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plhought

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  1. Just want to clarify here - the TF34/older CF34 has no problem suction feeding from the fuel tanks. It'll happily run fine at all power settings. There is an operating limitation though of 10 - 50 hours depending on airframe installation. This is because it is hard on the engine driven fuel pump and there is risk of cavitation with fuel sloshing around with maneuvering...etc etc. I don't want people to think that if you have boost pumps off your engine is going to die after 5-10 minutes. Of course it's all related to how well primed the fuel feed line is and you're not sucking fumes or the last 50 lbs of fuel sloshing around the tank. That's what the little DC pump is for. Once the engine is operating and the fuel in the tank is relatively stable both engines will happily keep on burning. And yes this is even on engines installations mounted above the tank like the TF34 or CF34 on CRJs etc. I just don't want developers to think that once we lose the AC Boost Pumps or AC power the engines will shut down in a few minutes. No aircraft would be designed like that - especially one known for it's resilience to battle damage. The engine has to sustain itself for at least a couple hours has been key requirement in aircraft design for a very long time.
  2. Are the CTLD scripts working on the Nevada server? No luck with them showing up in the other menus when operating the helos.
  3. It's not really anything to do with the pump. If the TF34 is anything like it's CF34 counterparts, or any free turbine, the accessories are not driven off the fan stage (N1), but through the gas generator (N2). The large RPM variances of N1 make it extremely difficult to make efficient accessory gearboxes driven off it. N2 of a windmilling engine is negligible, as it's usually only in the range of 5-20% - not enough to provide any useful RPM at the accessory gearbox. I've never seen an application where any accessories are driven off a fan stage. You want as much power to the fan as possible. In addition, by combining the starter (in this care - an air turbine starter) and accessories in a single accessory gearbox, you save weight. You don't need a seperate gearbox to drive the N2 stage off the starter, and another to drive accessories. Ya get to combine both. So in our case with the A-10 - the hydraulic engine-driven-pumps (EDP - Variable displacement constant pressure type) are driven off N2, not N1. If the engine is windmilling in flight, insufficient N2 RPM doesn't allow sufficient hydraulic pressure nor volume to be attained.
  4. I have a noticeable FPS drop on my system as well when utilizing either BHOT or WHOT FLIR modes with the A-10. I haven't tried the SU-25T FLIR Pod yet. When using normal CCD i don't experience this frame rate drop. I'm utilizing 1024 res for displays. No fancy NVidia inspector settings or anything like that. I'm very surprised ED testers haven't noticed this. All three of me local DCS player-friends experience this.
  5. Does you password have any special characters? There was issues with that earlier in the beta.
  6. 8 Gig RAM system here and DCS promptly fills right up to 7.5 gig...Stutters and a whole wack of disc usage then follows (filling swap file as previous poster said?). Huge stutters then lag then crash follows. DxDiag.txt dcs.log.txt
  7. D'oh! and I just purchased it last week during the Steam Sale for only 20% off!!! Alas, still great plane - can't wait for that EFM!
  8. This is pretty misleading - of course they knew how to measure the torque. I'd say 90 percent of gas turbine engine installation in either turboshaft/turboprop installations with less that 1500hp use oil pressure (PSI) as a measurement of torque. It may not say that on the gauge, but that's what it's actually measuring. In the T53 specifically - What unit of measure is irrelevant. You could simply re-mark the gauge backing with percentage, units of unicorn farts, or whatever. For simplicity in ensuring calibration and maintenance, it's typical to retain the actual unit of what the device is measuring. In the torquemeter's case, it's oil pressure. PT6's use a similar system, with a floating outer carrier ring that's helical cut. As torque is applied to the reduction gear assys, the outer ring is displaced for & aft, and oil pressure at the torquemeter is reflected in how much the ring has been displaced - allowing the measurement of torque.
  9. Hmmmm. I see what you are getting at - you can no longer adjust altimeter setting?
  10. So do we have beta module installers we need to install after the fact or is the Beta automatically just recognizing what we have in our stock DCS install...
  11. Release the brakes - press 'w' once.
  12. I too thought the 50 bones was a bit steep - but I figured due to the licensing agreements with Bell they was going to be a bit of a premium attached to the pricing.
  13. Many thanks!
  14. Howdy, long time part-time mission builder; first time poster :). You may have spotted my 'Arnold's Intense Combat' server up every couple weekends. Just a quick question, me and my buddy enjoy adding lots of sounds and such to the missions, from cheesy Arnold quotes when units die ("See you at the party Richter!") to the occasional song to play while we screw around (Mighty Wings hahah). We usually add these to the mission through a MISSION START trigger with RADIO ITEM ADD, FLAG 1(or whatever), then a title. Then I use a ONCE, FLAG IS TRUE (1), SOUND TO ALL to play the sound. But, with this, I can only play the sound once. How do I reset the flag so we can play the sound later on? I've tried SWITCHED CONDITION, TIME SINCE FLAG (1,10), FLAG OFF - but that doesn't seem to work. Any ideas?
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