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il_corleone

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Everything posted by il_corleone

  1. Completed the chart with strange behaviour Ai always turns at 17-15 km. But stars shooting flares before, like being prepared to evade the missile Ai always knows where is the missile Ai always knows what kind of missile is shooting agasint them, (not same turns with Aim-7M than with R-27R) Chaff looks less effective at that distance Reaquiring the target also looks more common, it happened 4 or 5 times, the missile adquires chaff, 1s later gets the target again Some missiles are "lured" at the mark of 10km to 5 km
  2. Thanks for the info!
  3. Here you are, info from the Radar http://forums.eagle.ru/showthread.php?t=153542 it is 60º
  4. Wow! This looks awesome! we need more European birds!
  5. il_corleone

    S530 Range

    Well, with the Mig 21 I made a lot of kills (Considering my death ratio :D ) using his R-3R, so with the 530D it will be easier to take down targets at "medium range" of 20km or less, I expect to have good kill ratio at that distance :) and if not, we can enter with the Magic and the cannon
  6. Confirmed, the Aim-7M in game has the 16s of Boost, but I noticed something strange, it was not exactly 16s but 15s, and later I realize that when launching the Aim-7 takes 1s to start the booster. The sim recognizes the "booster" start the moment you launch it and not when their engines is on, is this the correct behaviour?
  7. Found it! Combat Maneuverability (9G) Turn rate at Corner Speed @ 15,000 ft. (4,572m) - Two IR Missiles - 50% Int. Fuel Mach 0.7 : 22 °/s, Mach 0.9: 17.5 °/s Mach 1.2: 13 °/s Mach 1.5: 10.5 °/s From: [ame]http://www.checksix-fr.com/downloads/falcon4/Topolo/zip/Falcon4M2K.pdf[/ame] From the part of "Availible public data" page 15
  8. Yep, I was referring to the info that Zeus gave us and the missile in-game (In comparation with the Aim120)
  9. As I mentioned in my post above, is the Aim-7M, launched from the F15C. But thanks for the heads up, Im gonna test the burn time
  10. Hello! after seing some folks wondering about the Aim-7M and the R-27R against the 530D, so I made this chart Zeus67 said "I seriously doubt that the real Super 530D will get better numbers than that.(Against the 67% H/R of Aim7 in Desert Storm) It can probably go to 40% or 45% but still that means that you need to fire at least 2 to shoot down a target. Something that our tests in DCS prove" So maybe is not really incorrect this way or atleast far away, in my opinion, missiles should have a 65% at least Hit ratio at 8km and 40% at 15km, being 30 the 0-10% of H/R Conditions: Day, 1 June 12:00:00 PM Summer 20º Degrees 760 QNH Both aircraft 800km/h (True Speed) 2000m HEAD ON Offline Ver 1.5.2 Target Mig29A Planes: Aim7 F15C R-27R Mig29G H/R: Hit Ratio K/R: Kill Ratio F/T: Flight time of hit missiles/ Flight time of missed missiles * The 95% percent of the missiles were wasted by chaff * One Aim7 was out of energy at 15km mark *At 7km-5km the chaff affected the missiles and the 100% was wasted (russian) 95% (Americans) * At 8km I don`t know if the chaff affected so bad to the missiles but I think it also did, closer, but it did *The Mig29 was triying to outmaneuver the missile by the moment of launch, making a sharp turn to the left and lowering his alttitude, al while launching chaff I noticed the amazing fact that at the mark of 8km, ONLY 8, just 50% of the missiles made it to the target, while the others were wasted by chaff, at the 7km mark, most of them, turned his head against the chaff that the Mig dropped. Missiles seems to be accurate or semi accurate by the fact that Zeus has given us, the Aim-7 was not very realiable thing and the R-27 has yet to have a recorded kill. This test is not 100% accurate but is triying to be, I have to make the 30km/40km/50km mark, and complete it with the R530D Thanks for reading! and sorry for my English as always! Regards!
  11. il_corleone

    S530 Range

    Well. the lack of news is also news and in my opinnion is a very good thing, because maybe another "Newsletter" with the release can be in the oven and IMHO, the release is inminnent
  12. Huge FPS boost confirmed :thumbsup:
  13. affirmative! Download is this size
  14. maybe it has to do with the inminent release of the Mirage?
  15. il_corleone

    S530 Range

    Well, the Mirage just dissapeared from the Modules page.. (Uploading? :D) EDIT: Now appears again!
  16. :megalol::megalol::megalol: This is 2, ready to going in!
  17. il_corleone

    S530 Range

    Thank you! I`m sure things will get fixed in a short amount of time, your dedication and communication with the community ( I made 3 questions today, and all were answered :book: )It will give faith from other customers and will encourage people to buy and trust on RAZBAM, also the community will love to help you guys! Can`t wait to the release! :) You can count on us for test things! This beauty is waiting for us!
  18. il_corleone

    S530 Range

    Another question Zeus67, how does the Radar behave against Heli targets? can we use the 530D?
  19. il_corleone

    S530 Range

    I will be doing both if I can, but expect singeplayer only :thumbup: I hope I can help and also give some light to those waiting for some ranges!
  20. il_corleone

    S530 Range

    Thank you for the fast answer! I tougth you guys had a Math algorithm for circustances that a lock can be broken, like the distance, height and the size of the target. I Will be doing tests when the module is released and I will post them if I can help you to make a more realistic behaviour if needed, you will have better info than us on that Radar
  21. il_corleone

    S530 Range

    Really thank you for this info Zeus67! One question, how easily a radar lock can be broken? I mean, after launching your 530D, how easily the enemy can break your lock, and with what maneuver you can easily break it?
  22. I agree with the decission to make the Armat availible, there is no need to say that if the Mirage has the Armat , F15C will have GBU,s, because is out of context. Mig 21 has incorrect but beliable amunnition, and I need to see a server that even has them fielded (only nukes for now), things like these can happen with the Mirage, I am not going to compare but this seems to be a good example on how a beliable weapon can work. There is a little difference with Realistic, plausible and not realistic, the devs should make their decission, because it affects gameplay, accept it or not, a SEAD, or even mini-SEAD would add more play to the module as it does to the Mig 21. I know is an important decission, some of you will enter on rage, but is up to you to decide to use it, or not, like servers, but do not force us to do not use them because of your despot thinking.
  23. Nice video! I love the feature of the "painted" runway on Hud!, really wanting to test her out! And above the Painted runway some meters above ground, I think in the worst situation, you could already see the runway with your mk1 eyeball or with the lights on the landing gear
  24. Wow! nice!
  25. Very informative! thanks! Nice work, as always ;)
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