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A.S

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Everything posted by A.S

  1. Just for the beauty ..few more... (all shot in FS2004)
  2. read up on AAO forums.... they explained why.....
  3. ..im not looking FOR anything special ....but i´m L:huh:King .... :D (im aware of X-plane.....)
  4. erm ...that is FS9 there ^ :smilewink: Yes, coding and defining flight-DYNAMICS (as the word Dynamic already says) is a very complex issue. Many environmental variables have to be considered in order to "trap a fluid flow" in mathematical forumulas, and knowing that this requires a wast amount of calculations and/or CPU-power, many flightmodel-coders develope "smart" workarounds in order to make things "appear" as they would be somewhat realistic. Taking different sims under the scope and performing different flight maneuvers, or forcing certain flight specifig situations, it becomes very quick visible, where those "smart workarounds" reach their limits and become hollow. And are even easier to detect if you are deeper interested in this topic. Some Sims use nice effects and gfx- or sound-assisting "pushups" in order to raise this impression or immersion ...other sims (like AF for example) really abandon those "fake" scripts and mesmerize the the flight characteristics in very accurate real word perfomance graphs and datas. Feels like flying on rails, but performs mathematical and in terms of pyhsics "more accurate". The coders task is always to find the balance between accuracy, immersion and efficient coding....etc etc.... But this Spitfire from Realair really impressed me......very nice done.
  5. ...very nice Flightcharacteristics.....(me thinks comparing with IL2 Spits) http://www.realairsimulations.com
  6. A.S

    Project Phoenix

    typical symptoms...... np welcome ;)
  7. A.S

    Project Phoenix

    welcome back ;) (it does....check the homepage or better try that thing...but to be honest ..screw "pheew pheww" a second and take that vid as inspirations of PC-flightmodeling - (read who made that things)) ...the view expands with the horizont if you just know how to turn your head a bit ...
  8. A.S

    Project Phoenix

    GG...against your tiredness :closedeyes: :surprise:
  9. A.S

    Project Phoenix

    :megalol: haha ..
  10. LoL..... ok...question... how you LOCK them in first line? (im thinking bout TCL-matches ..etc etc etc) help ? :huh: :smartass:
  11. yoda yoda...you going wild :music_whistling:...........:megalol:
  12. fook mee :huh:
  13. I had 3 x52, now one x52pro (which is custom and totally rebuild - selfmade mod) but i dont have pics. Dont be afraid, do it slow, step by step..its not a big deal.
  14. A.S

    Project Phoenix

    worth being posted here too..... Welcome to Project Phoenix Open Source Flight Simulator. The origins of this project started here with the community getting impatient and frustrated with the progress of flight sims in general. The idea was proposed to start our own open source project to take matters into our own hands. Website: http://www.phoenixosfs.org (still under construction) Forum: http://www.phoenixosfs.org/forum/ Wiki: http://www.phoenixosfs.org/wiki/wiki.pl Graphic engine: OGRE: www.ogre3d.org Flight engine: JSBSim: http://jsbsim.sourceforge.net/ Database: OADB: will be up soon Project plan: http://forums.frugalsworld.com/vbb/s...55&postcount=1 Persons who are currently working or offered to work on Project Phoenix: Anveo: coding Phantom: coding Snugglebear: coding Freke: coding AlphaWhiskey: coding Nary: database Ratty: data and FM Scotsman: 3D modeling Dark Knight: 3D modeling Angel 1-1: 3D modeling Cool Hand: 3D modeling Panther: 3D modeling Jack_Deth: 3D modeling ocf81: textures Nanard: skinning Honcho: research Meteorit: research Invisible: research Raptorman: research Lomax: music Loki: music I don't know if these peolpe are still interested: Prsgetupkid: digital video editing Wigs: FM MailMan: 3D modeling Strogonoff: coding joshy: 3D modeling Silent_Bob: coding Bunyap: 3D modeling Iron Eagle: research Tiger II: research Joker: coding zed: coding Weezer: skinning red1: skinning Reaps: coding Twilight: coding duster: aerodynamics Yankee-31st VFW: coding
  15. open the thruttle and clean the slider band (dirt) ..nothing more, nothing less its spiking.... same for rotators
  16. Use the native resolution of your screen ...and/or try Monitor aspect ration dealing on screen settings directly .. .. Try changing flat panel scaning in nVidia panel
  17. Sometimes i reall do wonder ...why you waste so much time ..in reality and LO comparsions..... .............. :megalol: Is future worth that?
  18. This is a known BIG issue in community since long time.....so Here is what you do.... If you use 18x.xx or later drivers like 185.85 (what i´m doing on an evga gtx260core216 card) and you want to enjoy the brilliance of AA ingame BUT also avoid the BuGS in your Userinterface (Recon, Paylaod-screen etc etc) then there is one smart workaround: 1st: In nVidia control panel FORCE ( override ) Anti-Aliasing settings ..( i have it on 8Qx) ....DONT use Enhanced 2nd: then create a file with name BFops.cfg in your main folder [ X:\Lead Pursuit\Battlefield Operations ] (if you haven´t done already for other settings) and add the line set g_bForceSoftwareGUI 1 and save it. So what happens now, your UI will run "free" from driver compatibility-conflicts, and at some points here and there even faster........ I tested it and it works like a sharm. Full 8Qx AA brilliance infight and NO anomalies or fuglly bugz in User-Interface anymore... Have fun...salute....OUT :smilewink:
  19. I am following this progress.... look my face >>>> :thumbup::pilotfly:
  20. If something here is dead, then the helpfull replies of Devs... Is there a way to fix that "reset back to 1.33 ratio - bug" in widescreen-mode once "touching" the settings? Yes or NO? :huh:
  21. awesome..lol..i have all that..but i forgot to use change.com EDIT: that does not work...its easy to tell lockon to StART in right ratio...but the problem is...once in game...and you change "anything" in settings....bang back to 1.3333 ratio.... HOW you can workaround this? (lol..you give me answers..not understanding what i m asking for..and i even reply not seeing first that you havent understood....yaay)
  22. That means, this value >> ( 4:3 ) has to be picked from a source in order to be overwritten or rested. Now the question : ...where does lockon get the "standart values" from, if you change anything in settings and hit OK. ? I would love to eliminate this uggly enoying source :lol: (using 1920x1080 1.77 here.. and its really enoying "NOT to touch settings")
  23. TrackIR 4 (Clip) Simped F-16 Plus Peddals / Hall-Rotary, Pieco-Pressure-Sensors on Toes (Mech Pre-Mod) Saitek x52 Pro / total rebuilt: mechanics precission MoD (not available on market) 24inch Widescreen TFT Cockpit: Keyboard no "schnickschnack" nessary
  24. Hard to fix, what once destroyed ( exploit video ) Instead of "..look, how smart i am.." and putting it on youtube, it would have been better to send it to the devs only. Dont take it personal Yoda.
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