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AJ.eightFive

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About AJ.eightFive

  • Birthday August 9

Personal Information

  • Flight Simulators
    DCS-A10C
    DCS Blackshark
    FSX
    iRacing
  • Website
    http://www.44thvfw.org
  1. I saw it in the changelog. Great work as always, and thanks a lot!
  2. Was this ever confirmed as a bug? I'm still not able to dim the flashlight or change colours in flight.
  3. Hey baltic_dragon. Really enjoying the campaign so far and have had a pretty smooth experience as far as bugs go. M06 is consistently generating a script error after turning onto BRC at WP3 for the Missing Man formation though. The first time, I didn't realize I could continue and closed the game. I also forgot to take a screenshot of the error. I realized I also had all of my squadron's mod's turned on so I disabled those and ran the mission again and got the same error at the same place, right after the dialogue to "bring it right". Took a screenshot and continued the mission this time and had no further issues. Hope that helps. Thanks for the great campaign!
  4. This definitely needs to be an option that can be disabled.
  5. To add to C180’s comment, the HeadTracker.dll needs to be replaced after every update as well in my experience. The file is found in the tobiiGameHub Program Files folder if I recall correctly.
  6. Fingers crossed this topic isn't dead. Just picked up a Cubesim display for the RWR and discovered this IC issue while searching the forums for help setting it up. It's working great now with the .lua tweaks, but such a bummer to be locked out of MP because of it.
  7. This is still an issue. As another user pointed out, it helps to set the DDIs to DAY and maximum brightness. For the AMPCD, the flickering still occurs with the brightness all the way up if the moving map is displayed. If the moving map is disabled, the flickering stops.
  8. How are things going jrsteensen? Any sexy new renders you can tease us with?
  9. Looking at picking up some acrylic sheet so I can start experimenting with back-lit panel fabrication. I'd rather just order one big sheet cut down into a more manageable size so I have enough to experiment with and plenty remaining to pack the actual panels when the plans are available. If I recall correctly, you are designing the OpenHornet back-lit panels around the assumption they will be made of stacked layers of 3mm/0.125" acrylic, milled (necessitating cast, not extruded acrylic), painted and engraved, is that correct? I'm thinking to get the sheet cut down into 5.750" wide blanks to minimize material wastage when milling the light plate and panel to their final dimensions while being wide enough to make the backing plate to the mil-spec dimension if I stick with an acrylic back plate instead of aluminum. Are the OpenHornet panels being designed around those same dimensions from the mil-spec or should I look at getting the sheets cut to a different size? Thanks and Happy New Year!
  10. Amazing work as always! Just got my Shapeoko XXL fired up before Christmas and can't wait to start making some OpenHornet related chips and sawdust!
  11. Been a while since I've stopped by. That latest render looks amazing, keep up the good work!
  12. Great update, thank you!
  13. Thanks for the reply! No worries re: releasing info prematurely. Glad you guys are dedicated to producing something of high quality. I can keep fooling around with what I have for now. There's still plenty to learn and my Shakepoko 3 arrives tomorrow so I need to make a home for it which will keep me busy for a while! Congrats on getting the website up, it's looking great, as are the latest renders! I'll keep an eye on the forums for when they are open to sign-ups. For now, I've made use of the most important part of the site and dropped of a little care package to get you started toward your $250 goal. Feel free to PM me your logo requirements too. I made Zorlac's "Touch Buddy" logo many, many years ago, maybe I can help with this one too. :) :pilotfly:
  14. I picked up a couple of knock-off Arduino starter kits off Amazon a little while ago and have been playing around with the various components along with DCS-BIOS. While playing around with the included stepper motor last night, I noticed the motion is not very fast, certainly not fast enough to keep up with an IVSI or Altimeter winding through several thousand feet per second. Are there stepper motors that are capable of much faster motion (mine seems limited to about 40rpm, not sure if it's a limitation of the motor itself, the Uno R3 or the ULN2003 driver board but I'm guessing it's the motor) or do you plan to use something else for those instruments? I have been reading about air core motors as well but can't seem to find any for purchase. On that note, you mentioned in another post that you have many of the components for the project identified. I assume by this you mean things like switches, motors, LEDs etc. If that's the case, would you mind sharing your source for these? I'd like to order some stuff to tinker with so I can see how it all works and hopefully shallow the learning curve when you guys start releasing plans. Thanks!
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