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Everything posted by A.S
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Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
EM 4 and EM 5 (also bullets) you shoot and turn away from them so they stay close under your belly way under guidance area or limits. ( you get reflections from bandit but you broke "link" to your missiles twice here ) -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
There is a huuuge difference In "success tape" the mirage is chaffing and turning left from heading 178° to max 104° In "failure tape" the mirage is chaffing and turning left from heading 179° to max 068° (more then 90degs) At the moment where the mirage breaks more then 90deg to the left, excactly this moment you see the EM 1 n 2 turning for the chaffs. The third EM 3 (the bullet one) is shot where your Angle-Off is more then 90degs right at launch second and your range is 34km...way out of "save lock" But more then this...these Tapes show way more That Loop-Shots do work in single player but not multi-player. :megalol::cry: -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
correct -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
break it...reaquire it in "EOS for lock" or in MED ...but u keep the bandit bussy ;) down to the moment of "kill-range" 5 missiles for setup only ONE for kill -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
understood, but its not so easy how it sounds...everything comes down to how its done.....and to be honest ERs are my favs ;) to kill far range or to prepare my closure in advantage -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
kiss kiss dont use that online :cry::smilewink: -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
you are changing the pylons with LOPE in order to shoot them with Helmet????? :ranting: -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
GG .. bugging to hardlock combo with and semi-active does work, but you have to know how to execute it. the right recipe in other words. Flanker, chaffs do influence semi-actives...where instead they should not influence actives in that same way, what they do. -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
yeah got it ... what would also confirm the ÜBER-chaff theory is this example: You can lock a target in TWS and shoot an AIM-7 and go STT at "right time" ...works...but not IF Bandit chaffs between your Bug and Hardlock. Or if bandit releases Chaffs and THEN goes ECM...that also knocks out the mighty HOJ shot. (in few cases) countermeasures should be called Pre-Counters ,) -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
..talking bout Rock n´Roll ? :music_whistling: -
Fox1 guidance failure in FC1.12a
A.S replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
Its a very good question. I noticed this myself few times and i have my 2 theories why this can happen, but i have to confirm it for myself with few test flights. My guess goes in direction "pre-chaffs" in that area or bandit maneuvering moment. Maybe someone else can explain it better meanwhile. Would also love to hear the answer. -
Photos from 30 August Victory Day (56k Unfriendly)
A.S replied to TorwaK's topic in Military and Aviation
Nice Pics ! -
i am hungry...wheres the updates..screenshots..previews...???
A.S replied to hannibal's topic in DCS: Ka-50 Black Shark
its up to you ...in FSX you can set these things yourself depending on your performance.. max res is 30cm (this is 1.1 m res http://www.edtruthan.com/tileproxy/keys/floridakeys.htm ) this is also cool ... http://www.youtube.com/watch?v=bw4okrYPcyU basically its just a cool project...but maybe a good example or inspiration -
i am hungry...wheres the updates..screenshots..previews...???
A.S replied to hannibal's topic in DCS: Ka-50 Black Shark
quick comparison http://forums.eagle.ru/showthread.php?t=30974&highlight=tileproxy -
The Ring of Power -- part 1 to 31 enjoy ... http://www.youtube.com/watch?v=y0GloGsOQ2c I think noone is bad in his nature if he is born !!!!!!!!!!!!!!!!!!!!!!! But you can become very bad if you are used for it. More and more people open eyes, that´s the good part in it. Personally i would love to be guest in every culture and tradition and would also love to invite all as my guests.
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LooooL MY UNCLE HATES THE F-22A! My uncle used to be a mechanic on the F-15C eagle. About a year ago he retired and now is a civilian that washes the jets at our afb. I was talking him this week and he hates the raptor. He says its top speed with ab is 1.5 mach. He said its stealth is worst than the F-117. He thinks the F-15 is better. He says we only bought the f22 to give lockheed martin money. He says the air-force lies about everything to do the f22. He doesn't get classified info on the f22, he is not in that program. He only got info on the f15. Where does he come up with this? Source: http://www.abovetopsecret.com/forum/thread385238/pg1
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Hyperlobby Server with 80s weapons only
A.S replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
What semi-active missile fights mostly force is smart teamplay and -tactics and that´s what we aim for. In 1v1 and relating to that question everything can happen though here and there advantages of jets may differ. It really comes down to the Pilot and his skills. ( stop thinking with your weapons ) -
Hyperlobby Server with 80s weapons only
A.S replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
server punishes also if you land anywhere else then allowed territorium or bases :smilewink: (that jet then will count as lost with short time kick) -
10$ against it :smilewink:
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Hyperlobby Server with 80s weapons only
A.S replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Here again the Map concept. http://img411.imageshack.us/img411/1958/campaingbannerou5.jpg It starts from the middle situation (The Outbreak) and moves depending which side won more to the right or to the left. The Outbreak is mostly a battle for enemy airbases. The Inbound missions are more like a coordinated Pint-Point Strike. Last Stands are very much like a corridoor deep strike to target. The missions are made in such a way that fighters can be seperated from fighters on the battlefiels in teamplay. Or if no fighters are around Strikers have still good fun. A2G defenses are placed in such a way that they force but still allow dynamics for team-tacitics. Its hard but not impossible and with good preperation and briefing a nice challange for each side. Missions are bug-tested and also FPS optimized in each area. PS: Some guys cant read briefings and change payload on servers and get kicked but if next player joins these Jets they don´t show the right payload on weapons page anymore. Make sure you always select payload called "DONT CHANGE PAYLOAD OR KICK!!" You also can read the right weapons load in briefing text. -
Hyperlobby Server with 80s weapons only
A.S replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
destroyed in debrief or just exiting 1LOss (cuz this is normal but doesnt count as "wasting one aircraft", lockon just shows you one loss if respawn is off) -
agree...the old DF History Channels were better....
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Hyperlobby Server with 80s weapons only
A.S replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
post #156 -
http://uk.youtube.com/watch?v=9KpjgHYjcA4