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Raistlen007

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Everything posted by Raistlen007

  1. I agree. individual airplanes pausing would break multiplayer. Luckily, that's not a feature that seems to be possible in DCS. It is possible in FSX as the 'Slew' mode.
  2. I don't believe the issue that has to do with the pause at all. I believe the issue is that they coded the 'Adjust Controls' feature into the single player escape key menu, and in order for it to work in multiplayer they need to add it elsewhere, possibly the briefing page? Or the airplane select page? Well, I really hope they get around to do it.
  3. Hey, guess what. The feature exists, and you are 100% incorrect on all your points and I'm going to prove it to you. Here is a step by step how to change the controls in DCS single player while the simulator is unpaused. 1. Be in a mission while flying a craft in single player. 2. Click ESCAPE 3. Click PAUSE to unpause the sim 4. Click 'adjust controls' 5. Adjust controls as you wish. 6. Click OK. Just in case you're at work or something, I made and uploaded a youtube video that demonstrates this. Looking forward to your response, Rasi.
  4. My evidence is that this function exists and is fully functional inside the simulation program. It was recently added to the single player pause menu. You can go into single player, and while inside the simulation program which is the same program as the multiplayer (DCS.EXE), and change your input controls. And you're definitely not checking every X number of cycles. when you're done editing your controls, you hit save, and it updates. That's it. The evidence is that it's already in DCS. There is no evidence that pausing plays any factor in this. The controls are in a .lua file, and if the .lua can be updated and reloaded while the game is paused I can think of no practical reason why the simulation being unpaused plays any factor. If the controls have to be disabled for the plane while the controls are being changed, so be it. It's still worth it. If they include this feature in EDGE, I'm happy to wait for the 1.3.0 update. But the silence on the topic worries me because this feature is something I know that people really need to help with the learning curve of this highly complex piece of simulation. You know how many key bindings DCS-A10-C has. dozens and dozens of them. What makes more sense, to have the information be displayed on a screen in a way the engine already supports, or to waste many pages of paper which are not cheap, and harder to browse? Also, you usually realize you don't remember a keybind you changed when you least expect it. Printing out lots and lots of papers every time you make the smallest change is impractical, illogical, and indefensible as a solution.
  5. As I wrote above: 1. It's easier to set things up when you can see where the switches are and you can make sure that the functions you set do what you think they're gonna do. 2. Connecting to servers can take several minutes if the mission being hosted is big enough in file size. 3. Sometimes you realize mistakes you made in the configuration that you want to fix, and if you're flying with other people means the rest of them have to wait for you. 4. As I wrote above, I teach online courses in DCS, and its easier to teach when everyone is in the server with me, and sometimes they aren't sure or don't remember what they assigned their controls, and leaving to check and coming back to start the airplane up again makes absolutely zero sense, and slows everything down for themselves and others. 5. You can take all the time in the world to set up your controls and still want to improve them on the fly, or at least check what you set your controls at if you've been changing them a lot recently and not sure where you put a function. 6. Even if all the above examples don't apply to you, there are others who I know for a fact would absolutely benefit from the feature, including myself, and those I teach. Keep in mind that every single other modern flight simulator supports in-game rebinding while in multiplayer, and the feature already exists in DCS single player which is the same EXE as the multiplayer.
  6. It is already possible to pause servers and 'active pause' servers by the server host. But if its possible to update controls without pausing (which I believe should be possible) even if it freezes the controls during the update, let that be the pilot's responsibility. A trimmed aircraft can fly for quite a bit, and if someone crashes while adjusting the controls, as unfortunate as that may be, I feel that the greater benefit for the greater number of people is to allow this feature.
  7. Its not that they don't want to, it's that its goshdarn inconvenient. I very often forget controls in airplanes I haven't flown in a long time and I'd like to take a look at the controls. I often realize there's something that could be changed to work better, and quitting and rejoining is a PITA. I teach courses in DCS. It very often happens that my trainees aren't sure what their keybinds are (simply because there's so many and they don't remember!) and I often want to help them set it up, and having them quit then come back in is also a PITA. And what's maddening is that the feature is already in the game, just has to be activated!
  8. They actually aren't seperate EXEs. The single player UI is a separate exe called Launcher.EXE but if you go into a single player mission it closes Launcher.exe and opens DCS.exe. Single Player game engine and multiplayer game engine are both DCS.exe.
  9. Since the capability is already in the game, it should be relatively trivial to add it to the multiplayer menus. This function should be a high priority.
  10. I would very much like to see them fix the water altitude bug that causes lakes and river water to appear lower than they actually are.
  11. Indeed it is, but it seems that since the patch it goes down for minutes at a time instead of hours. Still unacceptable, though.
  12. Those two steps aren't necessary. You can simply TMS UP SHORT to collapse the gate.
  13. The canopy frame simply hides the problem and not completely. With the canopy detached you can see the model is missing a section. You can see how the model should be in the external view. While we're at it, there's an odd box over the pilot's left shoulder that shows in external but disappears in internal view. Any ideas what that is and why it's disappearing?
  14. You made me one happy pilot today.
  15. Unspeakably awesome! I am so happy. Thank you very much!
  16. Followed immedietely by DxDiag Attached DxDiag.txt
  17. I don't own TIR. I do own Nvidia. I do not alt tab when I get the crash from the metaserver list update, and in the latest test I was running fullscreen mode. It is worth noting that when I get this particular crash, I get two "DCS has stopped responding" windows. Checking event log the first one is a MSVCR100.dll fault, and the second one seconds later is always a DXRenderer.dll
  18. http://www.snopes.com/autos/law/airstrip.asp
  19. I've been getting this crash and I don't own TIR at all. Edit: Crashlogs in windows event viewer alternate the faulty module
  20. I have an Nvidia. I wonder if it's related to the app hang I get when I alt tab in both A-10 And world. It's worth noting I run windowed mode.
  21. This particular serverlist crash thing seems to happen to me about once a week, and it's been happening to me since about a week after DCS world beta started. And yes, reinstall fixes it. But not unless I uninstall DCS world first.
  22. It starts happening for me after the game stops responding and I'm forced to close it. It stops happening when I reinstall DCS world. Hope this helps!
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