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Acidictadpole

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  1. For Georgia At War, TNN, and PGAW we use the following: MIST We use mist because it provides richer APIs than DCS core's. In addition it has good options for spawning units in various ways. Most of our spawning in our servers is done with mist. We also use it for the function scheduling, and event handlers. CTLD Gives players options for moving around troops and units. This is essential to providing a battlefield that feels alive, since airfields can change hands and have the players directly involved. It also allows players to make tactical decisions about ground units placements without dealing with path-finding in DCS multiplayer. Server Scripts Located here at github: https://gitlab.com/hoggit/developers/server_scripts These are scripts that we have written in-house that we use to manage various things of our servers. DCSServerPoison - GAMEGUI Hook We've found that extended periods of the DCS executable can sometimes get unstable. To alleviate this we built this hook that can be customized to kill the whole DCS process after a certain number of mission start events. This hook, coupled with the ServerRestartScript below, mean that we get a clean DCS automatically every 4 cycles. This also allows us to facilitate updates to scripts that are loaded by DCS. ServerRestartScript - Powershell script A script that checks the health of all our other running services on the box. If DCS has died or become unresponsive, this script restarts it. It also watches SRS and a few other applications we want running on our servers. It's also configurable with a discord webhook to alert into our server monitoring channels. SRSRequired - GAMEGUI Hook We use this on PGAW to enforce SRS usage before being allowed to slot in. It's been pretty reliable. It reads in the clients list json that SRS will output, and it matches the player names with the ones in the file before allowing someone to slot in. Whitelist - GAMEGUI Hook We use this on our servers to guard the free slots. Before we had this we have a severe wave of trolls griefing on our servers who would just create new accounts each time they were banned. We added this whitelist which people need to be added to to use the free airplane slots on our servers. Mission Time Splitter https://gitlab.com/hoggit/developers/dcs_mission_time_split Written in python, we use this script to split out our missions from one miz into multiple, with different times of day. We also use this to inject weather into the DCS missions based off METAR from the web. SLMod This one is big for us. We use it for handling auto punishment for friendly fire incidents. We use it for kicking and banning since we can do it as players through chat, meaning that we can act quickly. We use it for sending messages to players from the server, as it can take out chat commands and provide an outText for the server to see. The stats tracking is a fairly large part of our investigation process when we get complaints about players on our server too. It tracks everything we need and does it really well.
  2. Hi, We are on Open Beta 2.5.6.50321 and just experienced this crash around 23 minutes into the mission: 2020-06-08 23:44:04.896 INFO EDCORE: try to write dump information 2020-06-08 23:44:04.897 INFO EDCORE: # -------------- 20200608-234405 -------------- 2020-06-08 23:44:04.897 INFO EDCORE: DCS/2.5.6.50321 (x86_64; Windows NT 10.0.14393) 2020-06-08 23:44:04.897 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\WorldGeneral.dll 2020-06-08 23:44:04.898 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 388C3080 00:00000000 2020-06-08 23:44:04.898 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Hoggit' 2020-06-08 23:44:04.898 INFO EDCORE: OS-Version: 10.0.14393 () 0x110-0x3 2020-06-08 23:44:05.217 INFO EDCORE: 0x00000000000C3080 (WorldGeneral): MovingObject::IsFlag + 0x0 2020-06-08 23:44:05.217 INFO EDCORE: 0x0000000000040D62 (WeaponBlocks): wDSeeker::operator= + 0x432 2020-06-08 23:44:05.217 INFO EDCORE: 0x000000000000B9A0 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0 2020-06-08 23:44:05.218 INFO EDCORE: 0x000000000000E9F2 (edObjects): viSearch::TestAndInsert + 0x52 2020-06-08 23:44:05.218 INFO EDCORE: 0x000000000001CD18 (edObjects): LinearStorage::getAllObjects + 0xB48 2020-06-08 23:44:05.218 INFO EDCORE: 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 2020-06-08 23:44:05.220 WARNING LOG: 7 duplicate message(s) skipped. 2020-06-08 23:44:05.220 INFO EDCORE: 0x00000000000094D9 (edObjects): viObjectManager::GetObjects + 0x99 2020-06-08 23:44:05.220 INFO EDCORE: 0x0000000000009E60 (edObjects): viObjectManager::GetSegmentList + 0x8C0 2020-06-08 23:44:05.220 INFO EDCORE: 0x0000000000042101 (WeaponBlocks): wDActiveSeeker::changeAirTarget + 0x441 2020-06-08 23:44:05.220 INFO EDCORE: 0x0000000000045F4B (WeaponBlocks): wDActiveSeeker::simulate + 0x1AB 2020-06-08 23:44:05.220 INFO EDCORE: 0x000000000001F83A (blocksim): wSimulationSystem::simulate + 0x14A 2020-06-08 23:44:05.221 INFO EDCORE: 0x0000000000035E6B (WeaponsBase): wAmmunition::simulate + 0x10B 2020-06-08 23:44:05.221 INFO EDCORE: 0x00000000000E466B (Weapons): wAmmunitionDecoy::spawnSnare + 0x7CB 2020-06-08 23:44:05.221 INFO EDCORE: 0x00000000000EB6D1 (Weapons): wAmmunitionSelfHoming::simulate + 0x161 2020-06-08 23:44:05.221 INFO EDCORE: 0x00000000000336CA (WeaponsBase): wAmmunition::Class + 0x9A 2020-06-08 23:44:05.222 INFO EDCORE: 0x0000000000003C04 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 2020-06-08 23:44:05.222 INFO EDCORE: 0x00000000000040AD (World): wSimCalendar::DoActionsUntil + 0x1FD 2020-06-08 23:44:05.222 INFO EDCORE: 0x00000000007033FF (DCS): woLA::loadNewInputLayout + 0x31002F 2020-06-08 23:44:05.222 INFO EDCORE: 0x0000000000714313 (DCS): dDispatcher::InitDatabase + 0xDC73 2020-06-08 23:44:05.222 INFO EDCORE: 0x00000000006EAB44 (DCS): woLA::loadNewInputLayout + 0x2F7774 2020-06-08 23:44:05.223 INFO EDCORE: 0x00000000006EAF09 (DCS): woLA::loadNewInputLayout + 0x2F7B39 2020-06-08 23:44:05.223 INFO EDCORE: 0x00000000015A3B37 (DCS): AmdPowerXpressRequestHighPerformance + 0x9ECB33 2020-06-08 23:44:05.223 INFO EDCORE: 0x00000000008CE98E (DCS): uiAsyncNet::onGameStop + 0x684BE 2020-06-08 23:44:05.223 INFO EDCORE: 0x00000000000084D4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-06-08 23:44:05.223 INFO EDCORE: 0x000000000006E871 (ntdll): RtlUserThreadStart + 0x21 2020-06-08 23:44:05.303 INFO EDCORE: Minidump created. 