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Everything posted by Ebs
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It doesn't technically leave the file structure untouched, it backs up the original files before applying the mod, then restores those files when the mod is deactivated. YES to every other question though! As for conflicts. Say we apply the old zzzspace sound mod...then we apply your JTAC mod, JSGME will pop up a box saying that NATO.lua has already been modified by "zzzspace mod" do you want to continue? if yes, jsgme will overwrite NATO.lua with the "JTAC" version. At least this way you get a notification which file(s) is conflicting and you can go in and change it manually.
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+1 to that too ;) I gotta say that KA50 JTAC is easily my favourite mod. It's utter genius.
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no longer works The Ultimate DCS World JSGME Guide - If you use mods, you need this.
Ebs replied to Ebs's topic in DCS Modding
no it's just an empty folder structure...Here, it might come in handy! -
no longer works The Ultimate DCS World JSGME Guide - If you use mods, you need this.
Ebs replied to Ebs's topic in DCS Modding
The Gamefront link works for me but I've added that Zippyshare mirror to the original post. Thanks. BTW, your new Flanker model is incredible! I was going to use it as an example for JSGME but a few files need to be added manually for your mod. Awesome work! Thanks! The BLANK folder is the complete DCS world folder structure minus any files. I use it when I need to test a mod quickly and don't want to manually make any folders. -
Hi Everyone, I see a lot of problems arising with people using mods, then the DCS:W updater then getting frustrated when their mods are moved to the _backup folder...Also, if you like tinkering with the game files you can end up with a ton of extra 'copies' in your DCS World folder with no real way of knowing what or where they are. There also seems to be a few problems with MODMAN, but that's not really something I've looked into much...Mods have to be "MODMAN compatible" and blah blah blah. My 'weapon of choice' for DCS Modding is JSGME (JoneSoft Generic Mod Enabler) I've been using it for ages now, I'm pretty sure I started using it in the Falcon 4.0 days, or if not definitely since Silent Hunter 3. It's a very simple utility and it keeps your game directory nice and clean...Also, it doesn't require a specific 'package' to be made, in fact 99% of the mods you use are already read to go with JSGME. Still with me? good. let's get started! Step 0) If you have mods installed in DCS:World uninstall them...now. The days of going through the file system to replace and backup are over! The future is now ;) ...well, in the next step... Weblinks removed due to Hijacking by Hosting Websites 2) Unzip the files to their new home. A lot of people say that you need to unzip JSGME in the game directory you're using it for. this is not true. I personally like to have it 'installed' in C:\JSGME keeps things tidier that way. So make a new folder in C:\ and copy the files there. 3) Set up your shortcut This is very important as we need to tell JSGME where to operate. make a shortcut to the program on your desktop. Right click the shortcut and choose properties...This is what you'll see. As you can see, Target is c:\JSGME\JSGME.exe this is set automatically. What we're looking at is the "Start In" box. We need to enter our main DCS World folder in here. In MY case it's "d:\DCS World" but I believe the default is "c:\program files\eagle dynamics\dcs world" or something like that. Make sure you double check and enter the correct path! 4) create a mods folder in your DCS World directory we'll need a folder in DCS World for JSGME to use, as you probably know there is already a folder called "Mods" in there so we'll make a new folder called "_MODS" to keep things simple. This is the ONLY folder that you need to add to the DCS:W directory, the rest stays stock so it stays well maintained. There ya go... 5) Run JSGME Finally we start getting to the good stuff. After you've made your _MODS folder in DCS:W, run JSGME from your desktop shortcut. You'll be immediately greeted by this screen... Simply enter our new DCS:W _MODS folder in the box as seen above and press OK. JSGME will load and we'll end up with a blank screen. ...yawn. 6) setup JSGME... We're nearly there! See that blue word saying 'tasks' right in the centre...you're going to want to click that. In the little menu that pops up, click "Generate Snapshot of Game Files" and then sit back and wait safe in the knowledge that Ebs had to reset all his JSGME settings and go through all of this s*it so you don't have to... Now wipe that smug grin of your face and carry on reading! The purpose of the snapshot task is so that JSGME knows what your default DCS World file/folder structure looks so when you install/deinstall mods JSGME can restore your original file/folder structure. Close JSGME when the snapshot is finished. 7)You're all done!...Almost... Rememer that _MODS folder we created? this is going to be where we...wait for it...put all our mods! the _MODS folder is almost like a virtual DCS:World directory. To demonstrate how to install a mod I'm going to use neroroxxx's female wingman mod (http://forums.eagle.ru/showthread.php?t=96405) as an example. When you download the mod you'll get a zip file containing a folder called "1" within that folder there you'll find the wav files and more folders containing wav files. This is how we get it into JSGME... On his post he says that you must install the mod to DCS World/Sounds/Speech/Sound/ENG/Common/Wingman/ Go to your new DCS World/_MODS folder. Make a new folder called "Female Wingman" and within that recreate the EXACT structure of the folders... DCS World/_MODS/Female Wingman/Sounds/Speech/Sound/ENG/Common/Wingman/ and extract the female wingman mod to this directory. Your mod is now ready for use. Load JSGME from the desktop shortcut once again and you'll see "Female Wingman" in the list on the left. To enable it, simple click the mod then the ">" button in the centre of JSGME to move the mod to the right list and enable it. Close JSGME, run DCS World and there you go...Female wingman. To disable the mod, close DCS World, open JSGME and move the mod from the right to left. DONE. Clean and simple. To add more mods simply add them to the _MODS folder. Create a new folder with the name you want for the mod. and then in that directory recreate the DCS World folder structure exactly as you need for the mod files. One more example: The awesome KA-50 JTAC mod (http://forums.eagle.ru/showthread.php?t=93228) Download the zip. Create a new folder in _MODS called "KA50 JTAC". open the downloaded mod zip and click through the folders until you see two folders 'sounds' and 'mods'...Just extract these two folders to your new "KA50 JTAC" folder. run JSGME and enable...You now have JTAC in the Kamov. Just remember: When you create a folder in _MODS, this folder becomes your virtual DCS World root directory and any modded files must be placed in the correct folder. If you remember that you can't go wrong. Here's how my JSGME currently looks... One last thing before I go. JSGME is an incredible help when it comes to DCS:World autoupdating...When you get notification that a new update it available, don't download just yet. Run JSGME and disable all your mods...THEN download and apply the update. This way, your DCS World directory is restored to default and the update won't mess with any of your mods. After the update you can simply enable your mods again. You can even choose to 'compare files with snapshot' after the update to see exactly which files ED have updated...for futher tinkering purposes ;) If you're at all serious about using mods in DCS:World, you need JSGME. Plain and simple. Cheers! Ebs. TL;DR? Take your Ritalin and try again.
