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Everything posted by MeerCaT
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Come to think of it, I have seen videos of the cannon being used as a pretty effective 'reverse thruster', for emergency braking on short landings (carrier) and even to taxi backwards. So the loss of speed that would result from firing all remaining rounds would probably negate the slight increase in lift gained from the reduced weight. And good point about the casings remaining in the plane. I guess you wouldn't want to be raining down a lethal shower of metal onto your own troops while firing from above them. (They say a penny dropped from <insert favourite skyscraper here> could kill a person. Imagine what 1000 of these things could do.)
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Just wondering whether the cannon rounds have their weight modelled in the sim? A single round probably weighs around 0.5kg so the standard loadout of ~1500 rounds would certainly amount to a noticeable weight (+750kg), equivalent to a couple of good sized bombs. Enough to have an effect on the flight dynamics for sure. (This came to mind recently while flying with one engine down at medium-high altitude struggling to maintain enough speed to make it over the surrounding mountain peaks. Jettison stores! ...and cannon?)
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I bought A-10C Warthog through Steam and now wish to run it 'standalone' instead. Turns out this couldn't be simpler! (...having run the Steam version at least once - I believe this fact may be important) Download the installation files from DCS website Run the installer Done! I expected to be left with a completely 'clean' installation of A-10C Warthog, thus meaning I'll have to perform all the configuration and setup again (controls, video settings, etc.). So I was quite suprised, and pleased, to see that virtually all my settings and config was visible to the new standalone installation automatically. Here is a brief list of things I can see that are 'kept' and 'lost' when moving from Steam to Standalone: Kept These 'items' are automatically available/active in the standalone version without the need for any manual changes or file copying. Presumambly the data associated with these things are stored in the Windows user's profile directory somewhere (but I can't find them!), or maybe the Windows registry? Serial Key Logbook Options System Control Gameplay Audio Misc [*]Multiplayer credentials (if saved) Lost These 'items' are not automatically available/active in the standalone version. To 'restore' these (where possible) it is necessary to copy files from the Steam installation across to the new standalone installation. Campaign progress How is this persisted? Custom monitors (drop-down list on Options "System" page) Separate configuration file for each monitor setup Steam location: <steam_root>\steamapps\common\dcs a-10c warthog\Config\MonitorSetup E.g. C:\Games\Steam\steamapps\common\dcs a-10c warthog\Config\MonitorSetup Standalone location: <installation_root>\Config\MonitorSetup E.g. C:\Games\DCS A-10C\Config\MonitorSetup So what about the campaign progress? Also, When DCS:World comes along and I download and install the A-10C module for it, is that likely to also pick up all my 'old' A-10C configuration and settings?
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(from http://forums.eagle.ru/showthread.php?t=82199) The "ALT SCE" switch is a nice little feature of the aircraft and I'm sure I'm not the only one who is looking forward to it being implemented some day, perhaps. Just wondering if it is even 'on the cards' at all within the foreseeable future? (No specific timelines of course) :)
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I have had an issue during (but probably not related to in any way) the "Dusk" mission of the Deployment campaign whereby the pitch ladder (and other bits) were completely missing from the HUD, from the very beginning. The only data items displayed were: Airspeed, Altitude and (I think) Vertical Velocity I dare say this is a 'one-off, noone will ever know why - but that's computers for you' type issue. But if you have any ideas then let me know. Also... Not wishing to put an undeserved blemish on my mission stats I used Windows Task Manager to kill the program. (Exiting a campaign mission the 'official' way gets treated as a mission failure.) But now when I continue the campaign it is giving me a different mission ("Coda"). That's fine by me because I've played the campaign before and I know that "Dusk" is a ridiculously difficult mission; or at least was for me months ago when I first played through it.
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Just wondering whether a wingman's ABRIS keeps all the datalink targets sent to them or does it only store the last one sent to them? Reason I ask is this: if the flight lead sends let's say 3 separate datalink targets and then issues the command "Engage...Datalink...Target" (singular - just one target), then how would/does the wingman know which one of the three to attack? Also, regarding the command to attack targets by type - I believe the term "type" here refers to the three types defined by the datalink system: 1) Vehicle, 2) SAM/AAA, 3) Other. It would be extra special if "type" actually refered to the very specific type of vehicle that is the target object. E.g. only attack tanks, or only BMPs, or Urals, or ZU23, etc.
