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NBEagle

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Everything posted by NBEagle

  1. http://www.slashfilm.com/steven-spielberg-and-tom-hanks-secure-source-material-for-their-third-world-war-ii-set-hbo-miniseries/
  2. good to hear
  3. Did you turn off the firewall service, or just in the system settings? Did you try to ping each other with the ping promt? http://technet.microsoft.com/en-us/library/cc737478%28v=ws.10%29.aspx
  4. awesome introduction looking forward to the new content
  5. Yep, possible... ...i tried to save a mission everytime under a new name/number, maybe it does not save all files within the new one. Just to overwrite its maybe better, but normally it should doesn't care.
  6. its not "killed", just moved to the right section...
  7. http://forums.eagle.ru/showthread.php?t=20835&highlight=art+kill http://forums.eagle.ru/showpost.php?p=630235&postcount=46
  8. Hi, i found some weird issue sometimes i save a mission after insert some new sounds using the trigger action menue (e.g. sound to all => open sound file). Like the Thread told, some sounds are gone (which i put in the mission before) after i saved it. This happens not always and it also not concerns only to sounds i wanted to implement as new ones. It also relates to sounds that were previously implemented in a mission if i want to put some more sounds in, or change some in ME, or saving it as a new mission file. Now I have to check everytime the mission file for missing sound files and have to put them manually inside the *.miz . After i put them into, the mission runs as it should, but i dont think its normal i have to check them everytime before i want to run a mission, whether the sound are all inside, or? I only use the user manual recommended *.wav and/or *.ogg formats and the biggest had just 150 kb. Someone else had already ​​the same experience? cheers
  9. be shure you are on interphone or have canopy open so the ground crew answers with "copy"... if not => you have to set it up again...
  10. zu 2.) Sennheiser Headsets => ein bisschen teurer (ab 75 €), aber mit Klinkenstecker die beste Wahl
  11. I got this here right at the moment a AGM-65D should hit a AAA ZU 23 closed: # -------------- 20130103-021232 -------------- # C0000005 ACCESS_VIOLATION at EEFF153A 00:00000000 00000000 00000000 0000:00000000 EEFF153A 0024DEF0 0000:00000000 ?Set@LinkBase@@IEAAXPEAVLinkHost@@@Z()+1A 3F8E2147 0024DF30 0000:00000000 3F8E7E67 0024E040 0000:00000000 3F8ECF3A 0024E0C0 0000:00000000 3F8ED241 0024E140 0000:00000000 EE723189 0024E170 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE723189 0024E1A0 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE723189 0024E1D0 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE71C5BB 0024E200 0000:00000000 ?onEvent@Controller@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+1B EE75864B 0024E2E0 0000:00000000 ?onDamage@wControl@@UEAAXHIIIM@Z()+EB 3FB9BD8D 0024E340 0000:00000000 3FC11F86 0024E3A0 0000:00000000 EB57DC8D 0024E400 0000:00000000 ?takeDamage@woCar@@AEAAXMII@Z()+CD EB57F4E1 0024E5B0 0000:00000000 ?PostCollisionProcessing@woCar@@UEAAXPEAUwsCollisionData@@I@Z()+3E1 3FC07F86 0024E6F0 0000:00000000 3FC089FD 0024E880 0000:00000000 3FC07C16 0024E970 0000:00000000 EB31208B 0024EBD0 0000:00000000 ?getConnectorOrientation@?$wAttachableDescriptor@VwNursLauncherDescriptor@@@@QEBAAEBV?$Matrix@$02N@Math@@XZ()+F13B EB4A7529 0024ED10 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+17A9 EB4BA304 0024EDB0 0000:00000000 ?doExplode@woMissile@@MEAAXAEBVVector@E3@@I@Z()+1D4 EB4A68C8 0024EE70 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+B48 EB4A3B8A 0024EEE0 0000:00000000 ?Control_Spec@wRocket@@EEAAXXZ()+19A EB4C2938 0024F010 0000:00000000 ?Control@woMissile@@UEAAXXZ()+A58 EB4B9DFE 0024F040 0000:00000000 ?MissileSetTarget@woMissile@@UEAAXAEBVVector@E3@@@Z()+13E F0E08721 0024F0D0 0000:00000000 F0E08BEA 0024F120 0000:00000000 3FBFF5B9 0024F1B0 0000:00000000 3FC01EDD 0024F210 0000:00000000 3FC19544 0024F240 0000:00000000 3FC19439 0024F2A0 0000:00000000 3FCA0998 0024F310 0000:00000000 3FCA1DD8 0024F800 0000:00000000 3FCA47BF 0024F8B0 0000:00000000 76A8652D 0024F8E0 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 76E6C521 0024F930 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Edit: In this case i hosted a mission (2 players at all with me)
  12. I found this error message concerning to the C-17 model: 09814.653 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-R 09814.656 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-L
  13. Absolutely awesome!
  14. its too arcade for me... at this point nothing is better than that: :pilotfly:
  15. How about working airport apron lights like this here: There are a lot of light masts already at the airports, but they didnt work at night...
  16. I wish you all and your loved ones a merry, peaceful and blessed Christmas and a happy, healthy and successful New Year!
  17. Read the entire thread for backround. (seen on simhq.com) < mod edit : obsolete link removed >
  18. mp crash (not the first time :( ) during rearming weapons in ressource gui # -------------- 20121222-230800 -------------- # C0000005 ACCESS_VIOLATION at ED4733AF 00:00000000 00000000 00000000 0000:00000000 ED4733AF 001BF670 0000:00000000 ?setSelected@MenuItemBase@gui@@QEAAX_N@Z()+F ED472B82 001BF6A0 0000:00000000 ?onSubMenuChanged_@Menu@gui@@MEAAXPEAV12@PEAVMenuItemBase@2@@Z()+42 ED472E84 001BF6D0 0000:00000000 ?onVisibleChanged_@Menu@gui@@MEAAX_N@Z()+34 ED48DE82 001BF700 0000:00000000 ?setVisible@Widget@gui@@UEAAX_N@Z()+12 ED453987 001BF750 0000:00000000 ?getActiveWindow@WindowsManager@gui@@QEBAPEAVWindowBase@2@XZ()+E47 ED44C3BC 001BF7B0 0000:00000000 ?processMessages@GUI@gui@@QEAAXXZ()+8C 3FA593B6 001BF810 0000:00000000 3FAE0998 001BF880 0000:00000000 3FAE1DD8 001BFD70 0000:00000000 3FAE47BF 001BFE20 0000:00000000 777D652D 001BFE50 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7790C521 001BFEA0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Edit: see also post #4
  19. Thanks! Now i got it to run. All in all its a great upgrading of MP.
  20. Thanks for the great mod. I ve tried a bit with slmod.units_killed_by but i didnt get this to run: do slmod.units_killed_by{init_units = {'[red]'}, init_units = {'[blue]'}, flag = 300} end All i ve done with slmod.units_firing works perfectly before, but with this here,... i think i missed something... ~Regards~
  21. As i asked here: http://forums.eagle.ru/showthread.php?t=99066 Maybe its possible to implement more options for FAC and AFAC. - to reassign a target through FAC /AFAC after a "Unable to comply" by player - to assign grounding planes / helicopters manually or automatic as a target by FAC / AFAC for the player
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