Jump to content

bojangles_25

Members
  • Posts

    72
  • Joined

  • Last visited

Everything posted by bojangles_25

  1. Hey! I remember doing this years ago for a laugh in Operation Flashpoint.. I thought I'd maybe give it a try in DCS to see whats possible with the scripting engine and learn more about editing. Basically, you periodically (like every second) update the position of a trigger, perhaps with a radius of 200m, to that of the player's jet. Then you enumerate every unit within that trigger that isn't the player and set its damage (to destroy it). Pseudo-code would be like this: trigger t; t.pos = 0,0,0; t.radius = 200; while(true){ t.pos = player.pos; for (unit u : t.units){ if(! isplayer(u)) u.setDamage(999); } sleep(1); } Are things like this possible with the DCS scripting engine? The documentation on the wiki isn't all that clear about changing things DURING the mission... It seems easy to get information about the world and units etc.. but what about making things actually happen? I haven't done that much mission editing but I'm an experienced programmer, so I'm alright with lua, its just not that clear what's actually possible within DCS I'm interested in people's ideas/experience
  2. I think its amazing that people have the audacity to offer their own opinion on an update when they couldn't even conceive the work involved. We are given this huge amount of work for free and yet people somehow still complain. Until you spend your own time working on such an incredible piece of software and see what is actually involved you should be thankful that the developer even cares about updating their own product for which they already have your money.. Some developers don't
  3. I see :) I've never thought of it like this as I don't own FC3.. Just been on the wrong end of a lot of AA missiles
  4. Wouldn't the advantage lie with FC3 pilots if the avionics aren't as real and thus take less time practising/reading/learning to use effectively? This is despite how powerful or weak AA missiles are..
  5. Assuming the FC3 flight models are parallel in realism to DCS aircraft, then manoeuvring isn't an issue.. no aircraft type has an advantage over the other.. the tactics of the pilot come into play. I'm specifically talking about the realism of the avionics, i.e. aiming and firing the weapons whose physics are/are not in question.
  6. Aside from the missile physics.. (I can't comment as I don't know how they SHOULD behave).. I have always thought its a bit weird that FC3 aircraft can be flown with/against DCS aircraft... Surely FC3 aircraft are not up to the 'DCS standard' of realism
  7. Look at the giant list of fixes/additions.. If this is what ED considers a minor release (1.2.2 - 1.2.3) Then we are a very lucky community indeed. What is 1.3 going to include!? The future seems bright.. Well done and thank you ED
  8. Here is Thrustmaster's response to my questions: Make of that what you will... I had already ordered it anyway about 2 hours before :) just couldn't wait.. looking forward to it!
  9. I actually tried www.free-track.net before I bought exactly the same kit as gothicghost to see how much of a difference it made, free track is great for free software but nothing beats trackIR 5.. What's said here is right, I now cant fly without it.. What do you guys prefer.. the track clip pro or the original track clip? I prefer the original myself :pilotfly:
  10. Haha I know, The EAC switch thing is certainly no big deal.. if it was 100% like the Hog I cant see it being much use in other sims.. would be a bit like one of The lack of a twist just means another ~£100 on top of the price of the HOTAS for a set of pedals.. But as they say, in for a penny, in for a pound
  11. Hey Burnette, I'm thinking you're probably right.. and its only natural that a company with a pretty established rep would sh*t themselves at the thought of this and work hard on fixing it.. I'm thinking I'll likely buy the thing anyway because as you say, its great quality and has a 2 year warranty I believe? Anyway, just to see what would happen I wrote this email to Thrustmaster :):
  12. Thanks, What worries me is that the newest firmware is available here but thats February 2011! Joystick v11 and Throttle v20.. and some of the horror stories I've read are even with those versions... TM do have this article but a lot of people report that it doesn't always help.. If I spend nearly £300 on a Joystick I would feel physically sick if it just suddenly died for no apparent reason...
  13. Hi all, I'm thinking about taking the plunge and buying the HOTAS Warthog (currently I have a t16000m) even though I know of a couple of inaccuracies: EAC switch is not sprung throttle friction wheel is not actually a friction wheel but an axis Both not major problems to me However, I would lose my rudder twist! I'd have to have pedals.. What are your thoughts on pedals? They seem expensive to me for what they are.. Did anyone else move to the Warthog from a ~£50 joystick? How much better was it? Also what's this I hear about the TM Warthog becoming 'bricked'? Cheers
  14. Ah I see.. Sorry I should have checked to see if anyone had reported it before posting.. Hope ED keep up the great work, the community loves you :D
  15. Has anyone else noticed the bridges near that big dam north of Senaki? Have a look at the screenshot attached. It looks like the bridges are shifted a few feet south of where they should be..? Most of the other bridges in the area are the same
  16. Hi All, Is anyone still seeing this problem in 1.2.2? I'm still seeing it happen.. Can anyone pinpoint what is causing JTAC to behave in this way? Is it actually a problem with the way the JTAC unit is behaving or is it just caused by sound scripting? IMHO this is a pretty serious regression, because it was pretty solid in 1.1.1.1 Has anyone tried anything else? Cheers
  17. Thanks Druid, great that you guys are working on it and have the time to let people know on the forums :) Do you have any idea when the next patch will be released? Or a list of issues being worked on? Many thanks
  18. Really? Usually I use ILS because I like my nice yellow cross on the ADI :) If I have to be off-centre then doesn't that make ILS pointless? If I'm at the right speed (green circle on AOA indicator) then should the wingman actually be able to handle it?
  19. A number of times while landing in v1.2 of Warthog, my wingman has crashed into me. I think he is trying to slow down and is snaking left to right behind me, before he finally just smashes into me... Why does the AI try to land in formation with you when it clearly doesn't work.. taking off in formation is dangerous enough.. Is there any way to prevent this or is a patch in the works?
  20. Hi all, I've tried the fix in this thread and it hasn't really made much of a difference. JTAC is still quite temperamental and may take several minutes to respond. I put the file in "DCS World\Sound\Speech\NATO.lua" and renamed the original.. this is right yes? Is there anything else I can do?
×
×
  • Create New...