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GiGurra

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  1. Very nice
  2. FC was my first flightsim/flightgame, those pictures look really odd to me :)
  3. If you think the Ramp is too complex I dont know if OF is a very good idea. If you want to touch the programming and configuration of the more delicate systems....hmm.....I guess OF is the game to go with, but if you want to just fight with some realism, AF or RV are ok I guess. (hate them myself though =)
  4. Imo all the skins posted in this thread look REALLY impressive. I wish lomac had proper skin support, so that we could actually show off in public servers :)
  5. I just did a test in OF comparing it to : http://www.youtube.com/watch?v=Z3VuypkS4PI felt pretty much spot on, but that could just be me.
  6. So with mr Pilotasso's knowledge we can conclude both games/sims being way off =) I have no idea if this applies to both OF and F4AF/vanilla/RV, but I saw a vid on youtube of a pilot doing some crazy shit in the f16 straight after takeoff (you saw it from the cockpit view with the hud in front). speeds 130-400 kts. The handling looked EXACTLY the same as what I see in OF, but ofc hard to compare to whats being said by someone that actually flies the thing irl.
  7. Falcon imo feels way more accurate, and the sensation of accelleration is better in there imo. The keyword is FBW(falcon) controls vs non-FBW controls(lomac).
  8. Hmm.....I suspected something like this. The engines definately feel weak in lomac compared to for example Falcon (OF to be more precise). I wonder how FO will deal with this.
  9. This thread has grown pretty large......didn't expect this much :)
  10. Uh oh. I could fill a few pages with possible exploits, but would it be a bad idea to post here in the forums? Fact of the matter is that I dont use them, but I could if I wanted to. Unfortunately if I post em here someone is probably gonna end up using some. Should I post anyway?:music_whistling:
  11. Sry for not saying so earlier, I was interested in the 1v1 sit.
  12. Well i'm sure if you focus only on arcade gameplay and graphics only, you would get a lot of games looking like that :)
  13. Using this with HMS+eos+ET/ER pretty much makes you invincible over water against f15s, even with those tactics, pilot, I dont think it would work.
  14. Well perhaps in the distant future then we might be seeing some improvements here with wasm :). Yes sidelobes, but thats only for a VERY short while, unless low aspect ofc.
  15. I have to disagree. If you make a decision to model a game to a certain level of realism, that level should be reflected throughout the game, and should not completely mess up balance, and this is a matter of system balance, not MP balance. What I'm saying is : If you make one system of a certain level of realism, then the countering system imo should be of the same (yes, this also includes eccm :). This often translates in a balanced game, but even though I want this to be the same, it sometimes is not. (Think Falcon4 ramp start with lomac easy radar ^^)
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