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Posts posted by Woogey
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Hell Yeah! That is Awesome!
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We are truly blessed to have Such amazing Mod developers such as CH, The Admiral, and the VWV guys bringing us such a great collection of the necessary naval ships for our scenarios. The unfortunate aspect is that the consistency of color between the 3 mod makers, and even ED for that matter is anything but. I am working on a little Project to make the US navy ships from all the mod makers a consistent "Haze Gray." The ED ships are a much too light washed out gray, almost white, so that's Where I started. Note the Oliver Hazard Perry in the Photos below. CH's Alrleigh Burke Flight 3 was a little too warm/Brown, and the Constellation class was much too blue. I hope you guys like.
-Preston
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8 hours ago, JamesJJackson said:
Nope. cause the topic is Vietnam War Vessels.
please be patient. I believe Admiral189 will update his Knox after he finishes the supply ship project.
Lol, I like the effort put into the reply. It was worth a shot, as the KNOX were still Vietnam Vets. And the Enterprise as released was a 2000’s version, not the Vietnam configuration. They are much appreciated as is.
-Preston
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10 hours ago, Eisprinzessin said:
Sorry? I dont get it. They are installed in "Mods/Tech"
I’ll try to explain it in a different way. The 1.1.0-1.1.1 is only an update file if you already have 1.1.0 installed. It is a small file. If you choose to download the large file titled 1.1.1, then you do not need the other file at all. If you already have 1.1.0 installed and it was working, then you ONLY need the 1.1.0-1.1.1. You will then merge that folder with your existing version 1.1.0 to make it become 1.1.1. You will know that you did it correctly if windows pops up a warning saying: this folder already contains xxx files with the same name”. It will the ask you if you want to overwrite these files. You choose “continue” to finish the process. When finished, you should have only one Germany folder.
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I know the focus of this mod is Vietnam era, is there any chance with the Knox class, that you guys would be willing to also add a version with the 1980’s updates like the higher bulwark and horizontal spray strake? Pushing the request to the extreme maybe even a Phalanx CIWS? It would be nice for the Desert Storm scenerios, or even for the countries that purchased these boats from the U.S. NAVY.
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I thought I did, I usually drop all the boats in a test formation and then inspect after new updates. Maybe I missed Gray. I’ll check again tomorrow. Thank you for the reply.
-Preston
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Good day Gentlemen, I just installed the latest version and was a little disappointed to see the new Knox class had the rear weaponry removed. Did I miss something? Is there a configuration option, or maybe a loadout in the mission editor?
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On 5/14/2025 at 12:26 AM, Silver_Dragon said:
Without access to the TDK, has very improbable.
Enviado desde mi CPH2197 mediante Tapatalk
That is the point of the post Mr. Dragon. Requesting that ED create a tool for the public to use, that enables us to do this. It is a multi-tiered request though, also asking for them to open up individual airbase sales. The advantage of this are numerous:
- Quicker development time than full maps
- More detail and accuracy than a full map could provide across the board
- Smaller download size for those that only want a specific base
- Adding missing bases that did not fit into the Scope of existing map projects (Thinking about NAS Fallon, Edwards AFB, George AFB on NTTR, or similar on Caucuses, and also Normandy)
- More diversified revenue, more often
- Attracts additional quality developers that currently market in this method, military airbases, but for other platforms because DCS doesn't allow for it.
-Preston
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Hey Guys, any chance of the Knox class getting a Dynamic livery system IE: nameplate/numbers, maybe a Desron Logo option. Or will it be a only one or two ships? It would be handy to have the whole class available in the same way that ED has done for the OHP, Tico and such.
Looking forward to the Update, thank you all in advance!
-Preston
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Yes please, I'll take an Ai Frog, but a full module would be even better!
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Good day Eagle Dynamics,
I propose that you allow Custom Airbase content to be created on an individual basis similar to how ORBX and many other professional and hobby developers do. It would be nice to have a way to install a full airbase as a complete module, not just a template that must be loaded in the mission editor. A couple tool additions to the mission editor could make this a reality.
- Save As Tool After someone builds a custom airport or airbase, instead of saving it as a template, give us a SAVE AS tool. Something that will compile the custom library, add a Thumbnail and description, and then make it installable as an actual airbase that would show up as a module in the module manager. Essentially a Custom scenery builder for the masses. I think this would really open up DCS in the way that MSFS and X-plane have created a huge market. Allow custom user airbase content, and purchasable Professionally created individual Airport and airbase DLC's.
Sincerely, Preston Martin
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On 5/1/2025 at 3:05 AM, Manschy said:
Happy about the GR7 version, but have to say that the FRS1/2 version ..... hmmm..... looks like a make-believe. Nice morph of a GR7 and a FRS, but would use it in no case.
The mod is basically just a nose graft for the existing Harrier. Not a completely new model as would be needed for the Original airframe variants. Not ideal, but better than nothing at all I guess.
-Woog
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My Dad served on USS Brewton FF-1086 in the late 70's stationed at Pearl. Excited to see them come to DCS.
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Is that a Knox class, hell yeah! I’ve been hoping for one of these for a long time. She looks good!
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Just a quick update, I am having continued difficulty getting the colors right for the Euro 1 birds. I will not release a livery if it is not right. Still working though.
-Woog
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4 hours ago, okopanja said:
Why would I accept to convert my FC3 F-15c into F-15a.