2020-06-08 23:44:05.303 INFO DCS: enumerating loaded modules 2020-06-08 23:44:05.303 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\DCS.exe, 15827456 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.38.23 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\SYSTEM32\ntdll.dll, 1884160 bytes, created 20:5:2020-16.46.3, written 20:5:2020-16.46.3, accessed 20:5:2020-16.46.3 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\KERNEL32.DLL, 701360 bytes, created 20:5:2020-16.45.57, written 20:5:2020-16.45.57, accessed 20:5:2020-16.45.57 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\KERNELBASE.dll, 2219328 bytes, created 20:5:2020-16.46.11, written 20:5:2020-16.46.11, accessed 20:5:2020-16.46.11 2020-06-08 23:44:05.304 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edCore.dll, 4776448 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.38.6 2020-06-08 23:44:05.304 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edObjects.dll, 285696 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.40 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\WS2_32.dll, 424544 bytes, created 3:10:2019-20.58.53, written 3:10:2019-20.58.53, accessed 3:10:2019-20.58.53 2020-06-08 23:44:05.304 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Terrain.dll, 283648 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.40 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\sechost.dll, 359400 bytes, created 25:1:2019-17.2.22, written 25:1:2019-17.2.22, accessed 25:1:2019-17.2.22 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\ucrtbase.dll, 994688 bytes, created 20:5:2020-16.46.13, written 20:5:2020-16.46.13, accessed 20:5:2020-16.46.13 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\RPCRT4.dll, 1176264 bytes, created 20:5:2020-16.46.11, written 20:5:2020-16.46.11, accessed 20:5:2020-16.46.11 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\USER32.dll, 1461664 bytes, created 20:5:2020-16.45.54, written 20:5:2020-16.45.54, accessed 20:5:2020-16.45.54 2020-06-08 23:44:05.304 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\World.dll, 4060160 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.38.3 2020-06-08 23:44:05.304 INFO DCS: C:\Windows\System32\win32u.dll, 114192 bytes, created 25:1:2019-15.30.14, written 25:1:2019-15.30.14, accessed 25:1:2019-15.30.14 2020-06-08 23:44:05.304 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\WorldGeneral.dll, 5070336 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.38.9 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\ADVAPI32.dll, 652256 bytes, created 8:6:2019-4.45.26, written 8:6:2019-4.45.26, accessed 8:6:2019-4.45.26 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\GDI32.dll, 205992 bytes, created 20:5:2020-16.45.57, written 20:5:2020-16.45.57, accessed 20:5:2020-16.45.57 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\msvcrt.dll, 635336 bytes, created 25:1:2019-17.1.34, written 25:1:2019-17.1.34, accessed 25:1:2019-17.1.34 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\gdi32full.dll, 1568032 bytes, created 20:5:2020-16.45.51, written 20:5:2020-16.45.51, accessed 20:5:2020-16.45.51 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\WLDAP32.dll, 352256 bytes, created 11:10:2019-19.20.9, written 11:10:2019-19.20.9, accessed 11:10:2019-19.20.9 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Inter.dll, 91648 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Flight.dll, 4710400 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.38.6 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\SHELL32.dll, 22208880 bytes, created 20:5:2020-16.46.15, written 20:5:2020-16.46.15, accessed 20:5:2020-16.46.15 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\FMBase.dll, 1020928 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.55 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\cfgmgr32.dll, 259848 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\GraphicsCore.dll, 508416 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\windows.storage.dll, 7196320 bytes, created 20:5:2020-16.46.9, written 20:5:2020-16.46.9, accessed 20:5:2020-16.46.9 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\ole32.dll, 1277720 bytes, created 25:8:2019-3.19.5, written 25:8:2019-3.19.5, accessed 25:8:2019-3.19.5 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\GraphicsVista.dll, 399872 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.47 2020-06-08 23:44:05.305 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\enlight.dll, 160256 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.32 2020-06-08 23:44:05.305 INFO DCS: C:\Windows\System32\combase.dll, 2907304 bytes, created 20:5:2020-16.45.54, written 20:5:2020-16.45.54, accessed 20:5:2020-16.45.54 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\SHLWAPI.dll, 333640 bytes, created 16:7:2016-13.18.47, written 16:7:2016-13.18.47, accessed 16:7:2016-13.18.47 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\bcryptPrimitives.dll, 431408 bytes, created 8:6:2019-4.45.57, written 8:6:2019-4.45.57, accessed 8:6:2019-4.45.57 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\wRadio.dll, 634368 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.53 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\powrprof.dll, 301680 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Input.dll, 620544 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.53 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\kernel.appcore.dll, 48608 bytes, created 25:1:2019-17.1.33, written 25:1:2019-17.1.33, accessed 25:1:2019-17.1.33 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Weapons.dll, 1456128 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.56 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\shcore.dll, 680704 bytes, created 20:5:2020-16.46.4, written 20:5:2020-16.46.4, accessed 20:5:2020-16.46.4 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\WeaponsBase.dll, 594944 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\profapi.dll, 69264 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\zlib.dll, 135680 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 4:8:2019-19.55.16 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua.dll, 262656 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.306 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\animator.dll, 537600 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\SYSTEM32\MSVCP140.dll, 618264 bytes, created 