

foxfour
Members-
Posts
38 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by foxfour
-
yes looking at the blue box after clicking a target is more accurate than just hovering a target with your mouse.
-
In-Game Scratchpad Mod Available - Works Great In VR!
foxfour replied to Fubarbrickdust's topic in Virtual Reality
Just installed this. Works fine for me on the latest OB build as of today. Thanks! -
NOW AVAILABLE: Community A-4E-C Mod
foxfour replied to Merker's topic in Utility/Program Mods for DCS World
Whats a good curve setting for this plane. The way the plane rolls cant be realistic. It spins super fast. -
NOW AVAILABLE: Community A-4E-C Mod
foxfour replied to Merker's topic in Utility/Program Mods for DCS World
hey Mesha, got the thing to stop with the spoilers. But in the guide it says to push forward on the stick after landing to make sure the front wheel is on the ground. The spoilers require weight of the front wheel for them to work. Noticed this guy in a real A-4 pushing forward on the stick right after touchdown https://www.youtube.com/watch?v=df1J1WrXXtA -
NOW AVAILABLE: Community A-4E-C Mod
foxfour replied to Merker's topic in Utility/Program Mods for DCS World
I'm having trouble bringing the a-4 to a halt after landing. Brakes seem to do nothing. I have flaps down, airbrakes on, 155kts on touchdown. I apply brakes but they dont seem to be doing anything. Plane will slow itself down but will not brake to zero kts. I usually go off the runway. Brakes work fine on takeoff, but just seem non existent on landing. Any ideas what i might be doing wrong? -
thanks for the replies. this is mainly for my father whose eye sight isnt that great these days. Its pretty hard for him to quickly see it even with zooming in. I can see it fine. would love to have this on one of the MFCDs.
-
I want to see what my SPI is (TAD, STPT, TDC). It would be nice like how the CDU displays your waypoint
-
Is there another place the A10 shows what the SPI is besides the HUD? Its way at the bottom and small in the HUD. Kind of hard to see. EDIT: I want to see what my SPI is (TAD, STPT, TDC)
-
you can regain viewing control by hitting escape and clicking on the Control button
-
just watched the track a couple times, i agree with the others that you didnt do the right things to stop your plane from crashing. I dont think there is anything wrong with the plane, i think you just need more practice. Some things i noticed about your flying is that you are pulling back too hard on the stick after a dive. The plane starts to stall a couple times because of it. . At the end it seems like you got confused or disoriented at the last moment. a headtracking device will help with situational awareness. The pulling to the right of the plane is caused by wind currents and an untrimmed airplane The red warning on your MFCDs are just telling you, you are about to die and to stop looking at your MFCDs and look up.
-
wait, so you are getting the "warning, autopilot" in a dive? So were you in autopilot before?
-
either way your both wrong :p
-
This is exactly the issue. But it doesnt happen very often. But once i have it the only way to fix it is to restart the mission or get out of your plane in multiplayer.
-
i recentered track IR, and reset zoom.. tried zooming out and in to see if it changed it. nothing worked.
-
hey, been playing for 6 months and every once in a while as im sitting in the plane, the HUD seems like its zoomed. zoomed to the point that i have to move my head up down left and right to see things i need to see. my view of the cockpit is fine, just the HUD is zoomed. Did i accidentally zoom only the HUD? is that possible? Maybe its a problem with track IR
-
they are all looking for answers on how to fly this damn plane!
-
yeah.. its like driving a bus. one time i did a super deep dive, and my wings fell off, no joke. this is no fighter.
-
it wouldnt work for me either. so i just remapped it to "o" for on :music_whistling:
-
here is a super easy technique when starting out, just to get to hit a target for once. almost no use of mfcd with labels on so you can see a target, fly towards the target. have the mav selected in the dsms. In the hud, slew the mav reticle over the dot on the label. TMS up short if you dont get a lock, fire. Had to show my dad this one as he was having a hard time handing off the tgp spi to the mav in time to fire.
-
when i start, my view zooms out and makes everything smaller. i dont know why this happens. i just f12 to reset it. Maybe track IR?
-
So i have been using a multiplayer mission that strongharm uploaded, tankbusting 101. I know how to add planes, but for some reason each plane has a wingman. also whats kind of weird is that as i choose the paint scheme for each plane (there are only two icons) player 1 gets the chosen paint, while the wingman gets a different one. Player 2 will get the different one, while his wingman gets the chosen scheme. So all i want is 2 planes, no AI wingmen. Ive read the manual but maybe i missed something?
-
Krasnodar "hitmen" - Single player CAS mini campaign WIP
foxfour replied to repsol's topic in User Created Missions General
Could these be converted to multiplayer with no problems? Would like to fly these with my dad.. so basically just wanna add one more plane. I know how to add planes, but was just wondering if any triggers would stop working with the additional plane. -
Thank you so much for this! Learned lots. I will be going back to this video time and again until its stuck in my brain. If you do make another video, you could try using Right-Control + num 0, then hit num 4. its a straight on shot of the left MFCD, a bit easier to read.
-
yeah ive made him walk around before. animation just as bad :( I'm not trying to be nit picky because im super happy with the game overall. Im a designer in the video game industry and have played video games since my atari 2600, so when i see some unpolished parts of the game, i just wanna offer my services and fix them!
-
agreed. It needs more polish. I mean everything is great so far, but there are a few things that need to be better. One thing that stands out for me is pilot animation when viewing from F2. It looks like a student animation. BF3 does it a little better using motion capture to do animation. Also when you eject and stand there, there is no movement. just a stiff 3d model. It needs some movement. since f2 is is used a lot this detail should really be fixed.