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Everything posted by GottHold
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Hey guys i planned to make a mission like Operation Bactria just for F-15's. So in the mission beginning if you fly into a zone, then you receive orders. When i start the mission from mission editor it works perfectly, but if i start the mission in multiplayer the trigger doesn't do anything. please help. Operation Firefly_v0-5beta.miz
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On German Facebook site someone posted that they re bringing in some bug fixes for FC3. If the test next week run stable they will bring out 1.2.3.
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So the Gripen and the Mig's will not have DCS standard ? they will have FC3 dynamics? Or am i wrong? I hope i am wrong...
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So is it possible If the FARP is blue First with an uncontrolled Helicopter(blue) on it if i place Some UAZ on it with AI off , not to shoot the uncontrolled helicopter ? While a Red Helicopter can land next to him and takeoff again?
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Hello Ladies, Hello Gentlemen :) Today i have 2 questions: 1.Is it anyhow possible to change the state of coalation, like i noticed i need a netral FARP and i would make Georgian to Insurgent or do I have to delete the whole mission and build it new? 2. How to change the Callsighn From a group to 1-2. I mean i have 2 F-15C for Clients and they should be 1-1 and 1-2 but it is all the time changing it back to 1-1 cheers
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Thanks anyhow! Edit: is it then possible to Kill someone that just want to join the a-10 lately with a lua skript and give him back message like a trigger Trigger: -Switched condition Condition: -Group Alive(a-10c) -Flag is True(34) Actions: -Group Message("Please take control of another Vehicle") -Group Kill(a-10c)
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Nope. Actually i have ka-50, a-10, f-15. There are Osa, and Tunguska saving a spot. If no one joined up to that time it would be definetly too hard for ka-50 so a sead flight comes in and destroyes tunguska and osa but there for shilkas are in town. But then i don't want that then someone is joining a-10. Because their main task is gone with f-16 striking in and finishing Sa-19.
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Hey guys its me again :) Hey I'm building a mission for some ground support. Is it possible like if no a10 is in user after 3 minutes to fully fisable all f-15's? that no player can join it? Thanks GottHold
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What the **** :D Dat F-16 :D i guess it wont fly that fast anymore :D
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Yeah but i normally I hide my groups to get a clear view in mission editor didnt expected that's the reason why Fog of war didnt worked ^^" thanks for your help
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Hey its me again :D So my question this time: How do i have to set the map settings to: I dont see enemies from beginning on my CA map. but if my ground troops see them, i want to see them aswell on the F10 map so i can command correctly, How do i have to set the map for it? edit i tried some things but it never worked for me :( Thanks for you help :)
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I tested it again. it was like if i am sharply connected with the rope im not allowed to move more then a half meter other wise i wont take fuel. Is that in real the same that you have only half a meter field of play , i mean even with the other refueling system in a10c you have more distance to correct. Tell me if i am wrong but i thought you have more distance to correct with that normal rope system.
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Hey Guys! I tried today to aerial refuel. When i passed to contact to the tanker it instantly said "contact" and 1 sec after "return pre-contact" a second after that "contact" a second after "return.... You see what i mean? It really annoys me :D
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Nono i mean i want to change smoke pod colors! if i arm my a10c or my f15 with red smoke pods it is only blue i have no idea why and maybe add custom RGB to it would be awesome! that was my question finally :D thanks finally i found the RGB's in the file Blaze mentioned. But Red smoke pod and so on is red etc but why is it ingame blue o.O
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The F-15C with A/G-abilities in FC3
GottHold replied to Jerec's topic in Utility/Program Mods for DCS World
Nice but you could describe more in which pathes the files are lying because there are atleast 2 F-15C luas and so on and where directly put in those lua code. Its not that easy for a lua and game modder noob like me :D but great idea in it! EDIT: it doesnt worked for me. i can equip mavericks etc but the 2 MFD's are black -
Any ladders ofr FC3 and other dcs modules :D? would be awesome!