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I recoloured the cockpit based on the blue "english russia" pics
Ebs replied to Ebs's topic in DCS: Ka-50 Black Shark
Not at all! go for it and thanks again :) -
Steam Version Missing Almaz English Sound Files
Ebs replied to daytonausa's topic in DCS: Ka-50 Black Shark
Give the attached zip a go ;) Messages.zip -
I suppose commenting out the if statement and the end would also work? Just -- If And -- end :)
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What about... if not LockOn_Options.flight.radio_assist then.... I'll give it a go!
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Sorry about that guys. I did change the DDS compression on some of the files but the instruments I left alone...Any more info you could give? can you get a screenshot of it? What about graphics cards? Could you try this first: in my zip, swap out devices.dds with Ricardo's original HD black devices.dds and see if the flickering goes away. If so, then I know how to fix it. ahh. That's devices.dds. simply swap that file out with Ricardo's original HD black devices.dds and you'll get black caps.
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Can you change helmet mount from site/goggles via ground crew?
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TurboHog a couple of things. 1) Edit your JTAC training mission to force Firefly to use the IR pointer and set your mission time to 6:30 am. Contact him from the runway and he'll sparkle! so it's obviously a problem with JTAC and not your mod. 2) As a result of the above testing, I realised that with your mod installed it's no longer possible to contact the ground crew (to change to NVG for example), I got around it by commenting out the staticParamsEvent(event,params) function in comm.lua but I've got a feeling I'm breaking something else in your mod by doing that! However, contacting the Ground Crew works again. Hope this helps!
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I recoloured the cockpit based on the blue "english russia" pics
Ebs replied to Ebs's topic in DCS: Ka-50 Black Shark
Cockpit now released - http://forums.eagle.ru/showthread.php?t=97425 English AND Russian versions! And big thanks to Devrim, Ricardo and ZMEY-HS- -
Hi all, For those of you that don't know, I've been working on a "recolour" of the Kamov cockpit based on the amazing photos at http://englishrussia.com/2011/06/23/the-flight-training-centre-in-torzhok/ I've tried to get each element of the pit as close as possible to the photos at that link and I'm happy enough to release it. Full credit goes to Ricardo for his amazing HD cockpit and DEVRiM for adapting it for BS2/DCS:W. Russian Version uses ZMEY-HS- Russian Pit as a base. Here are some pics of the Russian Version...English version is identical (apart from the obvious ;)) DOWNLOAD HERE Files are live, go go go!... Hope you like it!, Ebs.
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I recoloured the cockpit based on the blue "english russia" pics
Ebs replied to Ebs's topic in DCS: Ka-50 Black Shark
Edited first post with these new pics! new pics.... Thanks Devrim. I just need to ask Ricardo and then I'll 'release' ;) -
I recoloured the cockpit based on the blue "english russia" pics
Ebs replied to Ebs's topic in DCS: Ka-50 Black Shark
Sure, if people want it and I get permission from Ricardo and Devrim I'd be more than happy to upload it. Thanks :) -
Can KA-50 operate in cold environments?
Ebs replied to Megagoth1702's topic in DCS: Ka-50 Black Shark
Engine anti ice also on? (hi goth btw ;)) -
Mods\aircrafts\Ka-50\Liveries\Cockpit_Ka-50\english Give that a go! ;)
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Don't get me wrong I love the Ricardo and Devrim blue cockpit, but the blue was a bit *too* intense for me. I love the look of the cockpit seen here - http://englishrussia.com/2011/06/23/the-flight-training-centre-in-torzhok/ So I decided to use Ricardos awesome HD black pit as a base and build on it from there...I think it's pretty close! EDIT: new pics....
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Mod works fine in 1.2.2 Nice little update. Fixes soldier lods, single player jtac (eg Dragons JTAC Training) and AI datalink!