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Rogue Trooper

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Posts posted by Rogue Trooper

  1. With the Apache coming, the Hind at the front door and the OH-58D somewhere in between..... I am starting to get all the weapon choppers I need.

     

    For utility choppers, weapon load is no longer a deciding factor for me. 

    A few door gunners works for me.

    the MI-8 is just an incredible machine and something of equal footing from the western world would do for me.

    A Merlin would be my preference.

    NH-90 perhaps?

    A chinook for sure!

    Pave low any one?

     

     

     

    • Like 5
  2. 7 minutes ago, Raptor9 said:

     

    This isn't quite accurate according to interviews; I don't recall if it was Wags or Nick Grey. Belsimtek was created by ED as a separate, but temporary, studio to validate the processes for incorporating 3rd Party dev products. So while it is true they were a separate entity in some capacity, they were always part of ED.

    Perhaps.... but I am smitten to the Belsimtek name.

    Apart from the Huey, they served us chopper guys good and proper with the MI-8 and they will do it again with the Hind.

     

    The Fanboy has spoken.

    • Like 1
  3. 21 minutes ago, VS461 said:

    Hey,

     

    I got your point, but the situation is complex. Think out of the game for some moments, and you may find the usefulness and uselessness of the Hind in the game too.

     

    Sending them against a full-scale, multi-layered, integrated air defence? No responsible commander would do that. Anyway, what would be the task for a Hind? 

     

    Cold War is over, but not many nations replaced the old stuff to 5th generation fighters and so on - defence budget is low for a lot of countries. They found out how to improve the capabilities of the old gear for "pennies" - installing NVIS, buying GPSes and later iPads etc. A government defines and re-defines its goals regarding defence and the military defines and modifies its doctrines accordingly. Then the branches, units will create and modify SOPs, TTPs etc. Of course, a good and continuous intel helps a lot.

     

    From the 90s, no one could imagine major tank battles on a European battlefield anymore. After 9-11, non-conventional warfare became the thing, so full-scale tactics needed to be thrown out of the window and on-station/on-call CAS/CCA became common in the two major battlefields. A Hind could and can do that out of the box - a radio, a 50k map and 2 pairs of Mark One sensors are enough for operations. Change some bulbs in the cockpit, install NVIS and an iPad and you are good to go for the vast majority of the missions with a well-trained JTAC. All you need is to think about your capabilities and weaknesses, know your enemy, modify your tactics and play accordingly. The Afghan "ragheads" (with 3rd party some help) did this in the last two major wars against world-class armed forces and literally "won" both. Well, sort of.

     

    When a big portion of the Iraqi air defence fell during the first HARM salvo in the first night of Desert Storm, it turned out that they did not read Jane's books have proper intel, they did not know the anti-radar capabilities of the US military. Some years later, a Serbian air defence commander managed to shoot down an F-117A - he knew the US RWRs and HARMs well enough to modify the SA-3 radar system's characteristics and made the stationary system portable to avoid getting killed - and he also learned how to identify a stealth aircraft on the radar screen. "Improvize - Adapt - Overcome" as Clint Eastwood says in Heartbreak Ridge.

     

    Out-of-the-box Hungarian Hinds managed to have "kills" during practice dog fights against USANG F-15Cs equipped with JHMCS and AIM-9Xs - if you can't see something, you can't acquire it. Also, do what works best for you. Here's an article about that, unfortunately you need to throw it into the Google Translator.

     

    Concerning DCS: I read the replies and, although I don't play multi on public servers, I understand the situation. Sending a Hind flight into a Viper CAP's killbox - not a good idea. But, if it is necessary, then let's suppress them. Let's send our own Vipers. Fly undetected - AWACS and AMRAAMs can't see through mountains. SA-8s and Shilkas around the target area on flat terrain? Don't go there until they are suppressed or eliminated.

     

    Hinds can be flown not only in a Cold War scenario - but you need to find the proper tasking for them. You need to know their capabilities too - including current DCS capabilities and weaknesses 🙂 . And you need to support your mission with necessary assets - in the air and on the ground. And, I guess you need to find a good community to play with.

     

    Cheers!

    Andy

    This is DCS, the cold war just went hot and it's resulting war is ageless and timeless.

