gunterlund21
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Posts posted by gunterlund21
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Mero have you looked at the Moose discord channel... Lots of help with Moose
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Hey Gromit I think the latest update has done something to Autogft. Units no longer advance.
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The S-70 is located in structures.
Thanks Sierra... wow that is a thing of beauty
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Admiral on your front page you have a static S70. I cant find it in the statics. List. Where is it located
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I did some "hierarchical" changes to the code, and built some new docs for it. Now the Setup class only contains appropriate functions. Other, more "background-code" functions are moved to other classes.
Here is a link to the new docs: https://birgersp.github.io/dcs-autogft/Setup.html
Brilliant Gromit. Now the docs make alot more sense. And thanks for the explanation of the zones. Big help.
Now if only DCS could fix the unit path finding we will have a battle.
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thank god for a fix. This is a BIG problem because it disrupts all ground movement. You will end up with a series of group leaders stuck on one of their subordinates all over the map. Kills any kind of attack. If you go in and take control of the unit it will separate them, but eventually they will rejoin again
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Thanks Gromit for the great explanation. Im still a little confused though between controlzone and intermediatezone. From your explanation it looks like they do the same thing. I thought the intermediatezone was just a way to get units to go in a certain direction without any kind of capture process. Will the units fight over an intermediatezone as well?
Also gain the capturetask:new should I worry about this and what are the coalition numbers...
Thanks again for this great system and your support on it. Having a blast with it.
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Gromit Im a bundle of questions
trying to use Capturetask
USCapture = CaptureTask:new("CONTROL1", "blue")
Is this the right format for the coalition. Im getting a big nil error on its execution. Im assuming that when blue is in control1 the flag will be set to true.
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Hi Gromit
ok did some testing. It looks like the maxdistance is working but not sure if the timer is working. Need to understand what its doing. Is the timer supposed to gauge how long the units will travel for or is the timer the gap between the next bound. It looks like the units travel for 120 seconds then sit for 30. My timer is set to 145 seconds so if it gauges distance they should make the 4km (assuming setMaxRouteDistance is in km)
see attached
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New version: https://github.com/birgersp/dcs-autogft/releases/latest/
The crash in setAdvancementTimer should be gone now, and maxDistanceKM should be working as intended.
gunterlund21 can you give 1.14 a go and let me know if the errors are gone?
And can you check if you still have the same problem with setAdvancementTimer (Russia and US using the same advancement timer)?
yes will do. Here is the test mission with old autofgt. It has moose elements in it but they should not be affecting autogft. problem still occurs without moose.
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Gromit thanks for the tip. To answer your question yes there were units inside the base zones.
:setCountry(country.id.USA) fixed the timer issue.
Now its just the distance parameter. Thanks for making this a fantastic tool.
Another question
I have setAdvancementTimer set for each of the sides. US is set at 120 , Russia at 60. It looks like its ignoring the 120 a everyone is moving at 60. Is this command side dependent. I
should see the Russians moving twice as many times as US but they are moving the same.
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also dont think maxroutedistance is working
autogft_Setup:new()
:addBaseZone("BLUE_BASE")
:addControlZone("CONTROL1")
:addControlZone("CONTROL2")
:addControlZone("CONTROL3")
:setSpeed(30)
--:setAdvancementTimer(120)
:setMaxRouteDistance(4)
They still move about 1 km then wait for 300 seconds then move another km which must be default?
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gROMIT Getting an error with setadvancementtimer
2020-10-10 02:38:48.654 ERROR SCRIPTING: Mission script error: [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: Parameter #1 (coalition id) missed
stack traceback:
[C]: ?
[C]: in function 'getGroups'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: in function <[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2271>
(tail call): ?
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2338: in function 'isAccomplished'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2700: in function 'updateCurrentTask'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2372: in function 'updateTarget'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1886: in function 'updateAndAdvance'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1890: in function 'setAdvancementTimer'
[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis000039D9.lua"]:104: in main chunk
code is
autogft_Setup:new()
:addBaseZone("BLUE_BASE")
:addControlZone("CONTROL1")
:addControlZone("CONTROL2")
:addControlZone("CONTROL3")
:setSpeed(30)
:setAdvancementTimer(120)
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are the carrier comms implemented
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taz does this need to be loaded on the server side or just client
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Hey Gunter, the LCAC has been released. The link is above the photos. I will drop the LCU with the San Antonio. I have an LCM-8 but it needs work.
El, i haven't gotten into aircraft models yet. I create ship models.
Sorry to clarify it doesnt look like the lcac can go on land. Is that correct?
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LCAC amphib? Looks like ship only?
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is the san antonio out?
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nice to see the Mig getting some love.
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When is the San Antonio coming out.
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Admiral is the LCAC out? Thanks for the update.
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Admiral so what is left to do on this? Weathered Textures, Armaments, LCAC? Anything else to do. Such a badly needed addition.
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Thanks for getting us back on track Bignewy.. Looking forward to the next update.
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Highly recommend this. Works Great!!
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
in Static/AI Mods for DCS World
Posted
where is the oak hill dont see it on page one