-
Posts
1494 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by ShuRugal
-
no you don't. Just clear the loaded profile from HUD (right click icon in taskbar and hit 'clear') then the game can see the rotary knob (treats it as 3 buttons) and you can click the "add modifier" button in the bottom-left of the controls binding page. I've done it this way since the first day i got my x55, and it is so much better than trying to fool around with the Saitek programming software.
-
Impossible to fly for anyone else?
ShuRugal replied to Barnstormer1126's topic in Su-27 for DCS World
The reason IAS is a more relevant value for maneuvering info is that it is not just an indicator of speed, but of the mass-airflow rate past the aircraft. As you know, air density decreases as altitude increased. This means that for a constant TAS, there is much more air flowing around and interacting with the bird at sea-level than at 10km altitude. Using TAS to indicate speed and decide how to fly the plane forces the pilot to check his altitude and reference that with his TAS to decide how hard he can maneuver. However, IAS is inversely proportional to altitude: As air density drops, so does IAS, even at a constant TAS, and it does so at a fairly linear rate. Using IAS, the pilot only needs to know one number when deciding how hard to pull through a maneuver, because for any given IAS, the mass-flow around the plane will be roughly constant (or at least have minimal variation), and thus the control surfaces with generate the same force and the lifting surfaces will provide the same lift. TL;DR version: 500 kph IAS at sea level gives approximately the same maneuvering ability as 500 kph IAS at 10km, but if you try to maintain 500 kph TAS at 10km, the plane will fall out of the air, even though it flies perfectly fine at 500 kph TAS at sea-level. -
Rotor Blade Visual Model works opposite of Rudder Input.
ShuRugal replied to ShuRugal's topic in Bugs and Problems
That's pretty clever, and if it is indeed the cause of what i'm seeing, then kudos to ED for modelling it. Just checked with the blades turning, and I can't tell if the pitch is changing correctly, but everything seems to be: the coning angles change correctly and the linkages all seem to move the correct direction, I just can't tell if the actual twist animation is the right way. Which i suppose means it doesn't matter: It works correctly with power off according to your description, and does not appear to work incorrectly with power on. -
I have just noticed that the rotor blades change pitch backwards with rudder movement. The upper (CW rotating) blades reduce pitch when left rudder is applied, and increase it when right rudder is applied (with the lowers doing the opposite). In reality, this should be the other direction: to turn CCW, the CW rotating blades need to increase pitch (and thus torque) while the CCW blades decrease. Pictures attached so the effect can be seen relative to the direction of the rudder.
-
My method is to climb to 7km on mil-power, then engage afterburners and climb at 10-degrees to between 12 and 14 km. Then i level out, accelerate to at least mach 2.4, and pull 3Gs up to 50~60 degrees, then hold that until i run out of energy.
-
Putting gun on target after rollout
ShuRugal replied to WildBillKelsoe's topic in DCS: A-10C Warthog
one useful thing I have found to do is to drop the boresight circle on the HUD a few mills so I can always see it, and use that as my reference marker for rolling in on a target. This puts my CCIP/Gun-Cross a few degrees below the target, and then you just walk it in, squeeze the PAC to stabilize, and go to town. -
Mostly. The reason for giving AI SFM is not that it can't handle PFM, but that computing PFM on every single aircraft would tank performance.
-
put 2km on top of my personal, 34433 just now.
-
run the "repair DCS world" shortcut (should have been created when DCS was installed) Failing that, go into steam library, right-click on the game and select "properties", then on the "local files" tab select "check game cache integrity".
-
in the flanker, there is no ID system on the radar. That said, it is possible with experience to estimate the bandit type based on speed, altitude, and flight profiles.
-
It is possible that recent flooding may have swamped the grave and floated the corpse?
-
I believe that you can do this by feeding the stick through vjoy, but i'm not certain.
-
This is the official explanation from ED on what happens when your pilot fails to wake up.
-
Impossible to fly for anyone else?
ShuRugal replied to Barnstormer1126's topic in Su-27 for DCS World
i like to run somewhere between +15 and +30 for both roll and pitch. going over +30 will make the plane very docile around center, but as the stick moves further to the sides, the response will increase at a rate that makes it difficult to hold attitude in sustained maneuvers. -
Impossible to fly for anyone else?
