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gunterlund21

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Posts posted by gunterlund21

  1. On 1/13/2021 at 7:11 AM, largecod said:

    My setup is an Intel 10900K 64gig of ram hero xii motherboard gtx 1080ti 500gig ssd and aReverb G2

    My performance has been pretty amazing considering my outdated graphics card.

    My current issue is when I load an instant action case 1 supercarrier F14 in Syria the performance is good 45FPS.

    If I quit this mission and load the same one again my frame rate drops to 18FPS and its basically unplayable.

    If I quit DCS and shutdown PC and restart it goes back up to 45FPS.

    Very Strange.

    This happens every time without fail.

    So the only fix for me at the moment is to restart PC.

    I have currently upgraded from an Oculus Rift and dont recall having this problem before.

    Has anybody else had this problem?

    Hopefully somebody can shed some light.

    I have this same problem. If for instance Im in game and go from cockpit to f10 map and back frames drop. If I quit mission and go back in frames drop. Have to leave game. 

  2. On 12/22/2020 at 12:33 AM, Pilot Ike said:

     

    Well, that's not the issue here. It is well-known at ED that the AI has pathfinding problems and that vehicles get stuck in buildings sometimes. The issue here is that once you drive the vehicles out of the building manually, they cannot be commanded via F10 map anymore. you can assign them a route, but they won't move under AI control.

     

    Sorry Pike Ike. Mis read this.... my bad.

  3. Vehicles still get stuck on bridges in a big way.... Same problem for 10 years ugh.

    On 12/15/2020 at 3:37 PM, NineLine said:

    When you say manually free them, do you mean drive them out from being stuck? Just so I can try and recreate the same.

    Nineline the only fix on this right now is you need to jump into the vehicle and manually drive it off the bridge to the other side or drive it out of the building. Then hit C to get it back on Autopilot.

  4. HI BigNewy. 

    I have no way of capturing a track file for a MP mission (at least none that I know of). But I am modifying the issue. If you sit on the deck in MP and let the ship get hit by one of the large anti ship missiles launched from at TU 22, you will see craters on the deck if you change roles. If you exit the server and come back in however the carrier is undamaged.  Attached is a super simple mission. Tu fires missiles at ship. Go in as MP pilot in F-18 and get blasted on the deck. After death leave the server and come back in. Carrier is all back. Try to take off.

    destructiontest.miz

  5. Ive created a mission for MP with about 60 ground groups that move using detection. I find the mission keeps crashing and sending off error reports. So three questions;

    1. Do large numbers of moving ground units overload the server.

    2. Is there a place to catch the crash log. 

    3. Do we get feedback on the crash report.

     

  6.  

    This mission works as it should for me. Units gets routes and moves as they should.

     

    Let's take a different, minimalistic test mission (test.miz attached) for debugging. This mission works 100% for me. The unit gets a route, and it starts moving towards its target.

     

    Please test this mission, and answer the following questions:

     

    1. Can you load this mission to the mission editor without any error?

    2. Does the unit get a route? (Play as tactical cmdr to see the route)

    3. Does the unit move at all?

    4. Are there any error messages in the log?

     

    ok downloaded the mission

    1. mission loads into the editor with no issues

    2. Unit gets a route but speed is set to 0

    3. unit does not move at all

    4. no errors in log see attached.

    dcs.log

  7. gromit is 1.15 ready I dont see the main lua. So Ive attached your old mission labelled 1.14. Problem with this mission is you reference a version of your lua as 1.9. If you use this nothing happens. Then I loaded in the lua labelled autogft_1.14 instead. This crashes immediately saying it cant find addgroup in your lua. So not sure what example to give.

    example-1_14.miz

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