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Harke

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Everything posted by Harke

  1. then ... in the ultra and extreme version they changed the value of "noisemax". by taking the value of the parameter High is 0.6, the flir is quite readable but the ground textures are bland. in extreme and ultra, the value is 0.9, it's beautiful but flir is unreadable I have not found how to choose a specific noisemax for mfd yet you can take this one if you want lower noisemax: https://dl.dropboxusercontent.com/u/18616128/MoreVisibility2_v1.1%20for%20dcs%201.5.1%20low%20noisemax.zip Here are two screens to compare
  2. Ok, I looked where the problem was and after some try, I found that it was present on the unmodified Ultra and Extreme... (basically the same file) I'll see if I can fix that
  3. ho sorry, since you are at Nice I think you are french speaking ^^
  4. De ce que j'ai compris ces lignes affecte le rendu 3D des villes et non les textures, ce sont les distances d'affichage du LOD, je n'ai d'ailleurs modifié que le "fardistance" pour le moment FarDistance sert a indiquer la distance maximal d'affichage des villes en 3D les lignes suivante sont des "limites" de bascule de niveau de détail, et je sais que ça pop encore mais si j'augmente de trop ce ne serra plus vraiment jouable en mission chargée
  5. zip updated, I have forged to add the Ultra.lua, if you haven't it you only have to redownload the mod
  6. So ! as you can see, ED have added two new setting with the 1.5.1, they have added the tree slider to 25Km and a new Extreme setting This one for texture is really nice ! I love it ! All is really clear... BUT they don't touch to the district render distance and because I don't like to see building popping in my face, I have to made it ^^ A new version of Morevisibility2 ! \o/ I have removed obsolete modification and modified the Ultra.lua and extreme.lua from ED to made what I call "more visibility" ^^ https://dl.dropboxusercontent.com/u/18616128/MoreVisibility2_v1.1%20only%20for%20dcs%201.5.1.zip
  7. huge improvement with 1.5.1
  8. http://forums.eagle.ru/showthread.php?t=152001
  9. ED seems to integrate my little mod ^^ it makes me happy :) you can use the Extreme.lua is in my mod https://www.digitalcombatsimulator.com/en/files/1490616/
  10. Love it
  11. i'm using an SST profile for my x52, so I hold a key when I want to zoom in/out, gun pac and fire, trim, air brake and more so there is important action that need to hold a key :)
  12. I5 2500K@4,2 ghz 8go dd3 - gtx 970 win 10 64bit easy to reproduce with Su-25T First mission of Georgian Oil War Set Civ Traffic to high, launch the mission and once pit look at your left retry with civ traffic off My friend have tried with same result screen: http://imgur.com/a/OpVCV
  13. I'm sorry to say that but I think dev actually don't care anymore about dcs 1.2.x since dcs 1.5/2 will be a totally new game, so I think you can move on dcs open beta or simply wait for release of 1.5/2
  14. holding a keyboard key on F2 views same behavior if you doing this in cockpit
  15. nop vanilla, it's the ground and no more the 3d object, but could be fine if you can check yourself on your install for confirm
  16. A viaduct as big should not be invisible from 3km while small bridge are still visible around
  17. If French do not scare you : http://www.avialogs.com/index.php/en/aircraft/france/dassault/mirage2000/manuel-pilote-mirage-2000-c.html
  18. a member of my squadron have find this man http://www.avialogs.com/index.php/en/aircraft/ussr/mikoyangurevitch/mig-21/mig-21bis-pilot-s-flight-operating-instructions.html
  19. it must be linked to this bug http://forums.eagle.ru/showpost.php?p=2514634&postcount=9
  20. Harke

    Whats Next?

    2000D ^^
  21. sorry but I can't reproduce your bug, can you show me some screenshot ?
  22. Example autoexec.cfg: options.graphics.maxfps = 30 options.graphics.render3D = false options.graphics.ScreenshotQuality = 75 -- add custom texture path -- note the slashes! table.insert(options.graphics.VFSTexturePaths, "c:/Users/<LOGIN>/Saved Games/DCS/MyTextures") like that ?
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