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Adi

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Everything posted by Adi

  1. Agh.. never mind. Thanks for the reply.
  2. I can select the full four in the ME and it even lets me give individual ramp locations. Only one will spawn, though. I know it's been like this since FC2, but with DCS:W, do we know if this is going to be possible in future builds or are they always going to fly on their own? Cheers Adi
  3. I'm having trouble getting this to work. I've done everything listed in the download notes; backed up the folder, copied the 5 zip files over the existing ones in DCS World/Bazar/World/Textures, still nothing. Any ideas? It's the first time I have done this so am I missing something obvious? :doh: SOLVED: Was getting too excited and clicked 'skip' when overwriting the 5 files, both times! :music_whistling:
  4. Cheers for the reply, mate. I've only ever tried it in the ME and it seems to be an intermittent fault with the carrier, more often than not, though. The Pyotr Velikiy and the Neustrashimy are perfectly fine, but the smaller one spawns me from about 2m above the deck causing all three landing gear to fail. I bet there is a simple script for spawning a little lower to the deck, I'll have to look into it. I hope they sort the rearm/refueling out. I would of thought this is a major part of the game.
  5. Did you find a solution to this problem? It's driving me nuts. :D Does anyone know how to rearm/refuel on a carrier or ship, too. I've tried the exact same method as I do when on an airfield, coms, door...etc. Still nothing. I've even integrated the ship/carrier into the waypoint system as a landing point, in case that had something to do with it. Both the ship and shark are set as Russian, too. Any help would be greatly appreciated.
  6. Cheers for the reply Grimes! Ah, Excelent instruction. I was missing the 'Flag x Off' on both occasions! Now the land is bright on my command and I have no F10 commands out of the zone! - Thank you mate! I guess Flags are the key to this ME. You wouldn't happen to know why all of a sudden I can't get troops to stand on top of buildings; one minute they did, the next, they don't. They end up inside, looking out through invisible walls. As for the crazy DSMS, I believe I have to re-zip some files and delete others. Sounds complicated to me.
  7. Evening all... just a couple of questions if anyone can help. I have set up an F10 radio command to release an illumination bomb. - how can I repeat this Action. (when the light goes out, call for another illum bomb via radio) What is the correct Trigger type? When trying to remove the above radio command. I chose Unit Out of Zone. (this is the same zone that I used to Add the radio command to the F10 menu) I then used the same Radio Name as above, to the letter and in the same HIGH/low case. What associates the Add Radio with the Remove Radio - the actual Radio message text? How do I string together Group Sound Actions? Currenty I am placing individual Triggers along the waypoint (looking like the Audi automobile motive) as stacking them in the Action box doesn't seem to work. I've been using the .pdf available on the website but 150 pages is only going to tell you so much when you consider the size and complexity of this programme. Pages 46 thru 55 will melt the strongest of minds! Finally, my DSMS is going nuts! Instead of the pylon number, I have the letter 'I' in red accompanied by an empty red box. My F2 view shows me bristling with weapons. I have repeated this with Empty payload and get the same result. It even shows the TGP, which is not equipped. Please bear in mind; it is difficult to phrase the question when I dont know what I'm talking about..:D
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