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BSS_Vidar

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Everything posted by BSS_Vidar

  1. Our Squadron skins work fine in DCS World, but not in the 1.5 Beta. They seem corrupted with an underlying skin... scroll to the bottom of the thread where the image is. http://bss214.com/index.php/forum/2-hangar-deck/658-downloaded-dcs V
  2. I have a fellow member who has several modules activated in DCS World via Steam, but after installing 1.5 from the DCS website, it indicates he has to buy the modules to install in 1.5. BUT... The P-51D is the only module that he did buy via Steam that showed in in 1.5. How does he get the other modules to install? The function to install previously purchased modules that were bought via Steam does not come up. V
  3. Is there an alternate path to installing skins into DCS? For some reason, installing the skins into the Livery P-51D folder in 1.5 now combines the original skins with the new skin resulting in a corrupted mess. Thanks a bunch. V
  4. A modern set of jet jeans only gives a pilot 1 extra G. Not sure how efficient the WWII bladders were. But I don't think LW pilots had a big advantage in G lock out. V
  5. 1. Crashes seem more frequent 2. When clients log on to the server, they go direct to some "view". i.e., an airfield, or an object like a tank or something. 3a. When at one of these views, selecting a spawn aircraft never comes available. 3b. They are locked in this view. 3c. Esc is not functioning to leave the sever. They have to Ctrl/Alt/Del or restart their computer to leave if the server is not shut down. NOTE: We found a work around by telling the client to shut down the sim complexly if he has been flying, then restart it before entering our server. 4. Our squadron skins no longer work. They are corrupted by the underlying default skin. This was not a problem before 1.5. * see attachment http://bss214.com/index.php/forum/2-hangar-deck/652-bss-skins-compadible-with-1-5 Regards, V
  6. Lee Archer is one who let ground troops do their job. Pan down to "Distance". Talks about how pilots starting making their own decisions on where to set convergence around '44. The pilot for "Detroit Miss" is a good example. https://en.wikipedia.org/wiki/Gun_harmonisation#Distance V
  7. In 1944, pilots started setting custom convergences on their own. They were 1,000ft before they started doing this. Apparently, they had enough confidence in the .50cal's hitting power that they were willing to spread the convergences having just 2 guns and any coinciding convergence. i.e., inner guns at 600ft, middle guns at 900ft,and the outer guns at 1,000 to1,200ft. This allowed for the K-14's ability to adjust to targets at different ranges within these envelopes. In DCS, with the guns all fixed at 1,100ft, the gyro gunsite is useless at any other range other than the games convergence settings. Cliffs of Dover has a nice feature allowing the pilot to load his own gun belts and change the convergence settings. This would be a nice addition... along with the Auto radiator function effectively keeping the engine cool. V
  8. I have no issues whatsoever with the FW's DM. However, the 109 seems way too resilient. The water tanks for the rads seem to spew water forever. A few good .50 hits should bleed those Rads dry in about 3-4 min thereafter seizing the engine. The 109's 'Achilles Heel'... Are the Rad water volumes modeled properly? The other issue I've been disappointed with is it vertical climb capabilities. They seem quite exuberant. I feel like I'm fighting against a light jet. Speed is excessive as well. After a 180 degree flat pass at 310mph, I decided to use my speed and slightly pitch over to gain almost 400mph indicated to extend and head for home. The K4 merely pulled a hi-g 180 deg turn and closed effortlessly on my Pony at full gallop with a nifty head start thereby catching me with excess of a 20-30 mph closure rate. Lots of folks enjoying this on-line. Hope they trim the fat off these issues in the final version. V
  9. On every plane in DCS for me, I had to invert the toe brakes. They are set applied as default. V
  10. Anyone notice the amount of hits the K-4 can withstand? It takes too much of a pounding before a wing or the whole arse-end falls off. My aim is pretty good, and I can see hits being scored. I can take down two 109's in one load of 50's per sortie on average. V
  11. My findings with the RADs manually opened. I maintain Max Con at 46" and 7,200RPM at a speed of 270MPH at 1,000ft/min climb. The oil temp doesn't go above 60 deg C. That's 10 deg C below the bottom of the green arche! A significant difference to the Auto-mode which "should" be protecting the engine much better than currently modeled. The temp did climb, but only after maintaining above 50"MP and 3,000RPM. After re-setting to Max Con, the oil cools down quickly. V
