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Everything posted by sSkullZnBoneZz
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Ok that makes sense. I figured that would’ve been a standard part of the software since it’s not free. Thanks I’ll try that.
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Are you talking about in the editor? I did try to do that but it didn’t seem to be doing anything.
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So I just purchased AIRIO and can't get any commands for Jester to be recognized. I have spent hours trying to get this to work and have found no solution. But something that makes me suspicious is I pull up the Editor and see 757 commands then I pull up the provided profile and it shows only 496. And yes before I get the RTFM crap, I have read it over and over which is why I'm asking how to make this work in the forums.
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F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
If I was soft I never would’ve responded to you’re lack of an answer but I am so sick and tired of seeing people with questions that may not have much experience ask a question and be treated like they are an idiot by someone who thinks they know more than everyone else with an answer like you gave. You chose to reply to be a smart elec and make your self look cool in your own mind. But I’m not gonna sit around and let you do that to me without some kind of response. -
F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
I am asking how to do it with the paint kit that we are currently using. If I was going to wait for Heatblur to release one I wouldn’t be asking how to do it now, if that makes sense. I take this as the typical RTFM response, which is not helpful. -
F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
If you can’t answer the question then don’t reply. -
F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
Guys how can you reduce the weathering? I’m making a CAG bird and I want to make it cleaner than the line birds. -
F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
Thanks for the replies guys, I figured it out. That Lod file has to be saved using the same parameters as the other files, not cross texture or what ever it is in the drop down when saving. I’ll come back to the thread when I get back in front of my computer and offersome details so others with similar issues can see what I did to get them working. -
F14 Skinners thread (Paintkit in 1st post)
sSkullZnBoneZz replied to David A Sell's topic in DCS: F-14A & B
Can someone give me some directions on how to save the LOD 3 in 1 file? For the life of me I can't get it to work right. I keep getting a black aircraft in model viewer. -
Thanks I appreciate that!
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Glad you like them! What files did you have to install manually? The mod should be OVGME ready.
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Thanks for the compliment. I have always used OVGME and never had any issues. If you do use it you have to turn off the mod before any updates and afterward you can turn it back on.
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I would recommend using OVGME but you should be be able to drop them into the appropriate folders. However, after each update or repair you will have to do this again; that’s why I recommend OVGME.
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So I had a chance to test the sound mod over the weekend and it seems to be working on my computer, which is using the lastest beta, fine; so I’m not sure why it wouldn’t work for others. As far as fixing the issue, the only thing I can think of is try turning the mod off in OVGME and then run a repair, then turn it back on in OVGME. I’m not saying this is the cause of your issues but just in case, you should always turn all mods off before updating DCS or you will inevitably run into issues.
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Alerax's LSO AI Script
sSkullZnBoneZz replied to Alerax's topic in Utility/Program Mods for DCS World
Excellent mod! Just have a question about the marshal. Does the script randomly make you circle the marshal a few times before it gives you signal charlie? I've noticed a few times now I have to circle a few times before I get it. I am pretty sure I was within the 5nm limit at the time. -
It could be broken due to an ED update, I will check it as soon as I can and upload an update.
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Hey skouras, I haven't tried it on the latest version, I've been flying the Hornet lately but when I get a chance I'll test it. Sometimes ED moves the sound files and the mod won't sound right because of it, or it may not work at all.
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Hey RyboPops, thanks for the compliment. Lots of time and effort went into making it so I appreciate the feedback.:thumbup:
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Hello, I am a complete noob with lua scripting. I want to create an LSO mission for Case 1 practice and I'm trying to create a moving zone at the carrier to trigger "sound to all" for an LSO radio call, "Don't Settle", if the player's aircraft exceeds -800 FPS decent rate. I have tried several times to try the Vertical Velocity trigger in DCS ME but I can't get it to work with a negative number. Is there a way to do this using MOOSE?
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[FIXED FOR LATER UPDATE] Wing tip vortices?
sSkullZnBoneZz replied to Hammer's topic in Bugs and Problems
It's a reported bug. -
Awesome, thanks for the heads-up, I love shows like that.
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[ALREADY REPORTED] Mk-20 / CBU-99 Accuracy
sSkullZnBoneZz replied to FLCV's topic in Bugs and Problems
Just for others experiencing the same issue I found the bug report here: https://forums.eagle.ru/showthread.php?t=210353 Now I can stop cussing like a sailor now that I know it's not me:megalol: -
[ALREADY REPORTED] Mk-20 / CBU-99 Accuracy
sSkullZnBoneZz replied to FLCV's topic in Bugs and Problems
Okay, that would make sense, I am using CBU-99 and CBU-87. When I use MKs if my aim is perfect on vehicles they do hit. -
[ALREADY REPORTED] Mk-20 / CBU-99 Accuracy
sSkullZnBoneZz replied to FLCV's topic in Bugs and Problems
I don't know how to add videos but here's a link to a track I just saved: https://app.box.com/s/ycv7y4ndk6je88tzewuf2lqmbw6th9eb