Hi there! Few days ago I started to fly DCS in VR (OR CV1) and its amazing! Being a big fan of Mig21 I was badly surprized that it hase a poor framerate in VR. I have GTX 1080 and performance it the same on the low or high graphics settings. So I assume its very CPU hungry. Do you have any plans to check CPU optimization for Mig? All other modules I have (FC3, Bf109, Dora, P51, Mirage, L39, Sabre, UH-1 and Shark) all of them goes very smooth like a charm. Cant stand to fly with Mig in VR but performance is an issue.
  8. Check out so called "Brenda ACES II plans" (F16) from Viperpit.org. The plans are free. Even though I found design not so eficcient when I finally built it. It's over streigtened. Heavy like hell. She could use much less of material to get the same result. But if you drop it from FL290 no damage will be done to the seat. Accuracy wise it's very good and detailed though. Here is the screen from the plans P.S. Let me know if you won't find the link on the viperpits. P.P.S. Keep in mind that Aces ii for f16 has a different seat to back angle than F15 or A10 seat versions. You cannot use F16 ~30° incline seat in the position of 15° incline like on F15. It will be extremely uncomfortable.
  9. I just checked that I have needed dll file by the path where vJoy configuration application and driver are installed C:\Program Files\vJoy\x64 Please also check if you have vJoy driver and application installed. Probably I should write a step by step guide in the few coming days when will have free time.
  10. Hi Terrovogel, do you have FeederSDK installed? vJoyInterface.dll is a part of it. In fact my application is just a modified feeder application from vJoy SDK example sources. SDK link is the following (from the same vJoy site) http://vjoystick.sourceforge.net/site/index.php/component/weblinks/weblink/13-uncategorised/11-redirect-vjoy2sdk?task=weblink.go No any addiotional files are needed other to run my application rather than SIOC.
  11. You need to put the screens a bit lower. Take a look on my setup, still my screens placed too high.
  12. Superb, it couldn't be any better! [emoji106]
  13. Partially right. But in the real plane indication cannot be so confusing. Is it worth changing VVI texture to the less confusing one?
  14. Hi there! Not sure if many of us likes steamclocks. But there is a bug in indication of vertical speed. It appears when the sink or climb rate is more than 20 m/s. Numbers on the HUD and VVI doesnt match.
  15. It's price will be higher than small Chinese CNC kit.
  16. 2 [FSF]Ian: Have you condiser this development compatible with the SIOC/IOCP from Opencockpits? Some people here already had a HW from Opencockpits and more than that - this HW is already integrated into the panels. And a second question (very silly one). I made a simple code to use my Opencockpits panels based on the core of Oakes script. I see this code creating a LOT OF PERFORMANCE IMPACT. And this impact is from c:receive() lua function. I see 20-30 FPS drop calling it every frame (even if the socket is emplty). Do you know any fast function to check if there is something waiting in the socket without having a drastic LAG? Many thanks in advance! UPD: The reason for the problems was "c:settimeout(0.1)" line. Every frame "c:receive()" was waiting one milisecond in blocking mode while listening the input socket. P.S. If anyone use Oakes script, you should change to "c:settimeout(0)" and perfomance impact will be gone.
  17. Спасибо большое за совет! Невольно возникает вопрос, так сделали для удобства? Вот здоровые они люди или нет? :(
  18. ACESII for the F16 and for F15/A10 has different angles between the seatpad and seat back. The seatpad on your drawing looks too high in the knee support section. The seat will be very uncomfortable for the pilot.
  19. Весь сок Falcon BMS в моделировании "большой войны". А в большой войне в одиночку ничего не сделаешь. Искал искал русскоязычных пилотов фалькона онлайн, да так и не нашел. Если кто знает ресурс или комьюнити русскоговорящее, подскажите плиз.