I paid for the C
Functionally the Charlie you own is an arcade game. It would be relatively easy for ED to do a cockpit reskin of the existing model, and remove the weapons configuration display that has no real functionality in the sim anyway. The the other item is that the "A" never carried AAMRAMS. ED could very easily keep the FC Charlie around for YOU, while only selling an A model in the future iterations of Flaming Cliffs. From a marketing standpoint, my idea makes a lot of sense, as new players could dip their toes into the game with these "Easy Mode" early models of these aircraft. Aircraft that really did have less capability. As they get better, and crave more of a challenge, that's when they step up to the fully fledged "Study Level" F-15C. Its a way to more clearly differentiate what the customer is buying, and create a desire to upgrade later. Otherwise why buy the study level F-15C when I can buy a cheap F-15C and still kick ass on the Multiplayer servers?
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On 4/20/2025 at 11:29 AM, Megalax said:
Thats not "super dark", thats black. All black means that DCS doesn't recognize your file, and usually its a matter of not having the proper pixel size. Make sure your exported textures are 4096x4096.
Late reply as I already fixed the problem. But it was not black. It was super dark. If you ACTUALLY look you can see my camo pattern. I have been doing Liveries for nearly 2 decades now, I am not a novice. When DCS doesn't recognize the file, it DOES NOT come out black, it comes out in a Pixelated Camo color. Also, 4096x4096 doesn't mean anything. Don't give that advice out, it is misleading. 1024x1024 works, so does 2048x2048, as does 4096x4096, and even 8192x8192. Thank for trying to help though.
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Dear Ugra @MAESTR0
Now that I’ve had a few days to go over the Germany map for DCS, it is done very well and dare I say probably the best map to release for DCS to date. It is absolutely a solid foundation for many years of fun adventures to come. I can't wait to see what kind of official campaigns come from this.
With that said, I do have some constructive criticisms. The airbases all look the same and have very little character. The overuse the same generic hangars and buildings over and over is disappointing. I hope that future updates may bring a little more life to the individual characteristics of each base. Also, brought up a many times now here, the brown patches in the grass at EVERY airfield are overly exagerated. I get the vibe that UGRA media went for a late 1970’s timeframe. The color scheme they used for the NATO bases give a run down rusty vibe, which works for the Eastern Bloc bases, but not NATO. Generally speaking, US Facilities but more than likely all NATO associated facilities have pretty well kept grounds. Missing patches of grass happen, but not very often. We mow our grass, and most bases would be considered "Well Kept Garden" like. My suggestion would be to all but remove the brown patches from the airbases of the West Germany side of the map. Doing this would give us the immediate recognition of which side we are on. Similarly to how film directors use subtle light and color pallets to differentiate scenes for movie goers.
As far as the Buildings and Hangars go, I recognize that compromises have to be made to optimize the gameplay and keep download sizes reasonable. One thing that could help is to close up some of the Hangars and Hass Shelters. If you get rid of some of the interiors of these buildings, then that gives a little more head room for custom details at a few choice bases. A couple examples that I explored are Bitburg Airbase, and Giebelstadt Army Air Field.
Bitburg Wishlist: Personally, I would prefer to see the base with the Tan and Brown painted buildings, The HAS Shelters in the Green scheme. Minimize the brown missing grass patches. Add a custom Roether Memorial Alert shelter, add the missing weapons bunkers
For Giebelstadt AAF, Generic Hangars are re-used here again, and this is an acceptable compromise (even though the real live Hangars would bring so much Character to the base). Unfortunately, the use of large light poles everywhere is not conducive to helicopter operations. Also in your rendition there are a few prominent trees in the midfield that were never there real world. Wishlist: is to "Green up the brown patches in the grass once again, Remove the light poles, and remove the trees. Every picture I have found of the hangars had the doors closed. I know its a ton of work, but with the removal of the extra polygons for the Tree and Light poles, in combination with more simple closed up custom hangars could potentially yield no frame loss, and potentially not much more hard drive space. See Below for examples of Giebelstadt.
To wrap up this lengthy post. Thank you UGRA. You have done an outstanding job, and I look forward to all that you will give to us in the future. I Know that every base can't be a custom masterpiece, its just not feasible. Maybe something like picking the top 5 most well known and documented airbases, and detailing them out with more custom buildings as "Flagship" fields could be the answer. Or instead of top 5, maybe the bases that align best with the actual DCS Aircraft IE: the New Eagle Dynamics F-15C main home will be Bitburg, Hahn for the F-16, or a Belgian F-16 base maybe, ETC.
Thank you for this amazing WIP map.
-Preston
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Absolutely Tengah. I am working on fine tuning the colors right now. The paint kit has a funky colorspace, so sample colors do not translate correctly. I'll be doing standard Sembach airframes, followed by some George AFB birds. I also have my own rendition of Some Bitburg, Keflavik, and Kadena Ghost scheme Eagles in work. Can never have too many you know? In all honesty the Eagles are pretty much ready for release.
-Woog
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I use the intel texture works .dds pluggin. Maybe I should try the Nvidia pluggin.
Update: Thank you Morpheus. Nvidia fixed the problem. Euro 1 paints on the way!
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Livery collab request. I’m in the process of doing a euro 1 livery for the Bronco, but when I export as a .DDS out of Photoshop, it comes out super dark for some reason? For any of you who have already done bronco skins, could I get some assistance as to why this is happening? I’m not sure what setting is causing this. Once I figure this out, then I can pump out a bunch of euro Broncos, followed by the 3 shade Marine Corps scheme.
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TeTeT's Vietnam War Vessels
in Static/AI Mods for DCS World
Posted
44 Essex Did have catapults, but unsure if Magnitude gave any functionality to them.