28:9:2019-0.6.46, written 28:9:2019-0.6.46, accessed 9:4:2020-19.37.28 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\CRYPT32.dll, 1855688 bytes, created 20:5:2020-16.45.56, written 20:5:2020-16.45.56, accessed 20:5:2020-16.45.56 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\SYSTEM32\VCRUNTIME140.dll, 89880 bytes, created 28:9:2019-0.6.44, written 28:9:2019-0.6.44, accessed 9:4:2020-19.37.28 2020-06-08 23:44:05.306 INFO DCS: C:\Windows\System32\MSASN1.dll, 59416 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Space.dll, 1512960 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.56 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\System32\WINTRUST.dll, 344400 bytes, created 8:6:2019-4.45.31, written 8:6:2019-4.45.31, accessed 8:6:2019-4.45.31 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\renderer.dll, 101376 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Effects.dll, 490496 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.51 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\System32\imagehlp.dll, 104336 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\System32\OLEAUT32.dll, 776216 bytes, created 20:5:2020-16.46.15, written 20:5:2020-16.46.15, accessed 20:5:2020-16.46.15 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\System32\msvcp_win.dll, 633120 bytes, created 25:8:2019-3.19.12, written 25:8:2019-3.19.12, accessed 25:8:2019-3.19.12 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\SYSTEM32\IPHLPAPI.DLL, 219040 bytes, created 25:1:2019-17.1.55, written 25:1:2019-17.1.55, accessed 25:1:2019-17.1.55 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\ed_sound.dll, 128000 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.31 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\ed_api.dll, 10240 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.23 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\ImGui.dll, 612352 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\SYSTEM32\WTSAPI32.dll, 64112 bytes, created 16:7:2016-13.18.58, written 16:7:2016-13.18.58, accessed 16:7:2016-13.18.58 2020-06-08 23:44:05.307 INFO DCS: C:\Windows\System32\IMM32.dll, 175672 bytes, created 16:7:2016-13.18.38, written 16:7:2016-13.18.38, accessed 16:7:2016-13.18.38 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\dxgui.dll, 953344 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.54 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\uiBaseRenderer.dll, 85504 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\dxgui_win_adapter.dll, 54272 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Weather.dll, 227840 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.35 2020-06-08 23:44:05.307 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Scripting.dll, 4228608 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.38.5 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\metaShader.dll, 1324032 bytes, created 3:6:2020-22.37.56, written 3:6:2020-22.37.56, accessed 3:6:2020-22.37.56 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\CockpitBase.dll, 4034560 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.38.3 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Legacy_AFM_Base.dll, 762368 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.53 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\JConfigurator.dll, 238592 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.36 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Legacy_AFM_Su25.dll, 33280 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.27 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Legacy_AFM_Su39.dll, 33280 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.27 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Visualizer.dll, 2146304 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.59 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\blocksim.dll, 884736 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.54 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll, 1254912 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.56 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\WeaponBlocks.dll, 2897920 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.38.1 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\AIFM.dll, 233984 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.35 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edWebviewBrowser.dll, 323072 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.44 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\rts.dll, 687104 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.53 2020-06-08 23:44:05.308 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\rendererUtils.dll, 263168 bytes, created 3:6:2020-22.37.38, written 3:6:2020-22.37.38, accessed 3:6:2020-22.37.38 2020-06-08 23:44:05.308 INFO DCS: C:\Windows\SYSTEM32\VERSION.dll, 30504 bytes, created 16:7:2016-13.18.47, written 16:7:2016-13.18.47, accessed 16:7:2016-13.18.47 2020-06-08 23:44:05.308 INFO DCS: C:\Windows\SYSTEM32\dbghelp.dll, 1529344 bytes, created 16:7:2016-13.18.45, written 16:7:2016-13.18.45, accessed 16:7:2016-13.18.45 2020-06-08 23:44:05.308 INFO DCS: C:\Windows\SYSTEM32\DINPUT8.dll, 210432 bytes, created 25:1:2019-15.31.35, written 25:1:2019-15.31.35, accessed 25:1:2019-15.31.35 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Sound.dll, 1219584 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.56 2020-06-08 23:44:05.309 INFO DCS: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.3053_none_7de042968342015d\COMCTL32.dll, 2576632 bytes, created 25:8:2019-3.19.13, written 25:8:2019-3.19.13, accessed 25:8:2019-3.19.13 2020-06-08 23:44:05.309 INFO DCS: C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.14393.3686_none_aecdf129ddd215f9\gdiplus.dll, 1658880 bytes, created 20:5:2020-16.45.51, written 20:5:2020-16.45.51, accessed 20:5:2020-16.45.51 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\assimp-vc140-mt.dll, 7136768 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 16:4:2020-22.18.42 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Effects2.dll, 897536 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.54 2020-06-08 23:44:05.309 INFO DCS: C:\Windows\SYSTEM32\NETAPI32.dll, 81184 bytes, created 16:7:2016-13.18.38, written 16:7:2016-13.18.38, accessed 16:7:2016-13.18.38 2020-06-08 23:44:05.309 INFO DCS: C:\Windows\SYSTEM32\ncrypt.dll, 142728 bytes, created 8:6:2019-4.45.26, written 8:6:2019-4.45.26, accessed 8:6:2019-4.45.26 