-
Posts
140 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Jediteo
-
Fixed in upcoming hotfix.
-
Fixed in upcoming hotfix. Changed the QNH to 1013, so the 1012 QFE should now work. The "client" status has also changed to Player.
-
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Jediteo replied to Cobra847's topic in DCS: AJS37 Viggen
The only warheads for the BK90 was the MJ1 and MJ2. As for the bombs, the bombs that are available is the normal low-drag and the high-drag (retarding chute) versions. The bombs differ slightly in what modes they can be used. For instance, the level bombing (PLAN) in NAV mode yields a CCIP sight with the high-drag bomb, while the low drag bomb is the "wingman" direct release mode for formation bombing. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Jediteo replied to Cobra847's topic in DCS: AJS37 Viggen
24km is still the recommended firing range (as indicated by the CI symbology), but they changed the max range (as indicated on the HUD) to be farther out. The range (actual flight range) is about 30- 35 km depending on the release parameters. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Jediteo replied to Cobra847's topic in DCS: AJS37 Viggen
Thank you for input, really appreciate it. We are still working on the graphic design (amongst other things). -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Jediteo replied to Cobra847's topic in DCS: AJS37 Viggen
We made some slight changes to the navigation system to accommodate the change of operational area. For example, the Stockholm area is at around 60°N, 18° E, while Batumi airport is 41° 36' N, 41 36'' E. which makes distinguishing longitude and latitude significantly more difficult on the current Caukasus map. So we added that the first digit of the latitude flashes. The flashing functionality is used for other programs in the computer, so it was the least intrusive change we could think of. As for Nevada, we simply automated the system so that the first digit for longitude values greater than 100° west is omitted. It is not much of an issue as it was fairly simple system change. As for the procedures involved, it will be clarified in the relevant appendix when that is finished. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Jediteo replied to Cobra847's topic in DCS: AJS37 Viggen
We chose to keep the Central Indicator terminology so that the abbreviation is still CI to avoid confusion for the switches. -
The SERIE / IMPULSE setting (when releasing bombs, it has different purposes for other weapons) only affects the training bombs, either releasing one or two bombs. The entire bomb load is released according to the set impact intervals, assuming you keep the trigger pulled throughout the release cycle. You can theoretically divide the bomb load by releasing the trigger. However, that is not really all that useful as you cannot see how many bombs you have remaining, just that not all of them have been released. Also notice that pretty much all the weapons delivery procedures require you to set the barometric pressure for the target (QFE) due to how the sight calculates the impact points.
-
No external navigation aids except for the TILS (Instrument landing system) which automatically makes navigation fixes during the final approach phase. I believe the SK and SH had some DME solution implemented, there is a switch in the AJS for DME but has no function.
-
The start-up procedure is really quite simple (while the underlying system is quite complicated). In most cases it can be clicked through quite rapidly, but requires some measure of conscientiousness from the pilot as to what is required for the particular mission (such as manual inputs into the computer if required). The data cartridge added in AJS upgrade really helps to speed things up as you don't have to input every single coordinate manually. The aircraft was created with a large focus on pilot ergonomics, and should be fairly simple to "get" as long as you get used to the somewhat different logic from what is seen in more modern aircraft.
-
Just a collimation / programming error on their part, the artificial horizon is aligned with the real horizon at low altitudes. At very high altitudes it will be slightly offset like most HUDs.
-
Already a feature :)
-
70 kts is pushing it, but if it is within the radar search envelope and it is targeted by the missile, it should home in and track just fine, provided it has enough kinetic energy left.
-
Nothing like that in the AJS. There used to be a small metal plate in the JA37 to limit the top end of the afterburner in order to lessen the wear on the engine, but no avionics changes beyond operating procedures in peacetime / wartime.
-
There is no cueing ability of the radar. You don't really lock targets more than designating them as the range target (place the sight over the target and cycle the fix trigger to the first detent), somewhat similar to the ranging radar of the F-86. The seeker head of the RB24J and the RB74 can be uncaged once they get a tone.
-
The ARAK m/70 rockets can either be fitted with SHU70 (Spränghuvud 70) High Explosive or the PSHU70 (Pansarspänghuvud 70) Armour Piercing warheads. The rocket types were generally only kept to one warhead type per sortie, depending on the anticipated targets. Additionally there are different fuses for the rockets themselves, from impact (immediate) to proximity (radio Doppler) fuses.
-
The radar can be used to detect aircraft but not "lock" them like a normal fighter radar. The sight calculations for the guns are either based on a fixed range of 500 m and an adjustable wingspan of the target, or the radar can be used to determine the range. Enable the radar ranging by depressing and releasing the fix trigger to the first detent when the target is in the sight reticule .
-
Leatherneck Simulations New Years Eve Update
Jediteo replied to Cobra847's topic in Heatblur Simulations
There is a series of six lights arranged around the radar scope (just within the course ring) that will flash in the direction of the signal (and heading can be seen due to the course ring). The RWR will play a certain tone in the headphones based on the radar frequency (type) that is received. As for reconnaissance, the AJS is primarily for maritime / naval recce, with a number of modes for determining the position, course and speed of ships. -
Leatherneck Simulations New Years Eve Update
Jediteo replied to Cobra847's topic in Heatblur Simulations
Precisely. You only see the "front" part of the terrain. If you see a wall of radar returns quickly moving towards the bottom of the scope, you may to climb... A good map on your knee and the radar should work however. Not recommended, but it does work. -
Leatherneck Simulations New Years Eve Update
Jediteo replied to Cobra847's topic in Heatblur Simulations
The terrain avoidance mode (swe. hinderindikering) of the AJ(s) is a submode of the radar that sets a very thin and wide radar beam along the horizon. This results in the radar only displaying contacts that are on the same altitude as the aircraft. What the radar scope will show is a maze-like display where the clear parts is open air and the radar return areas being terrain that is the same elevation or higher (since normally the ground does not float in the air). So in theory, the aircraft can fly at low altitudes or through mountain passes by using the radar alone. Simply fly through the open areas of the radar display and you should avoid hitting the ground. This is not allowed in real life as it does not always display weak very small objects such as radio masts and such, but the daring among you should'nt have too much of a problem. Very neat feature. Not as advanced as a terrain following radar which is largely automatic, but very useful. -
In the operative mode (normal, set prior to startup in the apparatus bay) the entire pod fires in 0.6 seconds, and all pods (4 maximum) fire at once (with a 50ms difference between the fuselage and wing pylons). Makes for one big angry salvo.
-
Reduce thrust during thrust reversal and transonic warning.
-
2 Skyflash on the JA37C and D, 4 AMRAAM on JA37D
-
I'll have what he's having :).
-
DCS Mods structure : How to create your plugin from scratch
Jediteo replied to Alex Okean's topic in How To Mod for DCS World
Second :)