Jump to content

Ramsay

Members
  • Posts

    3744
  • Joined

  • Last visited

Posts posted by Ramsay

  1. Campaign progress is stored in logbook.lua, it shouldn't be deleted/reset by updates.

     

    You can backup your logbook, if you are having issues ...

     

    Release\Stable

     

    • "Saved Games\DCS\MissionEditor\logbook.lua"

     

    Open Beta

     

    • "Saved Games\DCS.openbeta\MissionEditor\logbook.lua"

     

    In your logbook, make sure your pilot is set to

     

    • Invulnerable=YES

     

    attachment.php?attachmentid=204961&stc=1&d=1550893195

     

    as IIRC, otherwise all progress/stats are reset and you are asked to create a new pilot, if you die in a mission i.e. crash or are shot down.

    1087444258_DCSLogbookInvulnerabletopreserveprogressScreen_190223_032308.jpg.ebae80a7e3c3631274a5430303f99855.jpg

  2. Every time I take off from Kobuleti, ATC says, “... climb 300 at QFE xx.xx...”. What is 300 in reference to?

     

    AFAIK, ATC is instructing you to climb to 300 m (1,000 ft) AGL (I've never read an ED explanation) ...

     

    China, Mongolia, Russia and many CIS countries use flight levels specified in meters.

     

    FL 0300 meter = (1,000 ft.)

     

    http://www.wordiq.com/definition/Flight_level

     

    QFE (Station Field Elevation) is used in Russia and China mainly and only for departure and arrival. QFE will cause an altimeter to read zero when at the reference datum of a particular airfield (generally a runway threshold).

     

    Originally Posted by Hack74 viewpost.gif

    "When I get takeoff clearance from ATC he ends the call with climb 300 at QFE 29. What does climb 300 mean?"

    I interpret that to mean climb to 1000' above airport elevation. :pilotfly:

  3. Hi all, fairly new to the Harrier and just got the NATOPS package for the aircraft. I am trying to find out where the ability to put GBU-12s on TERs is documented (actually I can't find justification for many of the loadouts available in DCS, but I figure this is an easy place to start).

     

    Specifically, page XI-02-5 of A1-AV8BB-NFM-400 (Change 5/1 Feb 2003) shows that only one GBU-12 is authorized on both the inboard and intermediate pylon. This is backed up further by page 5-49 of the TAC-050 (Change 1/1 May 1998 ) I'm sure I'm missing something, but I can't find it. Where is it documented that we should be able to load GBU's on triple ejector racks?

     

    Thanks.

     

    Interesting, I agree ...

     

    AV-8 Tactical Manual Vol 2, A1-AV8BB-TAC-050 (NWP 3-22.5-AV8B, Vol. II)

     

    Chapter 1 (page 134, 1-90), Figure 1-30. Release Sequence (Sheet 1 of 3)

     

    • Groups Mk81, Mk82, etc. with GBU-12s and shows TER loadouts and release sequences.

     

    but it looks like only "ITERS=None" is a valid loadout for GBU-12s as ...

     

    Chapter 5 (page 995, 5-19), Figure 5-3. External Stores Limitations (Sheet 39 of 66)

     

    • only shows 1 GBU-12 per station and no ITERS.

     

    ... GBU-12s on ITERS look like an invalid loadout IRL.

  4. Rotor brake disengaged, full FWD. As I said, after fuel flow lever is full fwd 20 seconds or so, there is a loud bang, and engine slowly spools down.

     

    Another thing to watch is the torque gauge, as exceeding max. will also destroy the engine - however, it's usually caused by aggressive use of the collective, etc. rather than during startup.

     

    I can't help further without a track.

     

    For info.

     

    There are 5 .pdf for the Gazelle and a Campaign Guide included with the module, they are found in "DCS World\Mods\aircraft\SA342\Doc"

     

    Chuck's "DCS SA-342M Gazelle Guide" is here

  5. To get rotor turning I set fuel lever to 1/3 fwd, and wait for rotor and turbine synchronize. Since there is no light that I can see that tells me this, I wait 30 or more seconds.

    You watch the turbine and rotor needles on the bottom right gauge.

     

    As you increase turbine RPM, around 27,000 RPM, the clutch starts to engage and the rotor starts to turn, to avoid 'burning out' the clutch, you need to wait for the rotor needle to get in step with the turbine needle and then inch the fuel control forward slowly, so speed increases without clutch slip.

     

    Then slowly push fuel lever fwd as instructed. About 20 seconds after fuel lever is full fwd, and rotor is spinning faster and faster there is a loud bang, all sorts of lights light up, and engine stops working.

     

    Not sure why without a track, did you disengage the rotor brake?

