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Everything posted by sSkullZnBoneZz
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[ALREADY REPORTED] Mk-20 / CBU-99 Accuracy
sSkullZnBoneZz replied to FLCV's topic in Bugs and Problems
[ALREADY REPORTED] Unable to Hit Targets with Unguided Bombs in any Mode Hey guys, I have been flying the Hornet all weekend, what a blast; anyway, I can't seem to hit anything with unguided bombs using CCIP or AUTO. I place the "thing on the thing" and release the ordinance and watch F6 as it lands short every time. I am about to pull my hair out at this point, I don't know what I'm doing or not doing. I also can't seem to cause damage to any amour or SAM targets with guns. I'm I just not holding my mouth right or is there something going on here? -
Wings behavior effect when pulling G'S, couldn't believe my eyes.
sSkullZnBoneZz replied to Doum76's topic in DCS: F/A-18C
Ok, thanks. Hopefully it’ll get fixed by the next update. -
Wings behavior effect when pulling G'S, couldn't believe my eyes.
sSkullZnBoneZz replied to Doum76's topic in DCS: F/A-18C
I have seen the vapor on the leading edges but I haven't seen any contrails on the wing tips even after trying several times. Is everyone else getting the contrails on the tips? -
I can't get auto pilot modes to display the colon and nothing I do will work. I can activate ATC but nothing else works. I have to be doing something wrong but I have looked through the manual and can't find anything. I also added a deadzone as was mentioned but it didn't help. Also, it seems to work fine unless I start cold and dark. Any help appreciated.
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No problem, another update, since the last update I did go back to using Nvidea to force DCS to use the GeForce and haven’t noticed a crash.
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The Hornet Release Day Anticipation Thread
sSkullZnBoneZz replied to FZG_Immel's topic in DCS: F/A-18C
Okay I'll grab some lunch and try again in little bit... -
The Hornet Release Day Anticipation Thread
sSkullZnBoneZz replied to FZG_Immel's topic in DCS: F/A-18C
Still not able to update here in eastern US -
The Hornet Release Day Anticipation Thread
sSkullZnBoneZz replied to FZG_Immel's topic in DCS: F/A-18C
Thanks I'll try again -
The Hornet Release Day Anticipation Thread
sSkullZnBoneZz replied to FZG_Immel's topic in DCS: F/A-18C
Just curious if you who are able to download just started DCS or did you use the command line? -
Since I disabled the integrated graphics I haven't seen any crashes. I did try to keep the integrated graphics enabled and created a program specific profile in Nvidea that would force DCS to use the 1060 exclusively but that didn't work. So for now I have left the integrated graphics disabled. I hope this can serve to help others who have similar issues.
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Update, after I thought about the crash log and the fact that my laptop has both an Nvidea 1060 and the intergrated graphics enabled, I went into the device manager and disable the integrated graphics card. I started DCS and for about 20 minutes I left the ME running, I kept changing ordinance and skins with no issues. I then decided to force Nvidea to use the GeForce 1060 exclusively when starting DCS and re-enabled my integrated card. As soon as I started DCS and ME and started changing skins it crashed again. So, I guess at least the temporary fix is to disable the integrated graphics but I don't know it that's okay to do permanently or not. Also, I think the laptop battery would die within minutes using the GeForce even for web surfing, etc. Does anyone have any input?