  20. Just fantastic! Many thanks for this great vid!
  21. Maybe it will be relevant to someone. The script attached to this thread takes only positive values sent over IOCP. If you want to have all functionality (with negative values) you need to modify SIOC_Parse function accordingly from this: return tonumber(string.match(pSIOC_String, ":(%d+)=%d+",i)) , tonumber(string.match(pSIOC_String, ":%d+=(%d+)",i)) to that: return tonumber(string.match(pSIOC_String, ":(%d+)=[+-]?%d+",i)) , tonumber(string.match(pSIOC_String, ":%d+=([+-]?%d+)",i))
  22. Just wondering is there any plans for the feature to display MFCD's on the networked PC?
  23. Update: I have found this message about wrong Device ID numbers in devices.lua http://forums.eagle.ru/showpost.php?p=2239499&postcount=3 I counted correct deviceID from the top of the file and now performclickableaction works. So my Vjoy applet becomes more or less obsolete. The only use case I see now is to use it in multiplayer where modified export.lua are not allowed by the server.
  24. Hi guys, some time ago a brilliant Mig21 module was released, so I decided to make some mock up panels to use this jet a bit more comfortable. 1) First try. First thing I tried was to use Mjoy16 for the custom panel prototype that I quickly made. I used one pair of inputs for every toggle switch and discovered that there are not many standard commands that support different actions when joystick button is pressed and when it’s released. So I went to Mods -> Mig21 -> Input -> Joystick -> default.lua and made some custom lines to provide support for this (a lot of posts on this forum about this so I skip the details). It turns to be very unusable so I have to turn the switch up and down several times, so DCS (or Mig21) for some reason doesn’t want to recognize button release events if the joystick button was pressed before the mission starts. 2) More wires. I had plenty free inputs in my Mjoy’s for the extra buttons so I changed some switched and rewired them so every change of state was triggering the press button event. Well it turns to be a bit more comfortable, but again if I left the switches in some other position then Mig21 model switched positions on mission load time I have to click them all again. Needless to say that this DCS «feature» is very annoying. 3) Good old times. I dig up the forum and ended up on Oakes export.lua for the Opencockpits cards that I had plenty from the time of the MSFS. I remembered SIOC to be absolutely flexible so I rewired my panel for the Opencockpits Master Card and went to the lua scripting. My Lord, I spend couple of days to figure out that performClickableAction sucks as well as SetCommand for Mig21. It works well in A10 but completely unusable in Mig21. I have no idea whom to blame or whom to pray but finally I was close to give up completely. 4) Angry user. :mad: I start looking for the other ways to bind SIOC to DCS. I discovered vJoy project that makes virtual joystick device so it can be fed from another application. Hooray! I took vJoy SDK sample, quickly put IOCP server into it and I made IOCP-vJoy link working easily. In SIOC you can play with any logic you want for the virtual buttons, like making two or more buttons for one physical switch (maybe useful for controls with protective cover caps). Literally anything you want you can do with SIOC. Its also possible to create as many vitrual buttons as you need for any change of the physical switch position. And the best option of this solution is switches synchronization. I put initialization in SIOC script so it sends the initial button presses every time it connects to the application. In one click I have my panel and DCS Mig21 switches fully synchronized. The program is doing few things: - lookins for any vJoys configured (I made it yet just for one vJoy with 128 buttons without axis - starts IOCP server on the localhost on 8099 port - registers first 128 IOCP variables as vJoy butons - resets all the buttons every time SIOC reconnects (sync feature) P.S. I think its not good to share the binary or the program. But the source code is made from different parts of my other projects and its far from understandable form to share the source. Anyway PM if you need this IOCP-vJoy link. I think there are not many people using SIOC, so I can easily share it for some of those who need it. P.S. Until the time when lua scripts and internal function behavior will be mature in DCS I probably will keep using this solution. P.P.S. Not much of details just because I am not sure if there will be someone interested. :book: Cheers, Vitabutch
  25. Hello, I haven't found commands for Inner/Outer Marker selection neither in joystick.lua neither in keyboard.lua . Any ideas where to find it? Thanks in advance!
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