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In which lua are the RGB for the smoke pods :D? i want to change some colors :D
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Hey guys! I'm thinking of building a mission with base building and ressource handling(Oil, Electracity). But my Current problem is to spawn forfeitons as late spawn. But when i build in building and late spawn that doesn't work :( Any solution or do i have to cancel that? greetz
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BATTLEFIELD SUKHUMI *Real Time Strategy Experiment*
GottHold replied to GottHold's topic in User Created Missions General
I recently opened a server at the moment with the Mission. So feel free to join i want to test it. Name of the Server: GottHold -
BATTLEFIELD SUKHUMI *Real Time Strategy Experiment*
GottHold replied to GottHold's topic in User Created Missions General
On each side every 5 Minutes an Transportplane spawn (US C-130, RUS IL-76) If it is landed on the airport and on the park position the reinforcements spawn. so it is possible to kill some reinforcement waves of the enemy. But the Airports and the line to it is Saved by SAM's. So if you go for the attack be aware of the SAM's. Late activation, this took my so much time to build in reinforcements for about 3hours :P . -
BATTLEFIELD SUKHUMI *Real Time Strategy Experiment*
GottHold replied to GottHold's topic in User Created Missions General
kk i will fix this. btw in my first version i force to be off unlimited ammo, immortal, etc, birdstrike ok that is what i did for troll :P. By not marking the value. i forces it to be off, not to be on ;) so that part is not correct. and in front to front f-15c to su-27 the f15 get its free mark at 20nm mostly. From base to base its 30 but at 20nm the amraam wont hit. Most of your wishes are build in. Check it out. And remember if the value box is not marked it is forced to be off ;) -
Battlefield Sukhumi For: DCS: CA, World, A-10C, Ka-50, FC3. I just had the Idea to build a mission that you can play like an RTS Game in Combination with the Battlefield Flag/Ticket System. I couldn't tested it yet, but i really like to. Also if you test it in your clan, with friends or something else like that, feel free to give me Feedback or Bugreport. Also, if you think, some things are wrong with the balancing, please tell me so, or if you think the reinforcement arrives too fast. Just tell me! It could be, that is totally bugged or works perfectly. I dont know and im sorry for that. But hopefully you will have a great experience with my work! And I'm also sorry for making it more to a game than to a sim, so I'm sorry for you hardcore pilots that maybe hate me for that mission. I WAIT FOR YOUR FEEDBACK :) Have Fun & Good Luck, and have a nice competition. I'm too tired for the Moment to explain everything. I think i already wrote most important things into the Briefing so I'll post it here! Sorry for my laziness :doh: *********************BACKGROUND*************** A new Russian microprocessor were stolen by an American special agent. On his trip he was wounded and lost his consciousness in a Building in Sukhumi. It’s important to win the dominance of Sukhumi that we can search for him. We will send you reinforcements every 5 Minutes to your closest Airport. ************************************************** *********************TASK************************ Try to capture and hold(by staying in) the marked Points of the City. With every flag you hold the upcoming reinforcements will get stronger. It is very important that you hold 3 or more of these Points. If you are able to capture all of these Points, the enemy Base will be attackable. You can totally stop enemy reinforcement by destroying their Main Base. Another possibility is to stop a wave by destroying its transport aircraft. Each Teamhas an amount of dominance Tickets. Is your ticket count higher compared with the enemies, you will win that Battle. You will also win by decreasing his tickets to 0. The status of a flag is shown as smoke above it. Is the smoke red, and a red Unit is in capture area, the point belongs to red coalition. If it is blue and unit of the blue coalition is at the point, the point belongs to blue coalition. NOTE: Every reinforcement troop is made up of 4 Groups (With 0 Caps 3 Groups). [GROUP-1=Anti-Air; GROUP-2=Infantry; GROUP-3=Light Armor; GROUP-4: Heavy Armor] Please leave the spawn zone of the reinforcements, before they are blocking Units. You also have Artillery, but it if it is destroyed, you have to wait 30 Minutes for a new Group. After 4 Spawns, it won’t appear anymore. And please give me feedback in forums about balancing bugs and so on. To earn the full experience, please play the mission with every role in use. I just want to improve the level of fun, you can have in DCS. So Have Fun & Good Luck! WARNING: Do not leave the field of Battle or your team will lose! ************************************************** *******************PLAYABLE******************* BLUE: -Ground Commander -A-10C Thunderbolt II -Ka-50 Black Shark -F-15C Eagle RED: -Ground Commander -Su-25T Frogfoot -Ka-50 Black Shark -Su-27 Flanker ************************************************** i have now lowered the winspeed and made 5 diffrent versions. you can easily detect your version at looking behind the version bumer. Also now i have taken out the long range anti air missiles of the air superiority fighters. the extantions explained: ap= attack pairs(2 a-10/su-25, 2 ka-50, no fighters - per side) apfp= attack pairs fighter pairs (2 a-10/su-25, 2 ka-50, 2 fighters - per side) apfs= attack pairs fighter single (2 a-10/su-25, 2ka-50, 1 fighter - per side) as = attack single (1 a-10/su-25, 1ka-50, no fighter - per side) asfs= attack single fighter single(1 a-10/su/su-25, 1-ka-50, 1 fighter - per side) DOWNLOAD PACKAGE And i want to thank Grimes, and Maverick-X helping me building the triggers :) Important note for the Serverhost: Try to load the mission on an external Server, dont try to play and be the server at the same time, because it is laggin for the server host but not for the clients. Greets GottHold :pilotfly: If you like it i and this one is perfectly fixed. I think i will do again something like an RTS just with basebuilding. Buying Units etc And/or Base/Flag System for an air superiority map with many people with a ticket count. If one of those ideas sounds interesting let me know!
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Many thanks! One final question for you pro lua skills. I want to end the round latestly after 3 hours. then the 2 values of flags should be compared to each other if the first flag got higher value , a third flag will be true. If the flag is not higher the flag is false. Is that possible in lua. Grimes you saved my day! Thanks :)
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Thanks for your fast answer. But it still but out ERRORs. This time: [string "trigger.action.outText('Us Army: ' .. trigg..."]:1: Parameter #2 (delay) missed whats wrong here
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I tested is as a trigger in action with "do script" and i got that Error: "[string "trigger.action.outText("US ARMY: " +trigge..."]1: attempt to perform arithmetic on a string value EDIT: i just tried to do the first command that were given to me stand alone with the do script function but another Error appeared : "[string "trigger.action.outText(trigger.misc.getUser..."]:1: Parameter #2 (delay) missed" Please help