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KomodoSim

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  1. Hi. I've got a switch that activates two outputs at the same time. JOY_BTN1 & JOY_BTN2. How to code it so that when JOY_BTN1 is pressed it ignores JOY_BTN2? Does that make sense? Cheers KS
  2. Hi Guys, The Komodo Simulations VBS ProStart Huey Collective is now ready. Its taken while to get here, but really pleased with the results. Visit the website for more details or feel free to ask any questions here. All the switches are assignable to the correct functions within DCS, it comes omelette with underneath start trigger, 4 toggle switches, 4 Way HAT, Idle release button (dual function to close throttle and activate Idle release) and throttle with working friction adjust. BR Rich
  3. Hi Guys, That image is from a real AW109E Power, but I am designing a set of the 109 controls at the moment for a commercial flight sim. BR Rich
  4. Hey, Good, check the Facebook page and other threads on here, don't want to crash hegykc's thread. BR Rich
  5. Not any more, its starting to reduce as I have minions! Well one and its my dad, he's building all the base units. All orders over the next 2-3 months have their base units 95% ready, so just getting all the grips done now. BR Rich
  6. Its in the museum intermingled around all the helicopters. BR Rich
  7. The museum is open as normal to the public so no reason why you can't get in. BR Rich
  8. Hi Guys, I'm hoping to have it ready in the next 2-3 months if everything goes to plan and works as designed. Yes I'll be at the Flight Sim Show at the Helicopter Museum next month. I'll have the new VBS Icarus Curved Display System there along with as many of the controls in the range as possible. Hoping to run DCS Huey, X-Plane and P3D over the weekend at various times. I'll be setting up on the Thursday so PC Pilot can do a review of all the controls on Friday before the show over the weekend. BR Rich
  9. Hi, I won't be adding extra buttons that aren't on the real controls. But any controls that already have a FTR button will have that connected to the Force Trim System exactly how Sokol1_br suggests. BR Rich
  10. Hi, I am developing a mechanical Force Trim System at the moment. I'm just upgrading the electromagnets to hold the Cyclic in position. Development time is thin and far between at the moment, but I hope to get this out as soon as possible. The system will work in the way that the Force Trim System (FTS) will hold the Cyclic in position. To move the Cyclic you press the Force Trim Release (FTR) and use the cyclic as normal. When you release the FTR the cyclic will stay in that new position. If you then move the cyclic without pressing the FTR it will return to the position you moved it from by spring force. Hope that makes sense. Please feel free to ask any questions. BR Rich
  11. Thanks for the clarification. In that case then both will have analog axis then. BR Rich
  12. Hi, 1. I was under the impression that in DCS this was a pushbutton allocation ('W' on the keyboard) and not an assignable axis. At the moment its just a toggle type switch. I might be wrong tho. 2.When you flip up the large trigger there is a switch that is assigned to the cannon system to make the cannon operative and the large trigger inoperative. If that makes sense and is what you mean. The trigger is now assembled and being tested to ensue it works correctly in DCS. 3. Again I thought the keyboard allocations in DCS are so that a HAT switch is used to control the Shkval. Is it possible to assign an axis to this function within DCS? Its very easy to change this to an analog mini thumb stick if required. BR Rich
  13. Hi Guys, I'll look into this, with what I'm thinking it could be an easy mod for before or after purchase. So if anyone has already bought the Pedals they can easily add the springs in afterwards by undoing 4 bolts. BR Rich
  14. Finally getting somewhere on this now. What I hope to be there production model is due back from the printers in a week or so. The new 'Starter' underneath the collective is on place, engraving is all done and sourced all the correct switches as well. Really pleased with the switches they have a very smooth but solid movement to them. Couple of pics below with a video as soon as its ready. Updated on production as well. I'm now building the base units in batches of 10, so that will clear out just about everything I have orders wise and will put a couple into stock for the collective bases and the pedals. My dad is now working with making all the base units which frees me up to concentrate on the making the grips and will also give me more development time for new projects as well. BR Rich
  15. Hi Eflemmen, The actual grip head is SLS 3D Printed Nylon 12, a very strong printed material. The majority of the other major parts are all aluminium. BR Rich
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