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Hello all, Since the last update and installing the PG map I have been using the ME to build simple missions for the AV8-B. However, every time I try to add or change ordinance in the ME, DCS crashes. I first notice the aircraft in the bottom right corner stops rotating and when I try to click on anything nothing happens. Shortly after, I get the popup box that DCS has stopped working. Here's my specs: 2017 MSI GE72VR Apache Notebook Intel i7-7700HQ GTX 1060 16 GB Ram Windows 10 with latest updates I'm not a dev or even that good with computers but I did my best to read the crash log and I think this is the problem: 018-05-27 12:14:47.105 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2018-05-27 12:14:47.106 INFO EDCORE: try to write dump information 2018-05-27 12:14:47.114 INFO EDCORE: # -------------- 20180527-121447 -------------- 2018-05-27 12:14:47.117 INFO EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll 2018-05-27 12:14:47.121 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 7CA45520 00:00000000 2018-05-27 12:14:47.127 INFO EDCORE: 00000000 00000000 0000:00000000 2018-05-27 12:14:47.132 INFO EDCORE: 7CA45520 00CFE830 0000:00000000 C:\WINDOWS\SYSTEM32\d3d11.dll CreateDirect3D11SurfaceFromDXGISurface()+36A00 2018-05-27 12:14:47.136 INFO EDCORE: 197E54F0 00CFE8A0 0000:00000000 C:\DCS World OpenBeta\bin\dx11backend.dll ?getBufferManager@DX11Renderer@RenderAPI@@QEAAPEAVDX11BufferManager@2@XZ()+300 2018-05-27 12:14:47.139 INFO EDCORE: 49604AA1 00CFE9E0 0000:00000000 C:\DCS World OpenBeta\bin\dxgui_edge_render.dll 2018-05-27 12:14:47.148 INFO EDCORE: 4960440B 00CFEA20 0000:00000000 C:\DCS World OpenBeta\bin\dxgui_edge_render.dll 2018-05-27 12:14:47.154 INFO EDCORE: 49606297 00CFEA60 0000:00000000 C:\DCS World OpenBeta\bin\dxgui_edge_render.dll 2018-05-27 12:14:47.158 INFO EDCORE: 47441137 00CFEB00 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?redraw@FocusRect@gui@@QEAAXXZ()+2E7 2018-05-27 12:14:47.162 INFO EDCORE: 47444631 00CFEB30 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?redraw_@Skin@skin@gui@@MEAAXXZ()+91 2018-05-27 12:14:47.166 INFO EDCORE: 47444662 00CFEB60 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?redraw@Skin@skin@gui@@UEAAXXZ()+12 2018-05-27 12:14:47.170 INFO EDCORE: 4744FDC0 00CFEBD0 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?redraw_@Widget@gui@@MEAAXXZ()+30 2018-05-27 12:14:47.175 INFO EDCORE: 4744FD4D 00CFEC00 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?redraw@Widget@gui@@UEAAXXZ()+BD 2018-05-27 12:14:47.179 INFO EDCORE: 4744E50D 00CFEC50 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?calcTextSize_@TooltipSkin@skin@gui@@MEBA?AVVec2i@osg@@W4InteractiveState@23@H@Z()+9DD 2018-05-27 12:14:47.183 INFO EDCORE: 3FF70205 00CFEC80 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.187 INFO EDCORE: 4745220E 00CFECC0 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?doModal_@ModalWindow@gui@@MEAAXXZ()+8E 2018-05-27 12:14:47.191 INFO EDCORE: 438A0B18 00CFECF0 0000:00000000 C:\DCS World OpenBeta\bin\lua-dxgui.dll 2018-05-27 12:14:47.195 INFO EDCORE: 66607294 00CFED30 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll luaD_growstack()+7A4 2018-05-27 12:14:47.199 INFO EDCORE: 6661727B 00CFEF40 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll luaS_newlstr()+4E5B 2018-05-27 12:14:47.203 INFO EDCORE: 66607581 00CFEF70 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll luaD_growstack()+A91 2018-05-27 12:14:47.207 INFO EDCORE: 6660688F 00CFF0F0 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll lua_getinfo()+11CF 2018-05-27 12:14:47.211 INFO EDCORE: 6660789E 00CFF130 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll lua_yield()+9E 2018-05-27 12:14:47.216 INFO EDCORE: 66602450 00CFF180 0000:00000000 C:\DCS World OpenBeta\bin\lua.dll lua_pcall()+60 2018-05-27 12:14:47.220 INFO EDCORE: 43D0631A 00CFF1C0 0000:00000000 C:\DCS World OpenBeta\bin\edCore.dll ED_lua_pcall()+5A 2018-05-27 12:14:47.224 INFO EDCORE: 438A2A5B 00CFF1F0 0000:00000000 C:\DCS World OpenBeta\bin\lua-dxgui.dll 2018-05-27 12:14:47.228 INFO EDCORE: 4744F8E9 00CFF240 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?callWidgetCallbacks_@Widget@gui@@MEAAXH@Z()+69 2018-05-27 12:14:47.232 INFO EDCORE: 473F30C2 00CFF280 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?onMouseUp@ButtonBase@gui@@UEAAXAEBVVec2i@osg@@W4MouseButton@2@@Z()+92 2018-05-27 12:14:47.235 INFO EDCORE: 4740AC9F 00CFF2B0 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ??