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Everything posted by Adi
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I noticed the shading issue, too. As soon as you press the ON button on the countermeasures panel the shading swaps on the VHF Radio dials. Thanks for the reply, now I know it is an existing issue.
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I'm flying in Nevada, vanilla, with no cockpit language mods and the weapon and countermeasure lights seem unusually dim. More so at night. Even the red/white flood lights seem to do nothing. I know there have been issues in the past, across all modules, but thought this was all sorted. Can anyone confirm that the fault is at my end....or not? Cheers.
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It is simultaneous if you hold the pickle key down, isn't it? I only said a rapid press because he wants a method of hitting multiple targets on one pass, and if he had the dual GBU-12 center pylon then it would drop the actual pylon instead of the two bombs attached to it. As for everything else you said - you must be doing it wrong. :joystick: :megalol:
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If you want to drop multiple GBU's in one pass then you will need to flip the jettison cover, and switch, then it's just one rapid press off the release button to pickle - 2 presses, 2 bombs, etc. Don't hold. If your targets are relatively close together you can pickle 3 seconds apart and the JTAC will automatically shift to the next target once the first target is destroyed. This method requires you NOT to (F1)spot the laser when the JTAC asks. Proceed to target after requesting laser on.
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Not working correctly as in kicks you to the F10 map view instead of the pit?
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I've just had the same problem and it was a key change. To lock targets with CCRP you now have to use the "magic II something/ A2G designate" key, and not the original "lock" (Enter) key. I'd not been in the M2k for a few months and took me ages to work it out.
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I'm having a similar issue with the latest 1.5 install (10/06/16) I can log in to my account on the main DCS screen, but when I click multiplayer I get asked for my username and password again. It will not allow me to insert a username, only password. I get the full list of servers, and I am able to connect, but not choose an aircraft. NTFR works as should.
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Cheers, Tarres. Yes, I reloaded both sides manually in the ME and it worked fine.
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Is there anyway to resolve this?
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I think it's always been that way. It sees the tanks as weapons. I'd like to see the slider bar for total aircraft fuel so tanks can be added part full or empty.
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I've also noticed a few minor oddities with the fueling, especially when starting with 50% internal fuel and three drop tanks.
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We're only just getting 2.0, so now is the time that more maps will get introduced. ED have just spent the last few years remaking and delivering someone else's failed promise, so that's will have no doubt held things back. I'm certain that there are a few different maps in the works that have not been officially announced, by ED and their third party companies. These are definitely exciting times.
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For 4 Snake Eyes I worked out a 425/450kts at 450ft profile that gives a good spread for individual targets. Can't wait for the updates.
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Do you not want a copy of the view file? This one has an 80 deg FOV mod. Views.lua
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For me it only works for the one payload. For some reason it seems to save the setting from one server to the next, so the release selector switch will be on 04 from the last time I was in the pit, and it will really be reading 00. The only way is to remember to reset the switch back to zero before every re-arm/server change, or reboot after every flight.
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Well impressed, can't get enough of it!
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Didn't VEAO get knocked back on the Brimstone for the Typhoon? As for the carrier, we will probably have to use Frances. :/
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You might need to be more detailed with your system specs. I'd ask in the Input/Output forum, too.
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I've managed to sort it now. The disembark option needs to be on a separate waypoint to the embark option in the "advanced waypoint menu". WP1 - Embark, WP2 - Disembark. The editor inserts the disembarking circle right on top of the selected waypoint as soon as you select it. I'm using the AI to do the transporting, so it may be different with a human pilot.
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Once your passengers disembark, how do you get them to continue to their waypoint? I have mine set to embark at WP1, then disembark at their drop off point, but then they always run back to the location where they were picked up from. Even though WP2 is a lot closer.
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Is this possible, I'm sure I've seen it in previous versions.
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Having the same problem 9/10 times. I'm set to LAN, no MOD's, TacView or recording software, and it doesn't matter which server I choose.