  12. There are only subtle differenced between the C and the D. The powerplant is the same and the RADs are the same. The problem, as well as a dozen of my squadron-mates are having, is engines being chewed up in the climb at or above 150mph indicated with both MP and RPM "in the green" (MOD inst panel) in Auto Rad mode - nowhere near Max Con at 46" and 2700RPM. At times only being able to maintain "at most" 1000 ft/min in a climb before the oil temp starts climbing. Now in the video, what's not normal is he cruses it up early because he's flying over and airfield at 1,000ft and staying below the FAR speed limit of 200kts. Our compadres above obviously don't trust the modeling of the Auto Rad system, or they wouldn't be manually manipulating the RADs. V
  13. Thanks, I've been leaving them in Auto the whole time - as per the tutorial. That means there is a problem with the auto function programing in the Radiator systems within the sim. They shouldn't need to be manually manipulated to have effective cooling. After start, you guard them and shouldn't have to manually do anything unless there is damage/failure. Enjoy the video to see what I mean... jcomm, I too have the switches assigned to a 4-way switch on my CH Pro Throttle. ;-) To guard them into Auto, I just use the mouse. V
  14. Am I missing a step? Been having issues with the engine over heating even with MP and RPM in the green - let alone Max Continuous Power at 45" and 2,700 RPM. Been cycling the guarded oil and air coolers after engine start with no difference in managing engine over-heat. Watched a video of a P-51C cockpit flow for start up, run up, take off, and climb out where he runs all day at 46" and 2,700 RPM with no indications even coming close to over heat. What am I missing? V
  15. Trim is helpful; however, I suggest reduced power at 40" MP up to 60mph to obtain rudder authority, then gradually advance to full power. Foot technique is to rapidly adjust rudder in (to the right) and out (back to neutral) quickly and constantly just like a real tail-dragger. That should help you improve directional control during take-off. V
  16. Trying to host a mission in DCS World but no one can see it. I have an Xfinity router with a direct connection into my rig. Am I missing a step? Help greatly appreciated. V
  17. Does having the skin in a mission/server all that is required to see personal skins, or do they need to be individually installed on my computer to see them on-line? Thanx, V
  18. OK... But why so bad in DCS? From my perspective, It's nowhere near this bad in any other sim. I've noticed it in the passed with other systems I've had going back as far as Lock On. I've actually avoided DCS at times because of it. With DCS WWII on the way, I'm hoping this can be resolved - hoping it's just me and a simple setting somewhere can resolve it. V
  19. 1000w power supply ASUS MB i5 CPU 8gig RAM 3gig R9 2800 Radeon video card installed on an additional SSD separate from OS SSD Yes, Rise of Flight, Cliffs of Dover, and the unfinished Battle of Stalingrad are all smooth. Just weird characteristics in DCS World. V
  20. I don't see anything like this in the other sims I fly on-line. While off-line flying is as smooth as silk, I get bad lag, slewing, and aircraft oriented in odd aspects during close-in dogfighting almost any time I log into DCS on line. Is there a setting I'm missing, or is this just something we all have to deal with in DCS World due to the complexity of individual sims working together? I HOPE there is a resolution to smoother game-play on-line. Tanks for any help. V
  21. I'm not knowledgeable about making movies, so one of our squadron members took two of my tracks and made this. Hope you like it. Note: Settings are full real with Ace AI pilot. I do not engage until after the FW flies by on the initial pass. V
  22. Looking forward to shooting down all you luft-lovers out there. The Pony for me till the Bubble Top comes out! I'll be curious to see how it's modeled. In IL2, the roll rate was obnoxiously too fast. Folks in the community boasted the FW had the fastest roll rate of any WWII fighter when in fact the P-47 had a greater roll rate. It's primary tactic to evade an FW attack was to use its superior roll rate. Vidar
  23. As a motivation, I've been timing my kills now that I defeat the 190 10 out of 10 times. How fast can you "fully" dispatch the AI 190? Here are the rules. 1. Full real settings. No icons, no pad lock or external views during the actual engagement. etc, etc. 2. Bogie set to Ace 3. No shooting until after the first pass. The clock starts there. 4. The bogie must be fully defeated. i.e., a fireball, wing shot off, pilot killed, or striking the ground. AI Flying away no longer wanting to fight does not count. I know I've done it quicker, but I do have an iPad video defeating the FW in 1min 28 sec Looking forward to hearing/seeing other success story's. Vidar
  24. Can we get them with some axis input? I have two un-used levers left over on the CH Throttle quad just begging to be used to manually jettison weapons/drop tanks from the wing stations. Tracy
  25. Thank you! FYI, it finally auto updated on its own after trying it tonight. This will be good to keep on-file just in case. V
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