_FModalWindow@gui@@QEAAXXZ()+167F 2018-05-27 12:14:47.239 INFO EDCORE: 47401E6C 00CFF320 0000:00000000 C:\DCS World OpenBeta\bin\dxgui.dll ?processMessages@GUI@gui@@QEAAXXZ()+9C 2018-05-27 12:14:47.244 INFO EDCORE: 3FF9218C 00CFF350 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.247 INFO EDCORE: 3FF8DF13 00CFF3B0 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.252 INFO EDCORE: 3FBEA23B 00CFF3E0 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.256 INFO EDCORE: 3FBEBFDD 00CFFBC0 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.261 INFO EDCORE: 40110173 00CFFC00 0000:00000000 C:\DCS World OpenBeta\bin\DCS.exe 2018-05-27 12:14:47.267 INFO EDCORE: 82F81FE4 00CFFC30 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 2018-05-27 12:14:47.270 INFO EDCORE: 8323F061 00CFFC80 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 2018-05-27 12:14:47.437 INFO EDCORE: Minidump created. After seeing this I have been searching for a fix all weekend and based on previous posts about similar problems I have already done the following: Geforce Nvidea drivers are up to date, just updated a few days ago Deleted the Metashader and FXO folders. Deleted the Saved Game Folder Have disabled all mods Did a cleanup and repair multiple times Game is NOT in the Programs(x86) folder I'm running DCS as administrator Page file is managed by Windows 10 I have attached the log files. Any help would be greatly appreciated. Thanks dcs.log-20180527-115812.zip dcs.log-20180527-121447.zip dcs.log-20180527-124432.zip
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I’m glad to make it, and I’m happy everyone likes it. Thanks guys
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Apparently Dropbox deletes accounts if you don't sign in occasionally so that's why the last link wasn't working. I have posted a new link for my newest mod, version 3.0. I did the update so long ago I can't remember what all is different but it sounds better than 2.0 to my ears. Re-download it and let me know what you think. Thanks
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Apparently Dropbox inactivated my account for lack of activity. I'll have to repost it as soon as I can.
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It won't help. If you have any Hueys flying anywhere on the map it messes up the startup sound.
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That's a bug in the game whether it's DCS World or the Huey module. It is not the mod, it does the same thing with the default sound; it's just not as noticeable because of the basic sound they used. I have brought this to the attention of the devs for Belsimtek but apparently it's not important to them since I've heard no feedback or seen an update to fix it.
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Yes that file is supposed to be silent for a number of reasons. My sounds are completely custom and I had to rework some things to make the sounds work right so please leave those alone otherwise you will have to redownload the mod. It sounds like your issue may be occurring when you are in a game and there are other Huey's whether it's a human or an AI Huey. Can you double check and make sure it's happening even when there are no other Hueys on the map?
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Thanks!
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Thanks I'm glad you like it!
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Thanks! Glad you like it.
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I'm glad you like it. As far as not having startup after landing, if you have any other Hueys on the map whether AI or human and whether or not you can actually hear them in the distance the startup won't work. This is true for my mod as well as the stock sound. I have extensively tested this and found no solution. I have made Belsimtek aware of the issue but they aren't too concerned as I have not received any response nor have I seen a change log on any update addressing this issue.
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Thanks
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Thanks I'm glad you like it. I tried to make the guns louder but they're as loud as the can be.
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Thanks, I'm glad you guys like it!