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Everything posted by NBEagle
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Alles klar, danke.
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Hi, DCS crashed with 1.2.5 everytime if a ai plane despawn (group disable) from here: http://forums.eagle.ru/showthread.php?t=100936 with 1.2.4 it runs fine. This also happend in another mission if a ai plane despawn through the ...part of group in zone => group disable...trigger action greez Edit: if there is a ######### in the logs..its just standing for my real user name crashlogs.zip
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So its more a feature then a bug which is not in the changelog... ;)
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After installing 1.2.5 via autoupdater there is no source selection possible between sources for LAN or Internet in the multiplayer ui after login on master server. There is "only" internet, as i have seen on the server list. Edit: i using german ui...
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Hallo, ist bei der Installation von Combined Arms auch Deutsch als Sprache auswählbar und ist dann die Menüsprache und Übersetzung im Spiel dementsprechend? Gruß
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DCSW download and autoupdate with different versions?
NBEagle replied to NBEagle's topic in DCS World 1.x (read only)
But why the (auto)updated version is lower than the retail? -
thanks for your efforts...
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Hi, i used this here and it works great with v6.3 and before dcsw 1.24. I just updated dcsw and install slmod v7.0. Slmod initialize correctly at the begin of the mp mission, but the script did not work either... The mission wasnt change, only the slmod and dcsw version....did i miss some? Thanks for helping me out! do slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 100, text = '%s: BOMBS AWAY!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'CBU-87', 'CBU-97', 'CBU-103', 'CBU-105', 'GBU-10', 'GBU-12', 'GBU-31', 'GBU-38', 'Mk-82', 'Mk-82AIR', 'Mk-84'}} slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 101, text = '%s: RIFLE!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'AGM-65D Maverick', 'AGM-65H Maverick', 'AGM-65G Maverick', 'AGM-65K Maverick'}} slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 102, text = '%s: ROCKETS AWAY!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'HYDRA-70 M151', 'HYDRA-70 MK5'}} slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 103, text = '%s: GUNS,GUNS,GUNS!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'30mm AP', '30mm HE'}} slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 104, text = '%s: FOX TWO!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'AIM-9M'}} slmod.units_firing{init_units = {'Einheit #107', 'Einheit #108', 'Einheit #109', 'Einheit #110', 'Einheit #111', 'Einheit #112', 'Einheit #113', 'Einheit #114', 'Einheit #115', 'Einheit #117', 'Einheit #119', 'Einheit #121', 'Einheit #123', 'Einheit #125', 'Einheit #127', 'Einheit #129', 'Einheit #131', 'Einheit #133'}, flag = 200, text = '%s: SAM LAUNCH!', display_units = 'wi', display_time = 3, display_mode = 'text', weapons = {'all'}} slmod.units_firing{init_units = {'Einheit #23', 'Einheit #24', 'Einheit #25', 'Einheit #26', 'Einheit #78', 'Einheit #79', 'Einheit #80', 'Einheit #81', 'Einheit #82', 'Einheit #83', 'Einheit #84', 'Einheit #85', 'Einheit #135', 'Einheit #136', 'Einheit #137', 'Einheit #138', 'Einheit #139', 'Einheit #140'}, flag = 201, text = '%s: AAA!', display_units = 'wi', display_time = 3, display_mode = 'text', weapons = {'all'}} slmod.units_killed_by{dead_units = {'[red]'}, killer_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 300} slmod.units_ejected{units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 400} end
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Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
I know the manual and i wrote my own scripts after this for my missions... thatswhy i asked you to help with your script...but you have not yet begun with some...sorry WoAyumi. -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
You wrote you use slmod...can you post your script you use already? -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
was just a guess.... i will add some file, but you have to wait till tomorrow...iam not at my pc at now... -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
did you check both in once? i did not meant try this and/or that => both (first AND second) must be in one mission -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
try this here: first - set a flag for the dead unit (flag number is depending on the number of flags in your mission) second - if flag is true => sound you need the flag off for a end of playin the soundfile type: 1 once conditions: unit or group dead actions: flag on (1234) type: 2continuous action or 3switched condition conditions: flag is true (1234) actions: group snd or sound to (soundfile) flag off (1234) -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
like paganus told, why you did not using flags?: type: 2continuous action or 3switched condition conditions: flag is true (#) actions: group snd or sound to (soundfile) flag off (#) -
Play a File When a Target is destroyed. Need a Hint
NBEagle replied to H-var's topic in Mission Editor
Did you try type 2 continuous action? -
thanks for the answers guys
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I just use Slmod 7.0 (before v6.3 too) and want to implement some scripts with Mist 2.0. Is it possible to use Slmod 7.0 and Mist 2.0 together in one mp mission, or could cause this some problems? Both of them should start at the begin of the mission.... thanks
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Did you disable your onboard sound (from motherboard) via bios option?
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Versuch doch mal die neueste Version World + Modul P-51 herunterzuladen und zu installieren... World => http://www.digitalcombatsimulator.com/de/downloads/world/dcs_world/ P-51 => http://www.digitalcombatsimulator.com/de/downloads/modules/dcs_p51d_mustang/
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schau dir mal die Triggerregeln an, ich habe die Flags benutzt um eine Bedingung zu erfüllen => wenn wahr => dann... Dies hat aber bei der Beispielmission nur mit den Meldungen zu tun...
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Ich hatte hier mal eine Beispielmission zum despawn ("verschwinden lassen") reingestellt... Vielleicht hilft dir das weiter: http://forums.eagle.ru/showthread.php?t=100936