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Oh, a previous thread has just reminded me... I have noticed that my TrackIR5 is much more sensitive in multiplayer than in singleplayer. (The same also applies to Blackshark2). It seems that maybe the TrackIR software is not recognising the game when started in multiplayer mode and therefore defaults to the...um...default profile instead of using my custom profile I have assigned for both A-10C and BlackShark. Any thoughts?
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Can't use the SAI dial during startup training
MeerCaT replied to SackDestroyer's topic in DCS: Ka-50 Black Shark
Just a quick related note, when 're-caging' the Standby Attitude Indicator (SAI) during shutdown (leave it as you found it! :)) you have to hold the right mouse button to 'pull' the dial outwards (towards you) and then rotate it back to the closed position - where it originally started. (You might have noticed when uncaging it at startup that it 'falls inwards' a little after rotating it about a quarter of a turn. Re-caging is simply putting it back up onto this little 'step') Also, you may notice that after some time in the air, the SAI becomes a little (or a lot, sometimes!) skewed. This is something to do with the inaccuracies that gradually build up within the navigation systems and gyros of the KA-50 during flight time. To reset the SAI back to centre point you must pull the dial outwards and hold it there while it slowly resets. During this time it can be useful to simply pull it out and twist it back to the caged position so that is holds there by itself without you having to manually hold it for the 3-10 seconds it may take to reset. But then, if you are so busy that you can't afford to take your hands off the cyclic for 10 seconds then the SAI is probably the least of your worries. :joystick: -
Don't forget you can 'check-out' from the JTAC at anytime. You know, when you suddently realise you left the bath running before you left this morning and have to head back to base immediately to help mop up When entering waypoints (target points) manually into the CDU don't forget to populate the Elevation data field. If you're sure that isn't the problem then it could be the age old issue whereby the target point is situated in a different 'major grid cell' than the one that appears as default on the CDU waypoint entry page. There are many threads that can better explain this issue to you because I can't remember all the correct terminology off hand.
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I must admit 'CAPTCHA' isn't quite the golden bullet (or should that be golden shield?) that many hoped, and others claimed. 'Random' questions. Yeah I guess that is a pretty good bolt on the door.
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Ok, I can respect that. Probably for the best. It suggests that forum operators all implement different means, methods and mechanisms for combating spam. Each one re-inventing their own little wheel. Now I'm not knocking Eagle for doing this, since they have clearly made themselves a very nice perfectly formed wheel of their own. But being a software developer I'm all about standards and standardisation. A solution for one person is likely to work for another person if they both share an identical problem. Surely some bunch of clever bods have come up with a best practice for securing forum software, no? Eitherway, however Eagle are achieving it perhaps someone could pop over to OOF and drop a few hints to the admins there about how they might close some of their gaping holes. It's a shame to see such a well-meaning community suffering like that.
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This forum does a fantastic job of keeping out spam posts, but the poor folks over at Open Office Forum don't seem to be able to prevent the constant tirade of spam that all forums are at risk from. What is the Eagle forum doing so right that the OO forum is doing so wrong?
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The difficult part of building a computer is the research stage. Researching all the different products available on the market for each and every component of the system, to understand what options you have. Researching how each product for each component ranks against each other so you know which ones are 'good' and which ones are 'bad'. Once you know what is available, and have an idea of how 'good' each one is your next battle is limiting yourself with the budget so you don't end up with a 1200 <insert_currency_here> machine from starting budget of 500. THOSE are the hard parts! Plugging it all together is little more difficult than lego. :) (Famous last words) Just a thought, if you have or can get hold of a REALLY old computer destined for silicon heaven, then use it to practice on. Strip out every single component. Put it back together and see if it still works. If it doesn't, then you know to pay someone to build your new one :)
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Just wondering if any of the following issues might have been (will be?) addressed: http://forums.eagle.ru/showthread.php?t=86787 (Bulls heading radio calls slightly off, JTAC script error during readback, and some others)
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Oh don't worry about the later missions, they get easier! Spoiler alert: Turns out the two warring factions overcome their differences through peaceful diplomacy and a cup of tea. The rest of the campaign is filled with uneventful missions simply transporting teacakes and nibbles to diplomatic gatherings and joint-faction dinner parties. "DCS:Warthog - Rose-Tinted Glasses Edition"
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I'm pretty sure there is a key command to toggle labels on/off. Just a very simple option that may be useful for you. As for tips, I say jsut turn them off. I used to play BlackShark with labels (because I think they were on by default, or did I turn them on?) until one day I just turned them off because I wanted more realism. Wow did I die lots after that! ...just stick with it. I think it forces you to use more sensible/realistic procedures.