ShuRugal replied to Barnstormer1126's topic in Su-27 for DCS World
one thing here that will vary significantly from real life is that the Su-27 ASC has a knob the pilot can adjust (seen below the throttle beside the ASC disable switches) which changes the ratio of stick movement to control-surface movement while ASC is engaged. This gives the real-world pilots the ability to tune their stick response literally on-the-fly. In the game, we have to accomplish the same effect by dropping into the settings menu and adjusting axis curvature. -
Impossible to fly for anyone else?
ShuRugal replied to Barnstormer1126's topic in Su-27 for DCS World
This. The Flanker is an exceptionally maneuverable aircraft, and it retains that maneuverability well into flight regimes that will have the F-15 falling out of the sky like a brick. That ability comes at a price: Even with the ASC enabled, it is possible to push the Su-27 beyond design limits very quickly from stable flight at any speed or altitude. Once you do this, it is extremely difficult to recover control (assuming the pilot even survives the initial departure, they can be extremely violent). If you fail to fly coordinated, you will eventually depart. If you move the stick rapidly, you will depart. If you exceed AoA limits, you will depart. The plane is very unforgiving, but once you learn to operate within its limits, the amount that you can push the plane will astonish you. -
How to fly against a defense rich envinroment?
ShuRugal replied to Stratos's topic in DCS: Ka-50 Black Shark
To be more specific, both missiles are SACLOS-guided: neither one of them has the capability of tracking the target. the TOW missile uses a beacon on the back of the missile to be visible to the launcher, which then sends commands to steer it to the center of the camera frame. The Vikhr launching platform creates a tunnel of laser energy, which the missile steers itself to stay in the center of. http://www.digitalcombatsimulator.com/en/files/602834/ This mod puts a chart on the panel beside the selector knob to show which does what. Also adds a list of ATC freqs to the door panel. -
Is their any way to recover from an inverted spin?
ShuRugal replied to marchand73's topic in Su-27 for DCS World
Fair enough from a technological capability standpoint. I would, however, expect the Russian design-team logic to be more along the lines of "why put time and money into adding complex and potentially troublesome additional modes to the FCS for unusual situations when we can have the pilot disable the FCS and manually fly the plane out of those conditions?" -
Is their any way to recover from an inverted spin?
ShuRugal replied to marchand73's topic in Su-27 for DCS World
According to several posts in the Flight Model Discussion thread, that's almost exactly how it works. It just also has a trimming law added that pitches the nose up with speed increase. True, but is there any reason for it TO know? Does the SU-27 FCS have programming to tell it it that it has departed the normal flight envelope, and thus the normal control laws will not produce the desired results? -
Is their any way to recover from an inverted spin?
ShuRugal replied to marchand73's topic in Su-27 for DCS World
Since the FCS attempts to adjust the control surfaces to achieve a certain # of Gs or a specified rate of roll, being in an inverted stall (where neither is possible to achieve) would only confuse the FCS. -
This is one of the things that tweaks my nose about the current state of the sim. Unless I have radar lock going into the merge, I find it nearly impossible to visually acquire my bandit, unless he passes within 1km of me. and this is another. In most of the online servers i can find (that actually have other pilots) the mission is set up so that my CAP points are all defending targets that are behind enemy lines, for some odd reason. I have recently had several occasions where I have been denied launch authority when I was looking UP at a target that had me beamed. Never knew you could clutter notch against the sky, but apparently it works.
-
Nick, in FD mode the autopilot is non-functional: It only shows steering cues to the pilot.
-
Very smooth, Blaze.
-
sounds like you have an axis bound to zoom somewhere and are jostling it without knowing it is bound.
-
Not to be disagreeable, but according to the document, USMC HMLA squadrons also have dedicated mission profiles for hunting enemy helicopters, and for providing point-defense against fixed-wing aircraft. And just because the UMSC is specifically the branch the document is related to by no means excludes the possibility of the points therein being applicable to other services. As the document points out, in any conflict where both sides possess combat-capable helicopters (which are actually conducting missions, not sitting idle like in desert storm), there will most likely be helicopter-on-helicopter engagements. Under such conditions, it only makes sense to equip helicopters with a limited AAM armament.