     

     

  6. Is there a way to

     

    (a) turn the warning off

    Yes, on the FPAS page change the 'Home' waypoint (default is '0') to one that isn't in your flight plan i.e. use the down arrow to go from '0' to '59'

     

    (2) change the Home location (for example, leaving shore for the boat)?

    Home is just a waypoint, so if waypoint 13 was near the boat, you'd set that

  7. When you box the climb option on the FPAS, you get an airspeed for best climb on the HUD. A couple of questions regarding this:

     

    1. What is this climb speed giving? Vy? A cruise climb for Max Range? A fuel conserving climb for Max E? Because these speeds will all be different.

     

    Truth is, I don't know but I'll pass on what I've found.

     

    2. What is the power setting for this climb speed? There can be any number of combinations of pitch and power to get that speed, but obviously, you'll be burning more if you're full burner and 30º pitch up. Best guess is that it's a mil power climb and you're pitching for the airspeed on the HUD.

     

    The performance charts (NFM-200) have 3 types of climb profile

     

    • Climb Mil Thrust i.e. 360 CAS, then 0.81 Mach

    • Climb Max Thrust, Peak Rate Climb i.e. S.L. = 0.799 Mach 527 TAS, 20,000 ft 0.835 Mach

    • Bingo Climb Mil Thrust i.e. 475 CAS, then 0.86 Mach

     

    The DCS F/A-18C takes more distance/time to reach it's optimum cruise altitude than the NFM-200 charts suggest i.e. the DCS F/A-18C looks draggier.

     

    Following the FPAS climb prompt, using Mil Thrust, results in a shallow climb that takes much longer than a 350/0.8 profile. The FPAS figures do look similar to the suggested 'Bingo' Mil climb even if they don't work so well in game.

     

    Using Max Thrust to follow the DCS FPAS climb works much better, though distance and time is still longer than in the 'Climb Max Thrust' charts.

     

    I expected a 'Max Thrust climb to optimum altitude' to adversely effect range, but it seems not to have much effect, presumably the shorter time needed to climb, offset the higher fuel rate.

     

    I tested a few weeks back, in the Persian Gulf, so it's possible things have since changed. In terms of fuel use, I didn't do a 'back to back' comparison or note the fuel remaining, just that I didn't need to change the mission profile and still had plenty of reserve fuel when I return to base. YMMV

     

    3. Is there a way to set ATC to hold FPAS Climb Airspeed?

    AFAIK, that's not how the climb profile is flown, you set a fixed throttle/power setting i.e. Mil or Max, and adjust aircraft pitch to maintain the required speed, not adjust the throttle setting (which is what the ATC does).

  8. I assume the number beside the joystick menu in simFFB is the usb device?

    No, the number is the button to use for stick trim i.e. to recenter the stick force.

     

    The trim button didn't seem to work in win 10 until I changed the legacy default, YMMV

     

    attachment.php?attachmentid=204694&stc=1&d=1550460420

     

    Detected USB devices are listed in the drop down, you select the device with the trim button you wish to use, from that.

     

    attachment.php?attachmentid=204692&stc=1&d=1550457333

     

    The main thing - simFFB.exe *should* be run AFTER entering the cockpit, so it can override DCS.

     

    If you run simFFB.exe before entering the cockpit, DCS will initialise any FFB devices and take control of them.

     

    If that happens, you can alt tab to simFFB.exe and use "Options>Init DirectInput" to reinitialise FFB control, so simFFB.exe can again provide FFB.

     

    ... if I open simFFB by itself, nothing else running, nothing happens, stick is limp.

    You should be able to run simFFB.exe without DCS to check that it/your FFB stick are working together i.e. adjust Swap Axis, spring force, etc.

     

    If you can't get it working as a stand-alone app. it's unlikely to work when minimised to the taskbar i.e. behind DCS

     

    Note: Some older versions of simFFB.exe no longer work, which is why I linked to Jazzerman's version

     

    Tested in the UH-1H and Open Beta 2.5.4.27430, MSFFB2, Win 10

    SimFFB_selection.JPG.0ccde1eebcd36f167797a16adcf74532.JPG

    2050633270_MSFFBWin10.JPG.7d3592a572db1ffd412e71d44b635e7a.JPG

  9. Thanks for the help everyone.

    ...

    This all became such a huge pain in the ass, I just erased the entire DCS folder and re-downloaded it.

     

    Steam knows if a game is installed using manifest files that are stored two folder levels higher than the game. If you move a game folder between Library folders, it's important to transfer the manifest file as well.