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\D3DCOMPILER_47.dll, 4158464 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 4:8:2019-19.55.13 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\freetype.dll, 789504 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 4:8:2019-19.55.14 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\ZweiBlau.dll, 122368 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.31 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\IngameOverlay.dll, 125952 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.31 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\PostEffects.dll, 281600 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.40 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\offshore.dll, 951296 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.54 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\SpaceRenderer.dll, 50688 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.28 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\openvr_api.dll, 598816 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.309 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\VarjoLib.dll, 88064 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.310 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Pathfinder.dll, 89600 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.310 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\LandVehicle.dll, 85504 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.310 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\libcef.dll, 108853248 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.43.1 2020-06-08 23:44:05.310 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\libsndfile-1.dll, 2311168 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\AVRT.dll, 32488 bytes, created 8:6:2019-4.46.24, written 8:6:2019-4.46.24, accessed 8:6:2019-4.46.24 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\NTASN1.dll, 237072 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\bcrypt.dll, 168536 bytes, created 8:6:2019-4.45.30, written 8:6:2019-4.45.30, accessed 8:6:2019-4.45.30 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\System32\PSAPI.DLL, 18656 bytes, created 16:7:2016-13.18.30, written 16:7:2016-13.18.30, accessed 16:7:2016-13.18.30 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\System32\COMDLG32.dll, 991232 bytes, created 8:6:2019-4.45.34, written 8:6:2019-4.45.34, accessed 8:6:2019-4.45.34 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\dbgcore.DLL, 151552 bytes, created 16:7:2016-13.18.45, written 16:7:2016-13.18.45, accessed 16:7:2016-13.18.45 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\WINMM.dll, 124552 bytes, created 16:7:2016-13.18.49, written 16:7:2016-13.18.49, accessed 16:7:2016-13.18.49 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\Secur32.dll, 28160 bytes, created 25:1:2019-15.30.46, written 25:1:2019-15.30.46, accessed 25:1:2019-15.30.46 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\OLEACC.dll, 391168 bytes, created 8:6:2019-4.45.28, written 8:6:2019-4.45.28, accessed 8:6:2019-4.45.28 2020-06-08 23:44:05.310 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\chrome_elf.dll, 799744 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 4:8:2019-19.55.13 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\HID.DLL, 34816 bytes, created 16:7:2016-13.18.38, written 16:7:2016-13.18.38, accessed 16:7:2016-13.18.38 2020-06-08 23:44:05.310 INFO DCS: C:\Windows\SYSTEM32\USERENV.dll, 116368 bytes, created 20:5:2020-16.45.50, written 20:5:2020-16.45.50, accessed 20:5:2020-16.45.50 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\PROPSYS.dll, 1600016 bytes, created 8:6:2019-4.45.54, written 8:6:2019-4.45.54, accessed 8:6:2019-4.45.54 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\dwmapi.dll, 128864 bytes, created 25:1:2019-15.30.51, written 25:1:2019-15.30.51, accessed 25:1:2019-15.30.51 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\DWrite.dll, 2479104 bytes, created 20:5:2020-16.46.1, written 20:5:2020-16.46.1, accessed 20:5:2020-16.46.1 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\dxgi.dll, 637280 bytes, created 25:1:2019-17.2.0, written 25:1:2019-17.2.0, accessed 25:1:2019-17.2.0 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\USP10.dll, 79360 bytes, created 20:5:2020-16.45.50, written 20:5:2020-16.45.50, accessed 20:5:2020-16.45.50 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\d3d9.dll, 1609920 bytes, created 25:1:2019-15.30.13, written 25:1:2019-15.30.13, accessed 25:1:2019-15.30.13 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\dxva2.dll, 131248 bytes, created 16:7:2016-13.18.26, written 16:7:2016-13.18.26, accessed 16:7:2016-13.18.26 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\d3d11.dll, 2829304 bytes, created 20:5:2020-16.46.1, written 20:5:2020-16.46.1, accessed 20:5:2020-16.46.1 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\WINHTTP.dll, 814592 bytes, created 8:6:2019-4.45.44, written 8:6:2019-4.45.44, accessed 8:6:2019-4.45.44 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\urlmon.dll, 1785856 bytes, created 20:5:2020-16.46.5, written 20:5:2020-16.46.5, accessed 20:5:2020-16.46.5 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\credui.dll, 47104 bytes, created 8:6:2019-4.45.54, written 8:6:2019-4.45.54, accessed 8:6:2019-4.45.54 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\WINSPOOL.DRV, 527872 bytes, created 20:5:2020-16.46.18, written 20:5:2020-16.46.18, accessed 20:5:2020-16.46.18 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\CRYPTUI.dll, 600576 bytes, created 20:5:2020-16.45.55, written 20:5:2020-16.45.55, accessed 20:5:2020-16.45.55 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\dhcpcsvc.DLL, 85504 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.311 INFO DCS: C:\Windows\SYSTEM32\WINMMBASE.dll, 164264 bytes, created 16:7:2016-13.18.49, written 16:7:2016-13.18.49, accessed 16:7:2016-13.18.49 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\System32\NSI.dll, 23696 bytes, created 20:5:2020-16.46.7, written 20:5:2020-16.46.7, accessed 20:5:2020-16.46.7 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\CRYPTBASE.DLL, 31080 bytes, created 16:7:2016-13.18.43, written 16:7:2016-13.18.43, accessed 16:7:2016-13.18.43 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\iertutil.dll, 2810728 bytes, created 20:5:2020-16.46.2, written 20:5:2020-16.46.2, accessed 20:5:2020-16.46.2 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\SSPICLI.DLL, 