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Nevada = Las Vegas Ooo, you know I never even gave that a thought! Promise me there'll be flashy lights! Is 'The Damn' also within the boundary of Nevada?
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Thank you. More valid points and more money I can feel sliding out of my pocket. I want my Amstrad CPC 464 back, with its 64Kb of internal memory, in-built cassette player/recorder and green screen monitor. ("Ready") (http://www.shinmh.com/blog/junio2011/soyjugon/05.jpg) Yes that's right kids, the only colour the monitor could produce was various shades of green! ...we couldn't afford those fancy-shmancy colour ones. Oh how times have changed; There is now a whole new raft of things I can't afford, and have to enjoy from afar! I think that's called "Progress"? But anyway, turns out my processor is called "E6500" not "Q6500" (probably just means it is evern more worserer than I first thought), but all the points that have been raised still apply. I actually think that some of the components in my system are not entirely terrible, I just have a few weak links in the chain. The good (...well reasonable at least, no?): - PSU: Artic Power 700W - Video: GeForce GTX 460 - Monitor: 1 x LG22", 1 x DELL 17" The Bad (...well, a little weak maybe): - CPU: Intel Pentium Dual Core E6500 Socket 775 2.9GHz - RAM: Corsair 4GB (2x2GB) DDR2 800MHz (PC2-6400) - Mothers Bored: Gigabyte GA-P31-ES3G iP31 Socket 775 The Ugly: - Doctor, I have this growth on my foot... Now I know I'm not going to win any "mine is bigger than yours" contests, but the little beast is performing quite reasonable considering its limited power versus the demands made of it. (we're still talking about computers right?) So the reason I was/am/might be/should be focusing on just a simple CPU upgrade is that it currently seems to cope reasonably well with the activities invovled in rendering 3D environments and all the post-processing that can entail. (Think <insert_glossy_runny_shooty_game_here>). But when it comes to flight simulators (DCS Blackshark, DCS Warthog, ToH, XPlane) the real bulk of the number crunching required doesn't seem to be in the generation of the 3D world (well, maybe for ToH) but rather the flight modelling calculations, and much of this work must be done by the CPU, while the graphics card GPU(s) spend their time drawing polygons from constantly changing angles and overlaying fancy lighty, shadowy and blurry pixels to make you go "ooo, shiny things!". Or do you think I am putting too much emphasis on the role of the CPU? Perhaps the other system components combine to produce a greater NET effect (performance increase/decrease) than the CPU alone?
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EtherealN - Excellent point regarding the motherboard FSB speed/frequency, I hadn't given that a thought. Luckily it turns out I'm fine, my motherboard can handle 1333Hz. (upto 1600Hz with overclocking, apparently) But thanks to everyone for your comments and suggestion. It's certainly given me food for thought - and a hunger for more power! :) I am now tempted by the prospect of spending a little more money (and 'wasted' weekends!) to do a more comprehensive upgrade. It is so easy to spend other people's resources! :)
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Yes thanks, that's sound advice. I'm just looking for a 'quick-and-dirty' upgrade with the minimum of fuss (and money). I figured the easiest way would be an upgrade to the best CPU my motherboard can support for a little extra number-crunching power. PC component pricing is a strange beast. Prices start astronomically high for 'bleeding-edge' technology, which then falls steadily and rapidly for 2 years or so and then after 3-5 years (once it is truely old news) the price rockets back up again.
