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npole

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Everything posted by npole

  1. I hope they will abandon this semi-arcade route... or having it restricted to FC. I'm playing DCS because I want a serious and 100% simulative experience (where possible), if I want to switch a button to lock and fire I would play with the Xbox nowadays. I wouldn't give em any more money if not for modules that aren't AT LEAST at the A10-C level.
  2. Technically it will actually help to NOT use the keyboard. I rarely use my keyb to be honest, first I have my hotas and second I really like to use the real switch with my mouse into the cockpit (for me DCS is only about sim, no-DCS cockpits are not my affair.. so I fly the A10C), being able to point at them immediately (without the contortionism you need with the trackIR with switches on your side) would give a incredible help, from there you can just click em, you don't need any "glove" or any other futuristic device, it's a matter of see them > point them > click ... no keys to rembers on your keyboard or 75 keys combos (lol) to input a command. :) I can play the devil advocate, but I don't really see any single reason of why they shouldn't implement the OR today. If it was a matter of months I would agree: there's other much import things to finish; but we're talking about a very minimal coding (for a basic implementation) that would give a tremendous boost to this product (if not, on the PR side). Again: adding the Oculus Rift support is no-brainer... we should have it already!
  3. I'm interested too, i'm looking for 2 copies for two friends of mine at a offer price. If anyone's around...
  4. Great job Burner, that's a good workaround until the devs will put an eye on it (whatever we do, a native support would be better of course..).
  5. That argument is child of a (common) bad interpretation: it's not that the human eye cannot detect beyond certain fps, but that the human brain identifies as "animated" something moving at (least) a certain fps. In fact the human eye/brain is capable of collecting a maximum of 240 images per second, so the limit where you won't notice any difference is beyond that number. You don't even need to know the science to demonstrate it, any gamer could easily tell you when a game is running at 60 fps or 120 fps in example, you don't need an eagle eye to perceive the difference.
  6. The question now is: ...after 33 pages, where are the devs? It's not that they have to think much to post a reply with their ideas.
  7. I've followed the implementation (under the technical aspect) of the OR into a game being developed today (dx11), as said for: stereoscopic 3D, distortion, settings (idp/fov), headtracking (2dof).. so a basic but complete implementation, took around 2 weeks (single coder working time). I then expect a longer finish touch and tweaking task, but this is normal (if we look at DCS itself, we're "re-touching" by years already. If you look at the SDK, it's so easy (and cheap) to implement into a game that it is really a no brainer to do so, I do not see any single reason of why a developer shouldn't do it, considering the costs (time) vs benefits. A couple of notes: 1: the story of the 60fps is just that.. a story, you don't really need 60fps to have a nice experience with the OR. However I don't see how this could be a problem, DCS isn't that resource demanding (if compared with today standards). 2: you really NEED head-tracking (I hope they'll add the 6dof in the final version). Playing anything that involves the user control (ie: a car simulator, a flight simulator) without moving your view (with your head) causes much motion sickness (you know if you ever tried Dirt2 via vireo.. you gonna puke after 2 minutes).
  8. I would point the fact that adding the OR support natively it is VERY easy, it requires about 2 weeks of man work (coder) to adapt the rendering engine. It's not really a matter of time, it's just a decision. I believe that any first person view game developed today should take this in consideration, since this is gonna be a major game changer.
  9. It is, if we consider the whole "pack": The TIR is an overpriced piece of hardware, that existed until today because none developed something similar (since the niche market).. that's until someone come up with the facetrack. We need to support better technology, not to pay for something that doesn't improve by 6 years.
  10. What the hell is "Popular Science" a Disney newspaper? ahahahha.. there's new games adding native support for OR day by day.. the last simulation to add it is Project CARS. Actually we have around 3000 oculus rift owners, they will be around 13,000 in September, followed by the commercial launch (the current devices are developers kits). TrackIR is complete crap compare to the Oculus Rift, so please add the support for it, or at least tell us how to break into the DX with a injector like the vireo drivers.
  11. Honestly it's not only about money, but about the separation of having the same aircraft in 3 different variants. Imagine in a MP server, i'm dog-fighting against someone else without knowing if he's using a Su27 from FC3, a Su27 with the AFM, or a Su-27 at DCS level .. it sounds very odd to me. I would love to pay today $50 to have a SINGLE plane, at "basic" level that would evolves into the "DCS level", even if this will happens in 2 years, so I will certainly ends with the "complete" aircraft, and much important: there will be only ONE type of these aircrafts around. I mean, it is already a "mess" now with all these games, mix of things.. didn't they created DCS World to simplify it? Then make it simple!: one module - one version - one thing!
  12. Hello guys, i'm trying to understand what's happening, but reading the "news" isn't that easy. I'm asking because I wanted to try FC3, but... ....what I understood is (please correct me if i'm wrong): 1) We have a Su-27 and a F-15C (along with other planes...) in FC3 already; 2) They are going to release again the Su-27 and the F-15C, but this time with a "advanced flight model", so they should be the same models, but with a more realistic "physics". They did not specified if a FC3 customer will have to pay again for them. 3) They are going to release for the third time (!), again those Su-27 and F-15C, this time at "DCS level" (with the full clickable interiors.. like the A-10C...). Again we don't know if these modules will be sold separately, if the FC3 will receive a discount or what. Is the above correct? And if it is correct, in the worst scenario, if I buy FC3 today, I may need to pay more money to have the improved model, and eventually more money again to purchase (finally) the most advanced ones. To no count the fact that in MP (in the future) I may find ppl with the same airplane but with different physics, etc. I'm confused... :\
  13. Don't tell me I've to install FSX for this.. please! Unfortunately neither the vireo tweak drivers works for DCS, but whatever.. a official support would be the best thing. Can't wait for it!
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