173176 bytes, created 25:1:2019-17.2.21, written 25:1:2019-17.2.21, accessed 25:1:2019-17.2.21 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\NETUTILS.DLL, 43416 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\SAMCLI.DLL, 79360 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\system32\uxtheme.dll, 587264 bytes, created 20:5:2020-16.45.50, written 20:5:2020-16.45.50, accessed 20:5:2020-16.45.50 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\System32\MSCTF.dll, 1416672 bytes, created 20:5:2020-16.45.55, written 20:5:2020-16.45.55, accessed 20:5:2020-16.45.55 2020-06-08 23:44:05.312 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-socket.dll, 52736 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\System32\SETUPAPI.DLL, 4387264 bytes, created 25:1:2019-17.1.36, written 25:1:2019-17.1.36, accessed 25:1:2019-17.1.36 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\DEVOBJ.dll, 151904 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\WINSTA.dll, 332144 bytes, created 16:7:2016-13.18.58, written 16:7:2016-13.18.58, accessed 16:7:2016-13.18.58 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\wkscli.dll, 80088 bytes, created 16:7:2016-13.18.42, written 16:7:2016-13.18.42, accessed 16:7:2016-13.18.42 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\SYSTEM32\cscapi.dll, 52736 bytes, created 16:7:2016-13.18.30, written 16:7:2016-13.18.30, accessed 16:7:2016-13.18.30 2020-06-08 23:44:05.312 INFO DCS: C:\Windows\System32\clbcatq.dll, 631176 bytes, created 16:7:2016-13.18.33, written 16:7:2016-13.18.33, accessed 16:7:2016-13.18.33 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\System32\MMDevApi.dll, 443336 bytes, created 25:1:2019-17.2.24, written 25:1:2019-17.2.24, accessed 25:1:2019-17.2.24 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\system32\mswsock.dll, 358352 bytes, created 20:5:2020-16.45.57, written 20:5:2020-16.45.57, accessed 20:5:2020-16.45.57 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\SYSTEM32\DNSAPI.dll, 648368 bytes, created 25:8:2019-3.19.6, written 25:8:2019-3.19.6, accessed 25:8:2019-3.19.6 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\System32\fwpuclnt.dll, 412160 bytes, created 16:7:2016-13.18.28, written 16:7:2016-13.18.28, accessed 16:7:2016-13.18.28 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\System32\rasadhlp.dll, 16896 bytes, created 16:7:2016-13.18.20, written 16:7:2016-13.18.20, accessed 16:7:2016-13.18.20 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\SYSTEM32\Riched20.dll, 599040 bytes, created 16:7:2016-13.18.59, written 16:7:2016-13.18.59, accessed 16:7:2016-13.18.59 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\SYSTEM32\msls31.dll, 214016 bytes, created 16:7:2016-13.18.54, written 16:7:2016-13.18.54, accessed 16:7:2016-13.18.54 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\SYSTEM32\CRYPTSP.dll, 81072 bytes, created 8:6:2019-4.45.26, written 8:6:2019-4.45.26, accessed 8:6:2019-4.45.26 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\system32\rsaenh.dll, 202592 bytes, created 8:6:2019-4.45.26, written 8:6:2019-4.45.26, accessed 8:6:2019-4.45.26 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\system32\wbem\wbemprox.dll, 43008 bytes, created 25:1:2019-17.1.31, written 25:1:2019-17.1.31, accessed 25:1:2019-17.1.31 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\SYSTEM32\wbemcomn.dll, 470016 bytes, created 16:7:2016-13.18.46, written 16:7:2016-13.18.46, accessed 16:7:2016-13.18.46 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\system32\wbem\wbemsvc.dll, 62976 bytes, created 25:1:2019-17.1.30, written 25:1:2019-17.1.30, accessed 25:1:2019-17.1.30 2020-06-08 23:44:05.313 INFO DCS: C:\Windows\system32\wbem\fastprox.dll, 977920 bytes, created 16:7:2016-13.18.46, written 16:7:2016-13.18.46, accessed 16:7:2016-13.18.46 2020-06-08 23:44:05.313 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\AV8BNA\bin\AV8B_AI.dll, 68096 bytes, created 3:6:2020-22.37.29, written 3:6:2020-22.37.29, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.313 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\C-101\bin\C101Core.dll, 71680 bytes, created 3:6:2020-22.37.29, written 3:6:2020-22.37.29, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\ChinaAssetPack\bin\JF-17_AI.dll, 82944 bytes, created 3:6:2020-22.37.29, written 3:6:2020-22.37.29, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\Christen Eagle II\bin\CE2_AI.dll, 62464 bytes, created 3:6:2020-22.37.29, written 3:6:2020-22.37.29, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\F14\bin\F14-AI.dll, 128000 bytes, created 3:6:2020-22.37.31, written 3:6:2020-22.37.31, accessed 3:6:2020-22.37.31 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\aircraft\MiG-21bis\bin\MiG21_AI.dll, 64000 bytes, created 3:6:2020-22.37.29, written 3:6:2020-22.37.29, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\services\CaptoGlove\bin\edCaptoGlove.dll, 614400 bytes, created 3:6:2020-22.37.52, written 3:6:2020-22.37.52, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.314 INFO DCS: C:\Windows\SYSTEM32\BluetoothApis.dll, 120832 bytes, created 25:1:2019-15.30.48, written 25:1:2019-15.30.48, accessed 25:1:2019-15.30.48 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\CoreMods\services\VoiceChat\bin\VoiceChat.dll, 98816 bytes, created 3:6:2020-22.37.30, written 3:6:2020-22.37.30, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.314 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\webrtc_plugin.dll, 5584384 bytes, created 20:3:2020-11.12.2, written 20:3:2020-11.12.2, accessed 20:3:2020-11.12.2 2020-06-08 23:44:05.314 INFO DCS: C:\Windows\SYSTEM32\msdmo.dll, 33064 bytes, created 16:7:2016-13.18.49, written 16:7:2016-13.18.49, accessed 16:7:2016-13.18.49 2020-06-08 23:44:05.314 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\DATIS\bin\datis.dll, 7277056 bytes, created 13:5:2020-12.20.46, written 13:5:2020-12.20.46, accessed 13:5:2020-12.20.46 2020-06-08 23:44:05.314 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\LotAtc\bin\libeay32.dll, 1652224 bytes, created 29:5:2020-8.30.46, written 29:5:2020-8.30.46, accessed 29:5:2020-8.30.15 2020-06-08 23:44:05.314 INFO DCS: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_08e394a1a83e212f\MSVCR90.dll, 642192 bytes, created 16:7:2016-13.19.18, written 16:7:2016-13.19.18, accessed 16:7:2016-13.19.18 2020-06-08 23:44:05.314 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\LotAtc\bin\Qt5Corelotatc.dll, 6481408 