     

    Using my C:\ install as an example :

     

    the DCS manifest file is

     

    • C:\Program Files (x86)\Steam\SteamApps\appmanifest_223750.acf

     

    and the DCS folder is

     

    • C:\Program Files (x86)\Steam\SteamApps\common\DCSWorld

     

    ----------------------------------------

     

    If I wanted to move the folder to my library folder on D:\ it would be to :

     

    • D:\SteamLibrary\steamapps\appmanifest_223750.acf

     

    and

     

    • D:\SteamLibrary\steamapps\common\DCSWorld

     

    Hopefully this will help next time.

    • Thanks 1
  10. Is 14 the critical AoA that I must never exceed when hovering?

    AFAIK, you don't want to exceed 15° AoA (i.e. the Witch's Hat is much higher than the FPM) but I don't think it has much to do with hovering as there's no airflow over the wings, so no meaningful AoA (you'll use moderate control inputs, referencing the witch's hat and horizon).

     

    And why do you want to change this values in the ODU?

     

    The Pitch Clarets are positioned wrongly in DCS Open Beta 2.5.4.27430, they should be at the +6° pitch ladder position but are at +14° by default.

     

    Until the PC bug is fixed, PC should be set to 6 (to position the Pitch Clarets at +6° on the HUD pitch ladder).

     

    With the Pitch Clarets at +6°, they are used to position the Witch's Hat (between +5° and +6°) when rotating during CTO's and STO's and for the climb out.

  11. I'll add a track*, as I haven't seen one posted elsewhere.

     

    So this problem is common with all maps.

     

    I'm only seeing it in the Persian Gulf (opening extra view ports for the NS430 does drop 10 fps but nothing as bad as in the Persian Gulf, with the Terrain map displayed).

     

    Testing the 2D NS430 with the F-5E at Khasab with the 'Terrain' page displayed,

     

    • I'm seeing large stutters and freezes associated with frame times of upto 3,957ms i.e. 4 seconds, of which 3934ms is 'simulation'.

     

    doing the same but flying through the Caucasus mountain valleys north of Kutaisi -

     

    • I see typical frame times of 20ms, of which 2.5ms is 'simulation'.

     

    Using NS430 while displaying the 'moving map' page in the Persian Gulf, gives similar 3ms 'simulation' frame times but valley flying has occasional minor stutters.

     

    Tested DCS Open Beta 2.5.4.27430

     

    * Track file removed as replay F-5 gets stuck on taxiway in DCS Open Beta 2.5.4.30038, see this NS430 Caucasus report for a similar track file.

    1821912509_NS430TerrainPerformanceF-5EKhasab2_5_4_27430Screen_190216_001806.thumb.jpg.2e82993f644bb33b0368e93765c7e9bf.jpg

    261165565_NS430TerrainPerformanceF-5EKutaisiScreen_190216_005658.thumb.jpg.d50b4097dd95631ec81d220dd1f0e5c1.jpg

  12. What exactly triggers the Home Fuel warning?

    The warning triggers when the system calculates you'll arrive at the 'Home' waypoint with less than 2,000 lbs reserve of fuel at your current fuel flow/rate, it disables it's self above 0.9 Mach but it's still fairly easy to trigger a false alarm, with heavy throttle use.

  13. Just run the updater to OB 2.5.4.27314 Started DCS and all my progress with campaigns and training is gone. Also all info from the Logbook too :cry::cry::cry: Is there anyway to reinstate from a saved file or such ?

    Logbook info, flight hours, Campaign progress, etc. are saved in :

     

    • "Saved Games\DCS\MissionEditor\logbook.lua"

     

    The path to your Open Beta logbook will most likely be:

     

    • "Saved Games\DCS.openbeta\MissionEditor\logbook.lua"

     

    Backup/rename the version that's missing your details/progress (in case you get something wrong) and copy the other over.

     

    That should get the info from one to the other or give you idea of which deleted file you are looking for.

  14. Let me know what you guys come up with, and send a track, I will report as needed.

     

    Got it.

     

    TL;DR:

     

    The TOT route speed doesn't take into account the IP>TGT section will be flown faster (or slower ?), so TOT is early, if a faster ground speed is specified for the ingress.

     

    Detail

     

    For example,

     

    Flight Plan

    =======

    WP 0 Air spawn (08:00 Local/16:00 UTC)

    WP1

    WP 2 IP

    WP 3 TGT

     

    UFC TOT Settings

    =====

    TGT 3

    TOT 16:10:00

    GSPD 400

     

    The route ground speed is approx. 361 GS, until the IP, after which, ingress is at 400 GS.

     

    IP>TGT is approx. 20nm

    • 360 GS = 3m20s

    • 400 GS = 3 min

     

    On reaching the IP :

     

    • If you ignore the higher ground speed prompt and continue flying at 361 GS, you arrive at the target on time (+/- 2s) but slow.

     

    • If you follow the HUD prompt and accelerate to 400 GS, you arrive at the target early (20 +/- 2s) but on speed.

