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Everything posted by il_corleone
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ED should see and take this seriously, I am no Engineer, but this looks wrong
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Dont worry! is my pleasure to talk about this tings! I love testing and Theorys to see! Good luck! you will love this bird!
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With the M2k, you must get closer and closer, use every speed and maintain it while you can. If you make sharp turns, may you outturn the missile, but in most of the casses you will lose lock and IA is going to shoot another one, this time, you are Doomed without speed, M2k loses it very fast when turning. Yes. If I started rolling far away, the missile dont notice, but, I spot the missile with my eyes, in a range that the roll it is somewhat effective. Maybe is Overmade or Undermade, we dont know, I just used the best tactic in facts of what we have now
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Well, the missile dont "roll" it just follow the heading of the plane as you should know, the fact is that when you roll, you make constat heading change, that it is minimal but drags the missile faster than a normal glide Here you can see it This combined with the chaff is very effective, but only using the M2k, an F15 will drag itself and is slower when rolling
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I dont know how it behaves iRL, in the sim, this is what happens when you roll, as you can see, there are intervals It loses energy and speed somewhat faster Ok then! looks like I misunderstood it!, anyway, the 30 degrees should work fine whit this tactic when its updated
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In the video you can see atleast, it works graphicaly [ame]https://www.youtube.com/watch?v=gfqbXq2HARM&feature=youtu.be[/ame] ECM works right now like an FC3 Aircrfat
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Im not sure, I cant see targets in 30 degrees and I can see them at 60 degrees (on the corners) the thing that doesent work is the azimuth
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From Triplane to Mig 23/25 :) I will put a list later on if you want!
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Hello guys! After many many test I found some usefull tactic with e M2K and his missiles. I made this tutorial and tests because I like this aircraft and Ive seen many people struglin with it! This tactics have been tested in a SP enviorement with 90% chance of winning in a 1V1 Scenario. In MP is at least at 35% chance of winning (Consider this as a very high numbers in the beta test of the aircraft and Radar against better missiles and radars) This was done against russian aircraft There are more values that can work or not, so here is it, is not 100% exact First of all, you need to get speed, always, think your plane like a slingshot, you need to get impuse of your missiles. Modern Targets High Height. (28.000 feet to 48.000 feet) Eastern Figthers (R27 ER / R27R / R40R / R3R etc) [ame]https://www.youtube.com/watch?v=xPuu5J_dOLI&feature=youtu.be[/ame] -This Height is the best for this plane an missiles. The optimal settings I found are these: -Radar in 30 degrees scan -Target Memory on (Right) -Lock your target using RDO mode, it will autolock, then press lock againt to PIC (STT) -Enable your Jammer. -Shoot at 21/20 Miles -If you doing good, two missiles, friendly and enemy must be in the air. -At the last part of the combat, he may break down, this will give your IR missiles advantage With all of this, you must expect the enemy to launch before than you, you will have no notice, but with the Jammer, the R27ER will launch at around 30 Miles. Dont change your course! Never!, you must stare at your target (Remember is a 1v1 enviorement) and if you notice something out of the square lock, like a dot, if you suspect is the missile, comence with the maneuouvers! use the roll, you will lose not much speed, but the missile, out of fuel will bleed its speed! When doing this take the Square as the boresight! roll around it while dropping flares! you will see the missile aproach, keep roling at it will fail. Now we are on a good terrain, first of all, you need to get closer and closer to your target. at this state you should be at 15/10 miles if he hadnt change his course., Shoot your other S530D. That will keep enemy busy and still maneouvering , your first missile is almost empty of energy. And when you close enough, shoot your Magics, if you see the enemy is turning towards you, shoot if you can, make him turn and finish him later. Western Figthers (Aim 120C/B / Aim 7) [ame]https://www.youtube.com/watch?v=5X-zr8IKrkE&feature=youtu.be[/ame] The tricks here were these -Get more Height than him, his 120 are very high -Maximize the Speed in an extreme -At range of 25 Miles of him, Enable ECM and trust in speed for incoming missiles (This will help, if his missiles are on pitbull) -At 25 Miles also dive to his level or maintin if he had climbed, maximize the speed - Dont give him a centimeter of relax! push to him! -When you are very close, attack with the force of a Train, dont change course, head on, your speed and chaff will help to evade the incoming missiles -Luck -You must see much times the Radar display, IA usually changes course and speed when shooting 120, in this Test I make like if was Human Low Height Eastern Figthers [ame]https://www.youtube.com/watch?v=EPwWvW0L648[/ame] - For low Height targets you must use your missiles in max range, even if you know is not going to hit him. (The Suer 530D will have deceased his range to 10 Miles instead of 20) - Every time he locks you, try to shoot, if you see a missile, use the roll maneouver - Dont stay too low. -Bleed his speed as much as you can - Finish him with Ir or cannon -If necesary (In MP enviorement) Launch your IR without lock, he will turn back and will prevent him for sooting an IR Old Targets Against these targets it is the same as modern, but your missile should get to him faster than his missile Eastern Figthers [ame]https://www.youtube.com/watch?v=NTgLbRT5fyQ[/ame] -In this mode you can shot in Max range without problems. -If the target maneouvers, use roll to keep him on your radar cone -Drop chaff as you get closer, he may shoot. - Chaff and enemy ECM no as effective as modern ones against S530 and radar lost This is WIP and not works 100% of the time but close, may change with updates! I hope I helped! Sorry for my English! Just add tips if you know!