    War against low technology enemies knows no borders in DCS.

     

    What history offers us has little bearing in DCS except for superb weapons in which to prosecute the enemy..

    During the Iraq/Iran war, Hinds were mauled by the Iranian AH-1s, once the Iraqi Hinds worked together with their Gazelles the AH-1s started to be shot down.

     

    Hind will be superb!

    The optically guided weapons give no warnings when inbound.

    • Like 3
  4. 15 minutes ago, Rick50 said:

     

    Uh... if I understand the situation correctly...

     

    Belsimtek was CREATED BY Eagle Dynamics, in part to show other 3rd party devs how they could make modules efficiently. And that a couple of years ago, Belsimtek was rolled into ED, so they are all ED employees now, and been working on ED modules for some time.

     

    I believe Belsimtek broke away from ED to create modules for DCS world. 

    They took a whole hunk of experience with them to create a new independent company but ended up merging back into ED..... possibly for cash reasons?

     

    I think experience in DCS and Cash are the key words here.... apparently, and I would love this to be true, they still exist as a somewhat solid belsimtek entity.... I hope so because they were cool and fast.

    • Like 1
  5. I think Belsimtek are in charge of this or am I completely wrong?

    When the MI-8 came out it was very basic, a perfect flight model that slowly grew in completeness as time (long..years) went on.

    It was a joy from the get go to completion.

     

    if ED is building it, then yes we need near completion at early access, if Belsimtek are building it.... yeah.... I am not so fussy.

  6. On 4/2/2021 at 5:43 AM, RealDCSpilot said:

    @Rogue Trooper
    Goodness... Please don't be the clueless gamer, you obviously only scratched the surface of DCS. Switch from the Gazelle with super simplified joystick mode to ED helicopters with a Komodo Simulation or Puma PAS cyclic in springless trimmer mode or a FFB stick in default trimmer mode first before posting such nonsense. You'll get the experience how a cyclic works for the first time and it will definitely work as an eye opener and gamechanger for heli flightsims in general for you. You'll see for the first time what DCS really has to offer. It's like going from a gamepad in Mario Kart to a racing wheel controller in a racing sim. The difference is that even Mario Kart gets most of it's basics right, the Gazelle module... not. Then come back here please, we can start talking on the same level.

     

    I would say I have around 700 - 800 hours in the KA-50, I say this because I have re-installed DCS soooo many times..... reality is probably closer to 1000 to 1200 Hours

    My lowest flight time module is the Huey which probably stands at around 400 hours.... but I am not sure.... could be lower, could be higher.

    The MI-8 was released very quickly after the Huey and I just fell in love with it, 700 hours is probably a good number.

     

    I love precision combat machines, DCS Gazelle fits that bill perfectly in DCS..... there is no other.... yet.

     

    You just value different things to me RealDCSpilot.... I love weapon and how to use its assets.... you love flight model above everything else.

    When we get both together in the Gazelle module we will both be very happy.... me especially!

    • Like 2
  7. On 3/12/2021 at 10:32 AM, Roller25 said:

    If used with the 'autorotation' mode, and used only to gain 20 or so degrees to your view looking over your shoulder, it really isn't "cheating". It's just adding some fov back from what is lost with current gen poor fov headsets.

    Yeah, I cannot think of a good argument against this mod when it comes to the FOV limit when looking back.

    My Reverb G2 FOV is a true limitation that I do not have in real life.

    How does this mod engage the further rear view? 

    Is it linear when you reach a specific point of movement.... can this be tuned? 

  8. The Gazelle is just a perfectly balanced weapon in the Digital Combat simulation.

     

    In pure combat terms, it not only performs its prime directive perfectly but exceeds all other attack chopper modules within DCS.

    From my point of view the gazelle gets a lot more right than ED got right with the KA-50, all other Chopper modules are utility helicopters that we may pretend are tough.... but they are not.... they are just utility helicopters with lots of weapons.

     

     

  9. On 3/30/2021 at 2:49 AM, Mars Exulte said:

      Unless you're in a similar position, it's not really that immersive, nothing matches up. The whole appeal is it ''feels like it's you'', unless it's not remotely similar to what you're doing in which case it's just a distraction. I immediately notice any ''desync'', like me using an extended center stick while the F-16 is a little one on the right.

