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ensamvarg

3rd Party Developers
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Everything posted by ensamvarg

  1. Maybe this will help? Link to PNG since it seems the forum converts to jpg: https://www.dropbox.com/s/zzd365prroqf50z/HB_F14_EXT_TAIL_GRID.png?dl=0
  2. No problem. Let me know if you have any other questions.
  3. Here is a previous post of mine that might clear it up. :) https://forums.eagle.ru/showpost.php?p=3888675&postcount=444
  4. Hi there. Are you perhaps missing the LOD file in your livery folder?
  5. Not sure what you mean. Can you post a screenshot?
  6. Can you post a screenshot of your PSD? What is the resolution of your dds file?
  7. The files in the paint kit are fairly large and they are not optimized for GIMP. Depending on your computer specs it may take some time to load them. Sent from my iPhone using Tapatalk
  8. They are meant to be touching. Highly recommend creating the grid in one of my earlier posts to get them to easily snap in to place. Sent from my iPhone using Tapatalk
  9. My best guess is because it doesn’t show up as clearly on regular grey liveries and we didn’t make any dark ones. :) It has been added to the fix list. Sent from my iPhone using Tapatalk
  10. Not yet. Easter weekend is family weekend so I haven't had a chance to look it thoroughly. Sorry about the delay.
  11. If that's how it opens then there is something not compatible with CS6 within that PSD file. :(
  12. You can do either the dds you saved out into your Liveries folder (which is what I do to minimize accidentally activating other layers) or use the flatten the PSD (Do not recommend). The important piece is to open it, scale down to 512x512, Ctrl A to select all then paste it in to the LOD_3in1 dds and move it to the appropriate section. Couple of issues with your lua. Your lua entry you posted is telling DCS that you want the Phoenix Pylons to have the right wing texture. But it's also calling the wrong name for the model. The first entry in the line is the model name. You do not change that. The second one needs to match your file name of the texture you want to use and that resides in your livery folder. These are the names you need to use for the model. {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_02", 0 ,"HB_F14_EXT_02",false}; {"HB_F14_EXT_03", 0 ,"HB_F14_EXT_03",false}; {"HB_F14_EXT_04", 0 ,"HB_F14_EXT_04",false}; {"HB_F14_EXT_TAIL", 0 ,"HB_F14_EXT_TAIL",false}; {"HB_F14_WING_LEFT_01", 0 ,"HB_F14_WING_LEFT",false}; {"HB_F14_WING_RIGHT", 0 ,"HB_F14_WING_RIGHT",false}; {"HB_F14_EXT_PILOT_HELMET", 0 ,"HB_F14_EXT_PILOT_HELMET",false}; {"HB_F14_EXT_RIO_HELMET", 0 ,"HB_F14_EXT_RIO_HELMET",false}; {"HB_F14_TCS", 0 ,"HB_F14_EXT_TCS",false}; {"HB_F14_EXT_PHOENIXRAILS", 0 ,"HB_F14_EXT_PHOENIXPYLONS",false}; {"HB_F14_EXT_PYLONS", 0 ,"HB_F14_EXT_PYLONS_01",false}; {"HB_F14_EXT_DROPTANKS", 0 ,"HB_F14_EXT_DROPTANK",false}; {"HB_F14_LOD1_3in1", 0 ,"HB_F14_LOD1_3in1",false}; {"HB_F14_EXT_PILOT_SUIT", 0 ,"HB_F14_EXT_PILOT_SUIT",false};
  13. They are part of the Do Not Touch - Base group which it looks like you flattened? The Fin_Outer group to be more precise. You also really want to keep your layers inside the Liveries folder to make sure all masks and layer effects stay intact.
  14. Can you post a screenshot of the missing things? Sent from my iPhone using Tapatalk
  15. You need to take your livery dds files, scale them down to 512x512 and put them in the appropriate slot in the LOD_3in1 dds file inside your livery folder.
  16. Go to C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin and run Modelviewer2.exe. This assumes you have it installed on your C: drive.
  17. Modelviewer works for me. No need for the bat file to use the one that comes with the game install anymore. Also, you're missing a " after the name of your livery.
  18. Not sure what is going with your roughmaps and such. Mine look fine. It doesn't look like it's reading your roughmap texture in that screenshot. The 3in1 is missing the RIO helmet currently. It's on our list of things.
  19. We are investigating how to best go about doing so but no promises on when.
  20. This is currently not supported. Sorry about that.
  21. Those are unfortunately not a text layer on this livery. They are on the Dark layer, and you can erase them then insert your own text. Will fix this for later paint kit versions to make it easier to edit names. Sorry about that.
  22. Nice detective work guys! Sent from my iPhone using Tapatalk
  23. I see. It will retain the modex and tail etc of the original as well but I don’t know if you’re able to see those on the wings and sides in VR as I don’t use that. :) Sent from my iPhone using Tapatalk
  24. If you do not change the LOD_3in1 you will get the same numbers and helmets etc on all aircraft when viewed at a distance. You definitely do not want to keep that common. That one should be saved out as BC1 and shouldn’t take a whole lot of space though. Sent from my iPhone using Tapatalk
  25. Hmmm. I've never tried that since in our case there would be other things changing per livery such as the BuNo so you would have to have multiple copies of most dds files anyway. I can look in to it and see if there is a way to do what you're wanting. I know if you leave out references in the .lua it will grab the default DDS from the f14 texture folder.
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