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Everything posted by NBEagle
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Spielberg & Hanks to produce "Band of Brothers of Air War"
NBEagle replied to Griffin's topic in Military and Aviation
http://www.slashfilm.com/steven-spielberg-and-tom-hanks-secure-source-material-for-their-third-world-war-ii-set-hbo-miniseries/ -
did he just say they are developing the FW190?
NBEagle replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
hopefully a Dora... -
good to hear
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Did you turn off the firewall service, or just in the system settings? Did you try to ping each other with the ping promt? http://technet.microsoft.com/en-us/library/cc737478%28v=ws.10%29.aspx
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awesome introduction looking forward to the new content
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Yep, possible... ...i tried to save a mission everytime under a new name/number, maybe it does not save all files within the new one. Just to overwrite its maybe better, but normally it should doesn't care.
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BATTLEFIELD SUKHUMI *Real Time Strategy Experiment*
NBEagle replied to GottHold's topic in User Created Missions General
How was the experience? -
its not "killed", just moved to the right section...
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http://forums.eagle.ru/showthread.php?t=20835&highlight=art+kill http://forums.eagle.ru/showpost.php?p=630235&postcount=46
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Hi, i found some weird issue sometimes i save a mission after insert some new sounds using the trigger action menue (e.g. sound to all => open sound file). Like the Thread told, some sounds are gone (which i put in the mission before) after i saved it. This happens not always and it also not concerns only to sounds i wanted to implement as new ones. It also relates to sounds that were previously implemented in a mission if i want to put some more sounds in, or change some in ME, or saving it as a new mission file. Now I have to check everytime the mission file for missing sound files and have to put them manually inside the *.miz . After i put them into, the mission runs as it should, but i dont think its normal i have to check them everytime before i want to run a mission, whether the sound are all inside, or? I only use the user manual recommended *.wav and/or *.ogg formats and the biggest had just 150 kb. Someone else had already the same experience? cheers
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be shure you are on interphone or have canopy open so the ground crew answers with "copy"... if not => you have to set it up again...
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Graphic anomalies SH-60B, C-17A and sunset
NBEagle replied to NBEagle's topic in Video Corruption and Related Card Issues
thx for the information -
zu 2.) Sennheiser Headsets => ein bisschen teurer (ab 75 €), aber mit Klinkenstecker die beste Wahl
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I got this here right at the moment a AGM-65D should hit a AAA ZU 23 closed: # -------------- 20130103-021232 -------------- # C0000005 ACCESS_VIOLATION at EEFF153A 00:00000000 00000000 00000000 0000:00000000 EEFF153A 0024DEF0 0000:00000000 ?Set@LinkBase@@IEAAXPEAVLinkHost@@@Z()+1A 3F8E2147 0024DF30 0000:00000000 3F8E7E67 0024E040 0000:00000000 3F8ECF3A 0024E0C0 0000:00000000 3F8ED241 0024E140 0000:00000000 EE723189 0024E170 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE723189 0024E1A0 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE723189 0024E1D0 0000:00000000 ?onEvent@MultiTaskState@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+39 EE71C5BB 0024E200 0000:00000000 ?onEvent@Controller@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+1B EE75864B 0024E2E0 0000:00000000 ?onDamage@wControl@@UEAAXHIIIM@Z()+EB 3FB9BD8D 0024E340 0000:00000000 3FC11F86 0024E3A0 0000:00000000 EB57DC8D 0024E400 0000:00000000 ?takeDamage@woCar@@AEAAXMII@Z()+CD EB57F4E1 0024E5B0 0000:00000000 ?PostCollisionProcessing@woCar@@UEAAXPEAUwsCollisionData@@I@Z()+3E1 3FC07F86 0024E6F0 0000:00000000 3FC089FD 0024E880 0000:00000000 3FC07C16 0024E970 0000:00000000 EB31208B 0024EBD0 0000:00000000 ?getConnectorOrientation@?