bytes, created 29:5:2020-8.30.46, written 29:5:2020-8.30.46, accessed 29:5:2020-8.30.15 2020-06-08 23:44:05.314 INFO DCS: C:\Windows\SYSTEM32\MPR.dll, 101880 bytes, created 8:6:2019-4.45.27, written 8:6:2019-4.45.27, accessed 8:6:2019-4.45.27 2020-06-08 23:44:05.314 INFO DCS: C:\Windows\SYSTEM32\SRVCLI.DLL, 112632 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.315 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\LotAtc\bin\Qt5Sqllotatc.dll, 215040 bytes, created 29:5:2020-8.30.46, written 29:5:2020-8.30.46, accessed 29:5:2020-8.30.15 2020-06-08 23:44:05.315 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\LotAtc\bin\Qt5Networklotatc.dll, 1171968 bytes, created 29:5:2020-8.30.46, written 29:5:2020-8.30.46, accessed 29:5:2020-8.30.15 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\rendererStub.dll, 69120 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\AVIMaker.dll, 88576 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\vorbis.dll, 1235968 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 4:8:2019-19.55.16 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\ogg.dll, 25088 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\theora.dll, 234496 bytes, created 4:8:2019-19.55.16, written 4:8:2019-19.55.16, accessed 4:8:2019-19.55.16 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\png.dll, 230912 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 4:8:2019-19.55.15 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\jpeg.dll, 163840 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 4:8:2019-19.55.14 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\NGModel.dll, 500736 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.52 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\dxgui_edge_render.dll, 86528 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.30 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-dxgui.dll, 218624 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.34 2020-06-08 23:44:05.315 INFO DCS: C:\Windows\SYSTEM32\dhcpcsvc6.DLL, 67072 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.315 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-dxguiWin.dll, 58880 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-textutil.dll, 22016 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.25 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-terrain.dll, 57344 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.29 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua-minizip.dll, 17408 bytes, created 4:8:2019-19.55.15, written 4:8:2019-19.55.15, accessed 3:6:2020-22.37.24 2020-06-08 23:44:05.316 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\Tacview\bin\tacview.dll, 1086376 bytes, created 5:5:2020-0.26.3, written 5:5:2020-0.26.3, accessed 5:5:2020-0.26.3 2020-06-08 23:44:05.316 INFO DCS: C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Mods\tech\LotAtc\bin\lotatc.dll, 1090048 bytes, created 29:5:2020-8.30.46, written 29:5:2020-8.30.46, accessed 29:5:2020-8.30.15 2020-06-08 23:44:05.316 INFO DCS: C:\Windows\SYSTEM32\ntmarta.dll, 189608 bytes, created 16:7:2016-13.18.41, written 16:7:2016-13.18.41, accessed 16:7:2016-13.18.41 2020-06-08 23:44:05.316 INFO DCS: C:\Windows\SYSTEM32\ondemandconnroutehelper.dll, 65024 bytes, created 20:5:2020-16.45.57, written 20:5:2020-16.45.57, accessed 20:5:2020-16.45.57 2020-06-08 23:44:05.316 INFO DCS: C:\Windows\system32\napinsp.dll, 67584 bytes, created 16:7:2016-13.18.47, written 16:7:2016-13.18.47, accessed 16:7:2016-13.18.47 2020-06-08 23:44:05.316 INFO DCS: C:\Windows\System32\winrnr.dll, 31744 bytes, created 16:7:2016-13.18.34, written 16:7:2016-13.18.34, accessed 16:7:2016-13.18.34 2020-06-08 23:44:05.316 INFO DCS: C:\Windows\system32\NLAapi.dll, 80896 bytes, created 25:8:2019-3.19.10, written 25:8:2019-3.19.10, accessed 25:8:2019-3.19.10 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edterrain4.dll, 5394944 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.38.11 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edterrainCore.dll, 22016 bytes, created 4:8:2019-19.55.13, written 4:8:2019-19.55.13, accessed 3:6:2020-22.37.25 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\edterrainExtra4.dll, 402944 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 3:6:2020-22.37.47 2020-06-08 23:44:05.316 INFO DCS: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\geographiclib.dll, 727040 bytes, created 4:8:2019-19.55.14, written 4:8:2019-19.55.14, accessed 4:8:2019-19.55.14 2020-06-08 23:44:05.317 INFO DCS: C:\Windows\system32\schannel.DLL, 468480 bytes, created 11:10:2019-19.20.11, written 11:10:2019-19.20.11, accessed 11:10:2019-19.20.11 2020-06-08 23:44:05.317 INFO DCS: C:\Windows\SYSTEM32\mskeyprotect.dll, 62976 bytes, created 8:6:2019-4.45.26, written 8:6:2019-4.45.26, accessed 8:6:2019-4.45.26 2020-06-08 23:44:05.317 INFO DCS: C:\Windows\system32\ncryptsslp.dll, 118408 bytes, created 20:5:2020-16.45.50, written 20:5:2020-16.45.50, accessed 20:5:2020-16.45.50 2020-06-08 23:44:05.317 INFO DCS: C:\Windows\System32\cryptnet.dll, 170496 bytes, created 25:1:2019-15.30.48, written 25:1:2019-15.30.48, accessed 25:1:2019-15.30.48 2020-06-08 23:44:05.317 INFO DCS: C:\Windows\SYSTEM32\gpapi.dll, 128648 bytes, created 25:1:2019-15.30.57, written 25:1:2019-15.30.57, accessed 25:1:2019-15.30.57 2020-06-08 23:44:05.317 INFO DCS: try to write track file 2020-06-08 23:44:05.317 INFO DCS: 'C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Logs\dcs.20200608-234405.crash' deleted successfully 2020-06-08 23:44:05.415 INFO DCS: 'C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Logs\dcs.20200608-234405.dmp' deleted successfully 2020-06-08 23:44:05.415 WARNING DCS: track file empty 2020-06-08 23:44:05.415 WARNING DCS: packing mission instead 2020-06-08 23:44:05.458 INFO DCS: dxdiag.exe /64bit /whql:off /t "C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Logs\dxdiag.txt" 2020-06-08 23:44:08.389 INFO DCS: failed to open 'C:\Users\Hoggit\Saved Games\DCS.openbeta_server\Logs\dxdiag.txt' for reading 2020-06-08 23:44:08.389 INFO DCS: trying dxdiag.exe /64bit /whql:off /t C:\Users\Hoggit\AppData\Local\Temp\dxdiag.txt 2020-06-08 23:44:11.207 INFO DCS: 'C:\Users\Hoggit\AppData\Local\Temp\dxdiag.txt' deleted successfully === Log closed. Nothing unusual above it in the logs and the server was not lagging or anything before it crashed. This is the first occurence of this for us I think. If we see it again we'll add any more details we have about it to this thread.