     

    Note: The reason my previous tests worked, wasn't because I overflew waypoint 0, changed settings, etc. rather it was because, by orbiting, I reduced my route time, increasing it's speed so it was closer to the desired ingress speed of 400 GS.

     

    Tested in DCS Open Beta 2.5.4.27314, Nevada

  15. I haven't been able to get the GSPD setting to work in TOT sequencing.

    It seems to work correctly if part of a longer flight plan.

     

    It's crucial to setup TOT, GS, etc. BEFORE you start the flight leg to the IP.

     

    I set up a simple 2-leg flight with each leg being about 20nm. At 350 GS it takes ~7 (6:53 in the mission editor) minutes to fly. I then experimented setting up different TOT for waypoint 2. It works perfectly if I set only TOT and fly the required GS. I hit the TOT at the TGT waypoint 2 spot on every time as long as my TOT is within the performance parameters of the aircraft.

     

    However, if I set a ground speed, things don't work. For instance, I set a ground speed of 400 GS and it required me to fly about 339 GS to waypoint 1 and then the 400 GS to the TGT at waypoint 2, but I arrive 32 seconds early. I've attached a track of this test.

     

    What happens is you hit the IP too early - 20nm at 400GS = 3 minutes, so with a TOT (WP 2) of 16:07, you should hit WP 1 at 16:04 but it seems the FA-18C can't calculate the flight between the airspawn (WP 0) and WP 1 such that you arrive at WP 1 at the correct time.

     

    If I orbit after spawning in your mission and setup TOT, GS, etc. before overflying WP 0 so it auto-steps to WP 1 and then WP 2 - I hit WP 2 on time (+/- 5 seconds) and on speed.

    627830521_FA-18CTOTandGSTest2_5_4_26825Screen_190212_150016.thumb.jpg.a1f56f5813022679990832765762e736.jpg

  16. Does the instructor speak english?

    Yes

     

    Are the units measured in the proper feet, nautical miles, etc? Does this match the default cockpit units for speed and altitude?

    You can use the English cockpit but instruments will need to be metric to match the campaign's instruction.

     

    DCS>Options>Gameplay

     

    • Avionics Language = English

    • Units = Metric

     

    I think the L-39 flies like the gem of the ED collection, but the english subtitles to russian voice training missions are unacceptable.

    The campaign uses English, DCS's default ATC will use Russian, as it's a Russian aircraft flying from a Russian AB.

     

  17. Try it in the Caucasus - definitely NOT a training missile. I don't think the 65G even comes in that flavor.

    It does, I checked what was available under missiles and the TGM-65G was listed.

     

    Anyway, I can post a film of my prob if u like. :helpsmilie:

     

    A track file would be better - save the replay after your mission and find it in "Saved Games\DCS\Tracks"

  18. Is this module complete?

    It's a GNS430 'light' with GPS, despite the store description,

     

    • "Serves as both a communications radio, navigation radio, and GPS receiver"

     

    I don't expect RNav and com radio integration to be added as there's been little feedback/indication that the NS430 is in 'active' development or will ever be close in functionality to the A-10C TAD/CDU.

     

    I've noticed the "early access" label in the store is disappeared, both in the base 2d module and in l-39 and mi-8 specific packages...

     

    If you are considering buying the NS430, buy it for what it 'is' today including it's bugs and missing features i.e. custom database, saved settings/user preferences, etc., etc.

     

    The removal of the 'Early Access' tag, suggests the NS430 is 'feature complete' but who knows, perhaps it's waiting on some core DCS tech to be implemented - whatever happens, you shouldn't buy 'today' based on a vague store 'promise', but rather on it's existing feature set.

  19. No issues other than the need to use 0m/s or +4m/s headwinds to be sure that ATC and PRMG/NDB's are active for the same runway, otherwise results may vary.

     

    Tested RSBN and PRMG at Krymsk in DCS 2.5.4.26825

     

    RSBN/PRMG test mission/youtube video linked in this thread :

     

    https://forums.eagle.ru/showthread.php?p=3643533#post3643533

     

    Rename .trk to .miz if you wish to fly it yourself.

     

    I have no lights for either the navigation or landing system.

    It is normal for the 2 green RSBN (Nav) correction signal lamps go out when switching to PRMG 'Landing' mode - one lamp is for RSBN distance, the other for RSBN radial.

  20. Anyone else with the same experience?

    No.

     

    Tested with air spawned A-10C (TGP/AGM-65G) at Tonapah Nevada - DCS 2.5.4.26825

     

    Make sure you are NOT using the TGM-65G - it is a training missile, it will un-cage and lock, but you cannot fire it as it does not have a motor.

×
×
  • Create New...