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I'm currently on "Intel DualCore Q6400". A fairly low grade CPU within the socket 775 range, as far as I can tell from reasearch.
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Very long shot here, but if you don't ask you don't get... I am looking to buy a 'new' (upgrade) CPU. My mother board is quite old (by lastest standards) and supports only socket 775 (Intel) processors, but I don't believe any such processors are manufactured anymore. Based on Internet searches this seems pretty much obsolete now. One of the 'best' socket 775 CPUs seems to have been the "Intel Core2Quad Q9650", so that is the one I am hoping to find. If anyone happens to have or know of one of these (or very similar) for sale then please let me know. Thanks!
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Thanks to Grimes for confirming that the issue was due to the absence of friendly units within the airbase. I honestly didn't think this was the case. I have updated the mission accordingly and sure enough the ground crew are now willing put down their coffee and talk to me during those long lonely hours sat in the jet-powered bath tub. For fellow 'non-editors' (sotosev), here is a step-by-step guide to 'enabling' ground crew for any single airbase within any single mission. In this example we will be placing a single shipping container within an airbase (this is a nice idea I read from somebody else in another thread on this topic): Main Menu - "Mission Editor" Choose the desired mission (e.g. In the Weeds) Navigate the map to the desired airbase Zoom in so that the airbase and its surrounding circle is clearly visible On the lefthand toolbar, locate the button/icon to "Add static object" (it is about 5 or six from the bottom of the list and has a picture of a bridge, I think) Left-click anywhere within the circle that surrounds the airbase to place the new object Within the properties pane for the new object, on the righthand side, choose what type of 'static object' (e.g. "Container - white") Save the mission file (it is up to you whether to overwrite and replace the original mission file or save it as a new, separate mission) Rinse and repeat for all desired missions I have not tried but presumably there exists a bunch of mission files for all of the missions that appear within the campaign. I think I will perform the same process for all of these campaign missions too.
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Thank you kindly. I will try... I take it the trucks themselves (ammo, fuel, electric, comms) are not 'units' then? Or they at least have no political opinion (i.e. neutral)? :-) I may pop something in the suggestion box for this.
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Please don't all run away at the mention of the words "Ground Crew". I know "ground crew wont respond" has been done to death already - I know this because I have just sat and read through more threads than I can remember (my counting hand only goes up to 5) - and so I appologise for digging it up again. I am experiencing a lot of crashes during campaign play (program execution crashes, as opposed to getting SAMs stuck between my teeth and dirt up my nostrils) so I decided to take a break from watching the loading screen every 30 mins and play a single mission instead - "In the Weeds". That's a great, challenging mission and an excellent way to learn. ...the ejection procedure mostly! But anyway back to the crew... The mission brief explicitly states that "You may need to return to base to re-arm to complete this mission". Yeah sure, that's fine! Put the kettle on, I'll be back in a *BOOM*... (lot of tiny little pieces?) Friendly Units on Station No but seriously, the mission brief suggests that the airbase is all setup for performing re-arming (and refuelling presumably) - i.e. it has the necessary 'friendly units' stationed there in the appropriate location. Radio Selection - Intercom So the other common cause for getting the cold shoulder from the ground crew is the radio/intercom setup. I have the radio selection dial set to "INT" (intercom) - at the 12 O'clock position. (By the way, can't we get the 'famously-missing' little white dash added to the texture image for this part of the panel?) The "8. Ground crew" option then becomes available from the VHF radio menu. Engine Status I don't believe the status of the engine/APU/generators makes any difference to the use of the intercom, but I have tried a number of these combinations: - engines running, AC generators on - engines off, APU on, APU generator on - engines off, APU off, canopy open Aircraft Location As for the location of the aircraft within the airport, I have tried in several different places: - runway end - runway middle - taxiway - parking bay (it's a small airport with only one small strip of parking areas) - car park area for the main 'terminal' building - where a re-arm and a refuel truck are parked (put the doughnuts down and get out and do some work you...!) Um, any other common 'variables' I haven't considered? Footnote: I have successfully communicated with ground crew in various other scenarios so I am reasonably comfortable with the things I have to do within the cockpit in order to establish contact, so I currently think the issue lies with something external to the plane.