$wAttachableDescriptor@VwNursLauncherDescriptor@@@@QEBAAEBV?$Matrix@$02N@Math@@XZ()+F13B EB4A7529 0024ED10 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+17A9 EB4BA304 0024EDB0 0000:00000000 ?doExplode@woMissile@@MEAAXAEBVVector@E3@@I@Z()+1D4 EB4A68C8 0024EE70 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+B48 EB4A3B8A 0024EEE0 0000:00000000 ?Control_Spec@wRocket@@EEAAXXZ()+19A EB4C2938 0024F010 0000:00000000 ?Control@woMissile@@UEAAXXZ()+A58 EB4B9DFE 0024F040 0000:00000000 ?MissileSetTarget@woMissile@@UEAAXAEBVVector@E3@@@Z()+13E F0E08721 0024F0D0 0000:00000000 F0E08BEA 0024F120 0000:00000000 3FBFF5B9 0024F1B0 0000:00000000 3FC01EDD 0024F210 0000:00000000 3FC19544 0024F240 0000:00000000 3FC19439 0024F2A0 0000:00000000 3FCA0998 0024F310 0000:00000000 3FCA1DD8 0024F800 0000:00000000 3FCA47BF 0024F8B0 0000:00000000 76A8652D 0024F8E0 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 76E6C521 0024F930 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Edit: In this case i hosted a mission (2 players at all with me)
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Graphic anomalies SH-60B, C-17A and sunset
NBEagle replied to NBEagle's topic in Video Corruption and Related Card Issues
I found this error message concerning to the C-17 model: 09814.653 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-R 09814.656 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-L -
Absolutely awesome!
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its too arcade for me... at this point nothing is better than that: :pilotfly:
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How about working airport apron lights like this here: There are a lot of light masts already at the airports, but they didnt work at night...
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I wish you all and your loved ones a merry, peaceful and blessed Christmas and a happy, healthy and successful New Year!
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Read the entire thread for backround. (seen on simhq.com) < mod edit : obsolete link removed >
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mp crash (not the first time :( ) during rearming weapons in ressource gui # -------------- 20121222-230800 -------------- # C0000005 ACCESS_VIOLATION at ED4733AF 00:00000000 00000000 00000000 0000:00000000 ED4733AF 001BF670 0000:00000000 ?setSelected@MenuItemBase@gui@@QEAAX_N@Z()+F ED472B82 001BF6A0 0000:00000000 ?onSubMenuChanged_@Menu@gui@@MEAAXPEAV12@PEAVMenuItemBase@2@@Z()+42 ED472E84 001BF6D0 0000:00000000 ?onVisibleChanged_@Menu@gui@@MEAAX_N@Z()+34 ED48DE82 001BF700 0000:00000000 ?setVisible@Widget@gui@@UEAAX_N@Z()+12 ED453987 001BF750 0000:00000000 ?getActiveWindow@WindowsManager@gui@@QEBAPEAVWindowBase@2@XZ()+E47 ED44C3BC 001BF7B0 0000:00000000 ?processMessages@GUI@gui@@QEAAXXZ()+8C 3FA593B6 001BF810 0000:00000000 3FAE0998 001BF880 0000:00000000 3FAE1DD8 001BFD70 0000:00000000 3FAE47BF 001BFE20 0000:00000000 777D652D 001BFE50 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7790C521 001BFEA0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Edit: see also post #4
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Thanks for the great mod. I ve tried a bit with slmod.units_killed_by but i didnt get this to run: do slmod.units_killed_by{init_units = {'[red]'}, init_units = {'[blue]'}, flag = 300} end All i ve done with slmod.units_firing works perfectly before, but with this here,... i think i missed something... ~Regards~
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As i asked here: http://forums.eagle.ru/showthread.php?t=99066 Maybe its possible to implement more options for FAC and AFAC. - to reassign a target through FAC /AFAC after a "Unable to comply" by player - to assign grounding planes / helicopters manually or automatic as a target by FAC / AFAC for the player