  3. Here's a test mission attached that reproduces the problem. It seems to only affect clients joining the server and not the host. Some additional info: - If we delay the bomb enough so the client can join before it fires, the client loads fine and can see the illumination. Leaving and attempting to rejoin while that same bomb is in the air will crash their game. - This test mission spawns a flare after 10 seconds, adjust the timer as needed. illumination10s.miz
  4. I had added a late activation ship to my mission and even before its activated it is still appearing in Tacview as a ship with no group name. I tested it in a contained environment and it appears that the ships are appearing in object exports, though not on the F10 map. Attached is a small mission that you can use to see the issue. While it doesn't appear on F10 map, connecting with Tacview, or using something to investigate `Export.LoGetWorldObjects()` will show _two_ ships called "052C" (and a player f-16). The mission is set up to have two "052C" groups, where one is Late Activation, and the other is not. For my own investigation, I included the following hook and watched the logs: callbacks = {} loaded = false count = 0 callbacks.onMissionLoadEnd = function() loaded = true end callbacks.onSimulationFrame = function() count = count + 1 if not loaded or count < 100 then return end count = 0 local obj = Export.LoGetWorldObjects() for k,v in pairs(obj) do net.log("[+] Acidic Iterating...") net.log("[+] Acidic -- Object id: "..k.." -- name: ["..v.Name.."]") end end net.log("[+] Acidic Loaded export tester") DCS.setUserCallbacks(callbacks)Logs for the above produce this in the dcs.log: [font=Consolas]2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic Iterating... 2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic -- Object id: 16777984 -- name: [F-16C_50] 2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic Iterating... 2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic -- Object id: 16777472 -- name: [052C] 2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic Iterating... 2020-03-22 18:13:00.298 INFO LuaNET: [+] Acidic -- Object id: 16777728 -- name: [052C][/font] shiptest.miz
  5. Hey, thanks for the app, I use it as my main way of firing up DCS on my main computer. I've been having an issue where the app disables the launch buttons when the game starts, but doesn't manage to re-enable them when the game has closed. I'd much prefer it to not disable the buttons at all, because right now I have to close the launcher and restart it to be able to launch DCS again.
  6. When the new Hoggit Training Map came out I was asked if I was intending to release it at some point, and I said yes. The mission started out in a spot where it wasn't easy to set up (and involved removing some safeguards in DCS), so we couldn't release it when we started. Anyway, I'm pretty sure it's in a state where it can be run without any special modifications to the server. So I'm letting you all have it. Download Go here: https://gitlab.com/hoggit/developers/tnn/tags/release-2.0.5 Click the link in the Download section Code The code that's running is available to see here: https://gitlab.com/hoggit/developers/tnn/ Issues and Support For support and help related to the training map itself, join our discord at https://discord.gg/hoggit and check out the #training-map channel. We use gitlab for tracking issues, which means you'll need an account there. They do offer oauth with Google and github. https://gitlab.com/hoggit/developers/tnn/issues Contributing If you make improvements to the training map I'd love to see them. The code for it is on gitlab so feel free to poke around and make changes in your own forked repo.
  7. I think I spoke too soon. This seems to have fixed it for our training server, but Georgia At War seems to still be having trouble with this. I'll try and play around with it tonight but people get antsy if it's down for too long :)
  8. We also have a script that handles monitoring and restarting the process. It also handles firewall rules for you if you have them: https://gitlab.com/hoggit/developers/server_scripts/tree/master/ServerRestartScript
  9. Hey guys. It looks like Config/serverSettings.lua has changed an attribute that is causing this. I had been racking my head about this for a few days, and I think I solved this on hoggit's servers. If you had a Config/serverSettings.lua file from prior to the dedicated server updates, you'll have an attribute like so: ["current"] = 0, The new serverSettings.lua instead has this ["version"] = 1, Switching them out appears to have made a difference for us. If you're not interested in digging through lua, if you take off the --norender --server --webgui tags and load into the "Start Server" section of multiplayer, you'll notice all your settings are gone. If you re-create all the settings here, and start a server (if you can), it will save the new version of the file out, and you can then continue using your dedicated server afterwards.
  10. Any chance we can get the server specs of the box running the test today?
  11. Hi, As per this post. We at hoggit will be shutting down our multiplayer servers during this test and urging our players to connect to this test during that time.
  12. Workaround does resolve it, but to claim it's not a bug doesn't ring right with me. Someone loading up a mission from 2 weeks ago, with limited munitions set, shouldn't really have to load up into the ME and do this, should they?
  13. I've seen this too but don't know if there's more information we can provide about it. Mig 31s will be very far away locking up something, and us people on the ground inside shelters are getting the tracking tone. Has been happening for months.
  14. We have a PGAW concept in the works. Definitely on the table but no ETA yet. I believe I saw that one in our backlog as an issue, and we'll be getting to it for sure. Radio stuff is pretty high priority because of things like what you mentioned.
