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mmaruda

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  1. Yup. F-16, dynamic campaigns, accurate flight dynamics and missile behavior, accurate AI tactics and several different theaters with stable and lag-free online for anyone to enjoy for the price of $5. True simming heaven.
  2. FFB did not lose popularity - the tech is widely used in simracing wheels. It lost popularity in flight sims, because IL2. Apparently you could not be a proper Soviet Sniper Ace with FFB. Back in 2007 I saw a joystick buying guide stating to keep away from FFB sticks, cause you won't be accurate in IL2.
  3. Yeah NV drivers have been increasingly crappy recently. With all the data mining and stuff I am trying to find the last good batch.
  4. I tried it and it does not help much, not to mention re-launching the game a few times to assign control hardly makes it more convenient. I also found that turning off the VR option helps a little, but it's still a PITA.
  5. Maybe it's an MP issue only? The radar seems to work fine when I use it in single player sorties.
  6. Do they work properly in Windows at all?
  7. mmaruda

    GUI Style Poll

    Option 2 seems easier to read for me.
  8. Just put the remaining part of the wire and the metal pin into the connect and solder it together with the yellow wire (take some of the yellow plastic off first so you have anked wire). Put some isolating tape around it afterwards, that's what I did with the broken cables inside the stick (the ones for my TMS switch). It does not have to be pretty, as long as the solder provides contact and does not short with anything else, you should be fine. Edit: Two other options: - de-solder the wire from the pin and follow Marluk's advice. - scrape the insulations from the yellow wire, connect the wires and glue them together with super-glue (ghetto but should work)
  9. I also have this issue on the Warthog. Both for buttons and axis. It's infuriating really as it takes forever to assign controls.
  10. That is a valid argument, but at the same time, if the price was more reasonable, everyone would buy it and in turn the general profit would be bigger. At 15 bucks, some will cough up the cash no problem, some people will not be able to afford it, since it's better to save up for a full module, and a great deal of people will simply no spend those 15 doritos out of principle, because you can spend it on something else and get a better value for your money. What this "DLC" is, is essentially a paid mod and we've seen how well that went for Skyrim. The sheer amount of controversy this has produced in mere hours warrants some consideration.
  11. Will buy, when it's on sale or when I get some virtual ED moneys from buying other stuff to offset the price. 15 doritos for a retexture mod is waaaaay too much. Cut that to 9.99999999 cabbage money at most and you'll get more customers. Not because people can't afford it and are cheap, but because such a price is far less cringe-worthy. That amount of money can buy a crapload of games on Humble Bundle, which to any sane mind will seem like a better deal than pimping out the map everyone is bored to death with. Ok, maybe except John.
  12. My personal opinion is a bit pessimistic, but I consider any module that comes without a proper theatre of operations more of a novelty, rather than a full game. That said, here is my list: 1. Ka-50 Black Shark - the least painful entry to the study-sim genre, a very interesting machine that comes with two campaigns, a great manual and in-game tutorials to flatten the learning curve. It's also very fun, very manly and not to hard to fly. 2. Su-25 - does not come in full simulation mode, but it's a legendary Russian ground attack plane for real men with hair on their chests. Not very complicated to operate, but very challenging to fight in and very satisfying. 3. A-10C - it was a pinnacle of combat flight simulation when it launched. Nuff said. My only gripe with it is that the whole conflict in Georgia is a bit of a stretch - it's completely implausible that the USA would get engaged in such a force in such a conflict. 4. UH1 - legendary helo, though not really fitting modern conflict scenarios, but it was a lesson in humility to learn to pilot this baby, so in essence, for me it was sort of a milestone in flightsimming career. 5. Su-27 - yet another not fully modelled plane, but I have a sentiment for the Flanker since I loved it since Flanker 2.0 and it's something of a flagship for ED products. Also works very well online and as I said, it fits the setting. What should be on the list but isn't: 1. Mig-21 - poor manual and a very user unfriendly controls list that makes assigning everything the way I like a problem, so I never got to learn the plane. But it is on the 'to do' list. Also it had a lot of bugs and performance issues. 2. Mi-8 - where is mah manual!? 3. All the WWII planes with the Dora leading the pack... as soon as the map arrives, they will be my top planes to fly. 4. Mig-15 and Sabre - same as above 5. Combined Arms - huge potential, but still miles to go, before it's reached. I'm still hoping for a good armour simulation sometime in the future.
  13. It would not really be such a big surprise. It is the easiest module to master IMOH and it comes with 2 campaigns and fits the current map setting. I have also noticed recently that it has interactive tutorials now (not sure when that happened), so in essence I think this is the best module to get one into study sims.
  14. So today I found that the low-pitch sounds are inaudible. After an hour of reinstalling drivers checking everything etc. the solution was quite simple: I have my speakers connected to the back audio port and headphones and mic on the front port. The driver mutes the rear audio and plays everything through the headphones in all games... except DCS. DCS rather thinks that you have actually 4 speakers so only half the sounds get transmitted to the headphones while the other half is going through the muted speakers. :doh: Unplpugging the rear audio solved the issue. But I think this is a bug.
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