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WWSandMan

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Everything posted by WWSandMan

  1. Yup, turns out I was using the single-threaded version. Changing over to MT cured the issue for me. For whatever reason I thought OB had converted fully to MT and manually selecting that version to start the sim was no longer necessary.
  2. Thank you, Art-J. Had an opportunity this morning to find and start-up in MT mode and re-ran the canned mission I was using. Mission ran well and all visuals were as expected/normal instead of crazy. This was run under the latest open-beta + multi-threading. Side note: I thought multi-threading had already become the basis on which OB was operating. I was very surprised to find it still is not. So I've re-added my MT desktop icon so I can start in the correct mode. I appreciate the nudge in the right direction!
  3. Posted a topic (here) similar to this, but has the prop spinning animation moving sequentially from the nose to cockpit area on all F2-viewed AI WW2 aircraft.
  4. Just wondering if the images below capture mis-alignment or misplacement of the propellor on various external-views of AI WW2 aircraft. If this is old and known, please disregard. If there is a known work-around or fix, please let me know. What I see in-game but not quite captured in the screenshots below, is that there appear to be multiple propellor 'fans' around each aircraft pictured, starting from the nose and working to or beyond the cockpit area. To be honest, I was shocked... This can't be a new thing, can it? The P-47 taxiing was the only one that had the propellor at completely the wrong angle in relation to the aircraft. That seems like a rudimentary error that should have been squashed years ago. So why do I see it now? Some setting related directly to WW2 aircraft affecting this? ~~~ Back-story: I've had some recent health issues requiring me to take the next couple months off in recovery. Fine time to finally get my hands thoroughly into DCS instead of spending money on modules and never learning them. My very first foray was to open a 'cold and dark' P-47 engine start mission, and see if I could coax the Jug into the air. I was just about to start throwing switches around when a pair flew by me in-game. I figured I would F2-view the planes and enjoy a little propellor-head imagery. As I panned around the first aircraft I saw, the propellor seemed to fade back along the fuselage like tip-rings you might see in WW2 or Korean vintage deck-camera views of aircraft carriers. "Well, that could be cool" I think to myself... Until I realize there's no prop on the nose of the plane, it just glides back and forth along the fuselage. As I adjust my view it reverts to normal, but from certain angles, it sucks. Thoughts?
  5. I re-installed the latest version (1.01?) on OB v2.8.2.35759 and it's now working as intended again for me. Not sure what the issue was previously, but happy to be flying the T-45 again.
  6. Loving the T-45, miffed I can't fly it. Looking at various internals.
  7. Hope they figure stuff out, I rather enjoyed the T-45. But under the latest OB version, the T-45 mod is no longer flyable (at least for me ... always possible I nerfed the install.) So I'll enable patience to wait and see how this progresses.
  8. 13003 Minnesota, United States
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