  15. Mission is not available for download currently, as we use some modifications to the base scripts to allow for filesystem reading (unsanitizing modules is not really something we can suggest someone does, so we hadn't released it.) As for reserved slots, the patreon is where those are handled, though we're sold out of the slots right now: https://www.patreon.com/hoggit The only thing that people reserve are a slot in an airframe, rather than spot on the server. So instead of always being able to connect, there's just always a particular plane available to you. We've kept the amount of each tier limited in the patreon because of the amount of work associated with maintaining them. We may look at increasing that amount as we are able to automate more things, but it's getting pretty tedious.
  16. Still happening each time an update rolls out with new warehouse inventory.
  17. I guess I meant that the mystery behind it was solved, but not fixed. In any case as long as people who care about the crash can find it then I'm happy. We also may have tracked it down a bit further to anything doing a `getDesc()` call in scripts on that missile. I think slmod by default will do that on all weapons fired too, so if you have slmod installed you might be susceptible to this.
  18. We've been experiencing this issue on our Georgia at War server a lot recently: 2019-01-04 01:44:44.971 INFO EDCORE: 0x000007FEE12D3666 (Weapons): woMissile::setMissile + 0x816 2019-01-04 01:44:44.972 INFO EDCORE: 0x000007FEE12AD37A (Weapons): wRocket::Create + 0x1EA We've narrowed it down to the F-18 firing the AIM-7F missile (not sure if the E also causes it but the F definitely does). It seems to be pretty consistent but didn't happen in 100% of cases for us. We're theorizing that the server having F-18 installed may prevent it from happening but we can't verify it. We've posted our findings here: We solved this by modifying our warehouses to not have the 7F anymore. I'm not sure of a proposed solution for someone using unlimited weapons unfortunately. EDIT: It may be that calling `getDesc()` on the weapon within scripts is causing this too. We've done a bit more testing but it's not conclusive just yet. I think SLMOD will always run a getDesc() on any weapon fired, so if you run slmod or any scripts which call that, this may be what's causing it.
  19. Hope it's okay that I'm kind of necro'ing this thread. I was about to post this bug too and realized it needs to have the fuel pumps on to de-fuel, and those pumps can be off for re-fueling.
  20. Hey, real minor issue but it drove me crazy for a while and I thought I'd point it out. I was tailing dcs.log for unrelated reasons, and kept hearing the windows chime noise every 10 seconds. Each 10 seconds I was seeing this chunk of logging: 2018-09-20 03:17:25.647 INFO VIGGEN: FOLDERID_SavedGames: C:\Users\\Saved Games 2018-09-20 03:17:25.647 INFO VIGGEN: Custom cartridge file found! C:\Users\\Saved Games\DCS_AJS37\CustomCartridge.ini 2018-09-20 03:17:25.647 INFO VIGGEN: Target name: P 2018-09-20 03:17:25.647 INFO VIGGEN: Target type: ZU-23 Emplacement 2018-09-20 03:17:25.647 INFO VIGGEN: Target distance: 33334.777344 I think there's a bell character being output as part of this. Stopping the log tail made the beeping go away (I thought it was a dcs / mission scripting error at the time).
  21. Attached a dxdiag (This is _after_ the fix, but I think the razer device is still mentioned there). dxdiag.txt
  22. Hello, I help run the hoggit server running Georgia at War. We noticed a periodic hang in the server and spikes in CPU beginning friday evening, and we weren't sure what caused it. Symptoms: The mission we were hosting began hanging for periods of between 5-10 minutes every 20 minutes or so. The game clock would freeze, and the process would be in a 'Not responding' state according to windows. Leaving the game alone during these periods would have all the units in the server freeze in the air for our players. It would come back after the 5-10 minute period and be playable again until the next one. Reboots and repairs did not help. We began reverting all our recent changes (and even more things that were present during the servers "good" phase) yet the problem persisted. I grew desperate and started using ProcDump to see what the process was hung up on, and in each of the dumps I received very similar results: 00000000`0014e750 00000005`be589970 ed_sound!SND_host_voices+0xac8 00000000`0014e758 000007fe`d31b02b0 0x5`be589970 00000000`0014e760 0000cc19`f87c5b68 ed_sound!SND_device_get_info+0xe1fcb0 00000000`0014e768 00000000`00000000 0xcc19`f87c5b68 The machine that our server is running on had a "Razer" sound device, and even after disabling this the problem appeared to persist. What eventually solved it for us is installing VAC (Virtual Audio Cable) and leaving the other device disabled. The server is running normally again. I suspect there is a loop in this `ed_sound` library somewhere that should be looked at.
  23. This has happened again. The fuel tanks, Super 530 and Eclair pods are once again not available and get blanked out in the ME, causing me to have to redo all my warehouse numbers.
  24. Hi. After a recent update the mirage's fuel tanks appear to be missing from the loadout window. There's nothing to select when hovering over the fuel tanks. This mission I'm using is running limited warehouses, and after looking at the warehouse I see: I see the "M2000 Fuel tank" below, but a bunch of blank spaces too seems really odd. I can fix this issue by selecting unlimited munitions, saving and then trying. But after doing that my munition files are set wrong and I need to spend time re-setting the values that we've decided on. It's not a usable workaround for me unfortunately due to the number of changes to the warehouse values in weapons though.
  25. I mean, the people "screaming the loudest" here are trying to let people play the game ED has created. We want people to be experiencing DCS, not crashes and rubber banding. This isn't really a case of balance, tweaking, or functionality being extended in the game, but rather just letting people play the game. I've been helping to run/administrate/develop Georgia at War for a few months now, and it's really opened my eyes to what all the other large server administrators need to deal with to keep their stuff running. I want to be able to work with ED to make it so that hoggit (and the servers we run) (and other communities with similar goals) can provide the best experience to people who want to enjoy DCS. This is less about griping and more about communication and letting ED know that this problem that's been growing for a while now is starting to reach a tipping point.
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