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Well, in DCS every missile drags like if it had a chute :lol:
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[ame]https://www.youtube.com/watch?v=NTgLbRT5fyQ&feature=youtu.be[/ame] A test I made this morning against a Mig 23 I hit him at 21 Miles, his missile never hit me. I was launching chaff when I saw his shoot, but S530 is very fast, and the chaff didnt harm it The moment to shoot is when the Circle enters on the Square, not on the "DMZ" zone My Radar presets were. 30 Degrees Scan Target memory on the right Used the RDO mode on the PCA to lock the target When the target try to evade it, I roll it to keep him at above my horizon
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The 530D Is very very effective in some parameters, out of them is useless I use it always above 30.000 feet and above Mach 1.5, it usually take targets at 20 miles The ECM and chaff does much damage to this missile but so far, but in this targets fall very well with it at this height (maybe the lack of modern ECM or even ECM on them) Mig 15 Mig 23 Mig 21 Mig 25 Il-76/78 Su24 In the weeds and 10.000 Feet, the missile range is 10 miles at most, but is used as a weapon to have the enemy busy, look at my video [ame]https://www.youtube.com/watch?v=EPwWvW0L648[/ame] You can hold your back with it if needed, if not, you can also take out targets. The window of targets you can take out easily its from the 50,s to the 70,s You need to see yourself as a "Launching plataform" always going faster, rolls that is the advantage of the M 2000 can be used for evading missiles at high speed.
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I just make this small video after a Head on in MP against a Mig 21 [ame]https://www.youtube.com/watch?v=zNgrkWU6bWg&feature=youtu.be[/ame] :pilotfly: Best watched in low res!
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Is the Mirage going to implement the D2M IR detector? Thanks!
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Managed to take out a Mig 25 at 20 Miles! Works like a charm when Mach 1.5 and above 30.000 feet
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There is always IASGATG ;) , if he makes something about this or the missiles in general, it will be better than we have now from ED, thats for sure
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So... they deleted the post in bug section, what? Not even an answer? Anyways, here is the Video I was about to post [ame]https://www.youtube.com/watch?v=Q0LRPX6Qf2Y&feature=youtu.be[/ame]
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In both cases the missile does not reach 4km Im gonna do a test
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True, hope it gets solved ASAP,
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From User Sedenion http://www.ffaa.net/weapons/magic/magic_fr.htm
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Thank you! I hope if this is a bug, it gets solved! Thanks! I dont want it to be the best weapon, I want it to be realistic
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Video here [ame]https://www.youtube.com/watch?v=e2vZ5ziuGiY&feature=youtu.be[/ame] Track on the Bug post here http://forums.eagle.ru/showpost.php?p=2619410&postcount=4
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Video here [ame]https://www.youtube.com/watch?v=e2vZ5ziuGiY&feature=youtu.be[/ame] Track attached The missile lose speed very fast and I was launching from 10km, Both planes were fliying at 500km/h at 2.000m Burn time is 1 second and a half Magic.trk
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For me, the info realiable I found is that it is better than ingame, the ingame one reaches 5km, sometimes, all sites have the maximum of 15km and some the 20km, so 15km should be good
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Go help us here guys! Lets make ED aware of the "Bug" or at least take a look http://forums.eagle.ru/showthread.php?t=156909