     

    In general the body is neat for joyriding, but in actual usage it has to be turned off anyway. Startup? It's definitely blocking switches. In combat? Probably blocking switches.  Landing? Probably blocking switches.

     

     In real life you can move your arms and legs out of the way. In the game you can't and they are 100% in the way. Yes, they add a small amount of ''fun'' especially as part of a VR demonstration. But unless it's a joyride, I would say safely 99% of people turn it off before they get to business to avoid any time wasted when it invariably... gets in the way.

     

      To be clear, I am generally supportive of it being there as an option, but it's also frivolous, impractical, and kind of a waste of resources when it really boils down to it.

     

     

     

    I can easily lean over my VR pilots legs to see and access pretty much everything on my left, right or rear. I have a Sim pit button to remove the pilot body in a split second if need be.... but I just don't seem to use it that often. The only exception is WWII planes..... but with WWII planes, every thing is on my true Hotas with plenty of buttons spare.... WWII rarely touches my extended sim pit.

     

    I think if I exclusively flew jets and planes all the time then I may possibly agree with you, but the Harrier just proves me right here to.

    If I did not use a VR head set, then I would definitely agree with you. 

    I mostly fly choppers, here, my VR body is always in my line of sight during the majority of flight regimes.

    The Harrier, M 2000 and F14 further reinforce my belief that I am correct.

     

    I really like VR bodies in the pit, but I understand and respect your opinion. 

    What we start now will be awesome in the future. You and I will probably be dead and gone before true VR finally comes to true fruition.... but  I would like a taste of the drug I am pushing!

  10. On 3/28/2021 at 12:26 PM, bkthunder said:

    Never understood what's so difficult in giving the player the OPTION to have the pilot body or not. Everyone is happy. 

    It just doesn't make any sense how some modules have the pilot and some don't. As early as 15 years ago (or so) when black shark was released, it had a pilot body, but then the A-10 still doens't have a pilot to this day! Some consistency would be nice. 

    Exactly, it does not hurt to have choice and then once we have choice the quality should be awesome.

    I bet ED's A-10II pilot will be the sweetest ever.... a module I own by the way.... Ahem! 🙂

     

  11. Pulling a chopper in sideways and onto an object, looking down over your VR shoulders as you approach is just superb..... not a must for jet guys but totally awesome for chopper guys. 

    Looking down through the chin blister bubble to observe a landing spot and seeing your legs and little feet working the pedals?!? ..... no?

     

    For all choppers and jets/WWII I always have a button to disable and enable my pilots body when I need to man handle switches that are not on my Hotas or extended/limited pit. 

     

    not enough time in the Harrier I guess.

    • Like 1
  12. Generally, ED creates the worst pilot models in DCS, for VR these are really important parts of the pits reality..

    For WWII ED has weird alien figures with extremely long arms/ fore arms that are impossibly long so that they reach the throttles or joy stick.

    Most of the time there are no pilot bodies what so ever, the F-16 pilot would would be a superb pilot body, laid back in his seat and knees up real high to help fight the G.... but no... nothing... empty pit..... I would love to see my 16 pilot.

     

    For us growing VR users,

    Do we need to start worrying about ED's pilots.

  13. I used Evergreen half round plastic strips to increase the gate sizes to help my hands counting the button positions.

    The central "pearl" dome is my start point and probably the best mod as it has a very distinctive shape for the VR blind, my fingers find the domes very quickly and from there it is 2 buttons left and 2 right, the increased gates help with this count left or right

    My only regret is that I did not gate and pearl the inner MFD window as I find I always want it on the lower row of 5 buttons, I also think once installed, it would also speed up button identification on the left, right and upper buttons too..... Perhaps with my other 2 MFDs.

     

    I prefer outer frame counting as I find making the buttons distinctive just promotes accidental pressing of these very tactile buttons.

     

    angle.jpg

    front.jpg

  14. In the good old days when I flew pancake, I never had cockpit shadows and always exterior shadows.

     

    In VR I must and always have had cockpit shadows as they are just superb in VR..... admittedly the low shadow setting is all I can afford. 

    But I would love to have ground shadows back too..... oh Vulkan, where are you? 

     

     

    • Like 1
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